Files
tubestation/layout/base/UnitTransforms.h
David Parks 44ce7aa146 Bug 1125325 - Make TabParent/TabChild UpdateDimensions messages aware of the display scale. r=kats
When connecting a lowdpi external monitor on hidpi mac, TabChild gets an
UpdateDimensions call, followed by a UIResolutionChanged call.  After
the UpdateDimensions call, the content process is in an incorrect state
where it has the dimensions of the new display and scale of the old one.
After the UIResolutionChanged message, the values are again consistent.
In the interim, reflow resizes layers based on the incorrect (old) scale
and subsequently uses those incorrect values when the new scale comes
in.  This patch normalizes the message parameters by dividing by scale
(the result is what OS X calls point coordinates) so that this doesn't happen.
2015-06-07 22:39:28 -07:00

149 lines
7.1 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZ_UNIT_TRANSFORMS_H_
#define MOZ_UNIT_TRANSFORMS_H_
#include "Units.h"
#include "mozilla/gfx/Matrix.h"
namespace mozilla {
// Convenience functions for converting an entity from one strongly-typed
// coordinate system to another without changing the values it stores (this
// can be thought of as a cast).
// To use these functions, you must provide a justification for each use!
// Feel free to add more justifications to PixelCastJustification, along with
// a comment that explains under what circumstances it is appropriate to use.
enum class PixelCastJustification : uint8_t {
// For the root layer, Screen Pixel = Parent Layer Pixel.
ScreenIsParentLayerForRoot,
// For the root layer, Render Target Pixel = Parent Layer Pixel.
RenderTargetIsParentLayerForRoot,
// For the root composition size we want to view it as layer pixels in any layer
ParentLayerToLayerForRootComposition,
// The Layer coordinate space for one layer is the ParentLayer coordinate
// space for its children
MovingDownToChildren,
// The transform that is usually used to convert between two coordinate
// systems is not available (for example, because the object that stores it
// is being destroyed), so fall back to the identity.
TransformNotAvailable,
// When an OS event is initially constructed, its reference point is
// technically in screen pixels, as it has not yet accounted for any
// asynchronous transforms. This justification is for viewing the initial
// reference point as a screen point.
LayoutDeviceToScreenForUntransformedEvent,
// Similar to LayoutDeviceToScreenForUntransformedEvent, PBrowser handles
// some widget/tab dimension information as the OS does -- in screen units.
LayoutDeviceIsScreenForTabDims
};
template <class TargetUnits, class SourceUnits>
gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize, PixelCastJustification) {
return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits, class SourceUnits>
gfx::IntSizeTyped<TargetUnits> ViewAs(const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits, class SourceUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint, PixelCastJustification) {
return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits, class SourceUnits>
gfx::IntPointTyped<TargetUnits> ViewAs(const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits, class SourceUnits>
gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect, PixelCastJustification) {
return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits, class SourceUnits>
gfx::IntRectTyped<TargetUnits> ViewAs(const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
PixelCastJustification) {
return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
}
// Convenience functions for casting untyped entities to typed entities.
// Using these functions does not require a justification, but once we convert
// all code to use strongly typed units they should not be needed any longer.
template <class TargetUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits>
gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits>
gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
// Convenience functions for transforming an entity from one strongly-typed
// coordinate system to another using the provided transformation matrix.
template <typename TargetUnits, typename SourceUnits>
static gfx::PointTyped<TargetUnits> TransformTo(const gfx::Matrix4x4& aTransform,
const gfx::PointTyped<SourceUnits>& aPoint)
{
return ViewAs<TargetUnits>(aTransform * aPoint.ToUnknownPoint());
}
template <typename TargetUnits, typename SourceUnits>
static gfx::IntPointTyped<TargetUnits> TransformTo(const gfx::Matrix4x4& aTransform,
const gfx::IntPointTyped<SourceUnits>& aPoint)
{
return RoundedToInt(TransformTo<TargetUnits>(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
}
template <typename TargetUnits, typename SourceUnits>
static gfx::RectTyped<TargetUnits> TransformTo(const gfx::Matrix4x4& aTransform,
const gfx::RectTyped<SourceUnits>& aRect)
{
return ViewAs<TargetUnits>(aTransform.TransformBounds(aRect.ToUnknownRect()));
}
template <typename TargetUnits, typename SourceUnits>
static gfx::IntRectTyped<TargetUnits> TransformTo(const gfx::Matrix4x4& aTransform,
const gfx::IntRectTyped<SourceUnits>& aRect)
{
gfx::Rect rect(aRect.ToUnknownRect());
return RoundedToInt(ViewAs<TargetUnits>(aTransform.TransformBounds(rect)));
}
// Transform |aVector|, which is anchored at |aAnchor|, by the given transform
// matrix, yielding a point in |TargetUnits|.
// The anchor is necessary because with 3D tranforms, the location of the
// vector can affect the result of the transform.
template <typename TargetUnits, typename SourceUnits>
static gfx::PointTyped<TargetUnits> TransformVector(const gfx::Matrix4x4& aTransform,
const gfx::PointTyped<SourceUnits>& aVector,
const gfx::PointTyped<SourceUnits>& aAnchor) {
gfx::PointTyped<TargetUnits> transformedStart = TransformTo<TargetUnits>(aTransform, aAnchor);
gfx::PointTyped<TargetUnits> transformedEnd = TransformTo<TargetUnits>(aTransform, aAnchor + aVector);
return transformedEnd - transformedStart;
}
}
#endif