This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Current status:
- [x] Architecture
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (let's follow up with this)
- [x] Review
- [x] WebIDL changes by DOM peers
- [x] Linux
- [x] avoid depending on spirv_cross - https://github.com/gfx-rs/wgpu/pull/371
- [x] macOS
- [x] due to cross-compiling shaders - https://github.com/gfx-rs/gfx/pull/3047
- [x] need the dependency update
- [x] stop using gcc - https://github.com/SSheldon/rust-objc-exception/pull/5
- [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148
- [x] undefined Metal symbols
- [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet - https://github.com/servo/ipc-channel/pull/233~~
- [x] due to some exceptional stuff - https://github.com/grovesNL/spirv_cross/issues/121
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - https://github.com/gfx-rs/gfx/pull/3076
- [x] libbacktrace fails to link on win32 mingw
- [x] cc mislinking C++ standard library - https://github.com/alexcrichton/cc-rs/pull/455
- [x] Android
- [x] spirv-cross fails to build - https://github.com/KhronosGroup/SPIRV-Cross/pull/1193
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458
91 lines
2.3 KiB
Rust
91 lines
2.3 KiB
Rust
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use std::env;
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use std::io::Write;
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use std::process::{Command, Stdio};
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fn main() {
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// we need to output *some* file to opt out of the default
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println!("cargo:rerun-if-changed=build.rs");
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detect_maybe_uninit();
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}
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fn detect_maybe_uninit() {
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let has_stable_maybe_uninit = probe(&stable_maybe_uninit());
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if has_stable_maybe_uninit {
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println!("cargo:rustc-cfg=has_stable_maybe_uninit");
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return;
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}
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let has_unstable_union_with_md = probe(&maybe_uninit_code(true));
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if has_unstable_union_with_md {
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println!("cargo:rustc-cfg=has_manually_drop_in_union");
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println!("cargo:rustc-cfg=has_union_feature");
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}
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}
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// To guard against changes in this currently unstable feature, use
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// a detection tests instead of a Rustc version and/or date test.
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fn stable_maybe_uninit() -> String {
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let code = "
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#![allow(warnings)]
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use std::mem::MaybeUninit;
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fn main() { }
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";
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code.to_string()
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}
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// To guard against changes in this currently unstable feature, use
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// a detection tests instead of a Rustc version and/or date test.
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fn maybe_uninit_code(use_feature: bool) -> String {
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let feature = if use_feature { "#![feature(untagged_unions)]" } else { "" };
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let code = "
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#![allow(warnings)]
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use std::mem::ManuallyDrop;
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#[derive(Copy)]
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pub union MaybeUninit<T> {
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empty: (),
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value: ManuallyDrop<T>,
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}
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impl<T> Clone for MaybeUninit<T> where T: Copy
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{
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fn clone(&self) -> Self { *self }
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}
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fn main() {
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let value1 = MaybeUninit::<[i32; 3]> { empty: () };
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let value2 = MaybeUninit { value: ManuallyDrop::new([1, 2, 3]) };
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}
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";
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[feature, code].concat()
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}
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/// Test if a code snippet can be compiled
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fn probe(code: &str) -> bool {
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let rustc = env::var_os("RUSTC").unwrap_or_else(|| "rustc".into());
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let out_dir = env::var_os("OUT_DIR").expect("environment variable OUT_DIR");
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let mut child = Command::new(rustc)
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.arg("--out-dir")
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.arg(out_dir)
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.arg("--emit=obj")
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.arg("-")
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.stdin(Stdio::piped())
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.spawn()
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.expect("rustc probe");
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child
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.stdin
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.as_mut()
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.expect("rustc stdin")
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.write_all(code.as_bytes())
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.expect("write rustc stdin");
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child.wait().expect("rustc probe").success()
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}
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