In modern C++, static constexpr member variables are automatically inline (aka weak) so the template trick is not needed. This also avoid duplication and reduces the amount of parsed code. No impact on generated binary (actually: smaller debuginfo, close to identical binary). Differential Revision: https://phabricator.services.mozilla.com/D247825
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_HTMLUnknownElement_h
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#define mozilla_dom_HTMLUnknownElement_h
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#include "mozilla/Attributes.h"
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#include "nsGenericHTMLElement.h"
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namespace mozilla::dom {
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#define NS_HTMLUNKNOWNELEMENT_IID \
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{0xc09e665b, 0x3876, 0x40dd, {0x85, 0x28, 0x44, 0xc2, 0x3f, 0xd4, 0x58, 0xf2}}
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class HTMLUnknownElement final : public nsGenericHTMLElement {
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public:
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NS_INLINE_DECL_STATIC_IID(NS_HTMLUNKNOWNELEMENT_IID)
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NS_DECL_ISUPPORTS_INHERITED
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explicit HTMLUnknownElement(
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already_AddRefed<mozilla::dom::NodeInfo>&& aNodeInfo)
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: nsGenericHTMLElement(std::move(aNodeInfo)) {}
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virtual nsresult Clone(dom::NodeInfo*, nsINode** aResult) const override;
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protected:
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virtual ~HTMLUnknownElement() = default;
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virtual JSObject* WrapNode(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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};
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} // namespace mozilla::dom
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#endif /* mozilla_dom_HTMLUnknownElement_h */
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