This change vendors `wgpu` library in-tree and hooks up the initialization bits. It implements adapter and device initialization and adds a simple test.
Current status:
- [x] Architecture
- [x] figure out the IPC story
- [ ] move wgpu crates into a dedicated folder (let's follow up with this)
- [x] Review
- [x] WebIDL changes by DOM peers
- [x] Linux
- [x] avoid depending on spirv_cross - https://github.com/gfx-rs/wgpu/pull/371
- [x] macOS
- [x] due to cross-compiling shaders - https://github.com/gfx-rs/gfx/pull/3047
- [x] need the dependency update
- [x] stop using gcc - https://github.com/SSheldon/rust-objc-exception/pull/5
- [x] unexpected SSL header collision - https://phabricator.services.mozilla.com/D51148
- [x] undefined Metal symbols
- [x] missing webrtc headers for IPDL magic - https://phabricator.services.mozilla.com/D51558
- [x] Windows
- [x] due to "ipc-channel" not supporting Windows yet - https://github.com/servo/ipc-channel/pull/233~~
- [x] due to some exceptional stuff - https://github.com/grovesNL/spirv_cross/issues/121
- [x] undefined symbol: `D3D12CreateDevice`
- [x] d3d12.dll is not found, dxgi1_4 doesn't present
- [x] d3d11.dll and dxgi.dll need to be explicitly loaded on win32 mingw - https://github.com/gfx-rs/gfx/pull/3076
- [x] libbacktrace fails to link on win32 mingw
- [x] cc mislinking C++ standard library - https://github.com/alexcrichton/cc-rs/pull/455
- [x] Android
- [x] spirv-cross fails to build - https://github.com/KhronosGroup/SPIRV-Cross/pull/1193
Update-1:
We decided to go with IPDL mechanism instead of Rust based ipc-channel (or any alternatives), which unblocks Windows build.
Update-2:
It appears that WebGPUThreading isn't needed any more as the child thread (and its event loop) is now managed by IPDL infrastructure. This PR removes it 🎉 .
Update-3:
InstanceProvider is also removed.
Update-4:
All set, the try is green, waiting for dependent changes to go in.
Differential Revision: https://phabricator.services.mozilla.com/D49458
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/dom/WebGPUBinding.h"
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#include "Adapter.h"
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#include "Device.h"
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#include "Instance.h"
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#include "ipc/WebGPUChild.h"
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#include "mozilla/dom/Promise.h"
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namespace mozilla {
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namespace webgpu {
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GPU_IMPL_CYCLE_COLLECTION(Adapter, mParent)
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GPU_IMPL_JS_WRAP(Adapter)
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Adapter::Adapter(RefPtr<Instance> aParent, RawId aId)
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: ChildOf(aParent), mBridge(aParent->GetBridge()), mId(aId) {}
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Adapter::~Adapter() = default;
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RefPtr<WebGPUChild> Adapter::GetBridge() const { return mBridge; }
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already_AddRefed<dom::Promise> Adapter::RequestDevice(
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const dom::GPUDeviceDescriptor& aDesc, ErrorResult& aRv) {
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RefPtr<dom::Promise> promise = dom::Promise::Create(GetParentObject(), aRv);
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if (NS_WARN_IF(aRv.Failed())) {
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return nullptr;
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}
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Maybe<RawId> id = mBridge->AdapterRequestDevice(mId, aDesc);
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if (id.isSome()) {
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RefPtr<Device> device = new Device(this, id.value());
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promise->MaybeResolve(device);
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} else {
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promise->MaybeReject(nsresult(0));
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}
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return promise.forget();
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}
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} // namespace webgpu
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} // namespace mozilla
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