987 lines
34 KiB
C++
987 lines
34 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/ContentClient.h"
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#include "BasicLayers.h" // for BasicLayerManager
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxEnv.h" // for gfxEnv
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxPoint.h" // for IntSize, gfxPoint
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#include "gfxUtils.h" // for gfxUtils
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#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
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#include "mozilla/ArrayUtils.h" // for ArrayLength
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#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
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#include "mozilla/gfx/BasePoint.h" // for BasePoint
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h"
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#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild
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#include "mozilla/layers/LayerManagerComposite.h"
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#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/PaintThread.h"
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#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
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#include "nsISupportsImpl.h" // for gfxContext::Release, etc
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#include "nsIWidget.h" // for nsIWidget
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#include "nsLayoutUtils.h"
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#ifdef XP_WIN
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#include "gfxWindowsPlatform.h"
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#endif
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#ifdef MOZ_WIDGET_GTK
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#include "gfxPlatformGtk.h"
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#endif
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#include "ReadbackLayer.h"
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#include <utility>
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#include <vector>
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using namespace std;
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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static TextureFlags TextureFlagsForContentClientFlags(uint32_t aBufferFlags)
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{
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TextureFlags result = TextureFlags::NO_FLAGS;
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if (aBufferFlags & ContentClient::BUFFER_COMPONENT_ALPHA) {
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result |= TextureFlags::COMPONENT_ALPHA;
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}
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return result;
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}
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static IntRect
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ComputeBufferRect(const IntRect& aRequestedRect)
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{
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IntRect rect(aRequestedRect);
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// Set a minimum width to guarantee a minimum size of buffers we
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// allocate (and work around problems on some platforms with smaller
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// dimensions). 64 used to be the magic number needed to work around
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// a rendering glitch on b2g (see bug 788411). Now that we don't support
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// this device anymore we should be fine with 8 pixels as the minimum.
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rect.SetWidth(std::max(aRequestedRect.Width(), 8));
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return rect;
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}
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/* static */ already_AddRefed<ContentClient>
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ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
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{
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LayersBackend backend = aForwarder->GetCompositorBackendType();
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if (backend != LayersBackend::LAYERS_OPENGL &&
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backend != LayersBackend::LAYERS_D3D11 &&
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backend != LayersBackend::LAYERS_WR &&
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backend != LayersBackend::LAYERS_BASIC) {
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return nullptr;
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}
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bool useDoubleBuffering = false;
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#ifdef XP_WIN
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if (backend == LayersBackend::LAYERS_D3D11) {
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useDoubleBuffering = gfxWindowsPlatform::GetPlatform()->IsDirect2DBackend();
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} else
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#endif
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#ifdef MOZ_WIDGET_GTK
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// We can't use double buffering when using image content with
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// Xrender support on Linux, as ContentHostDoubleBuffered is not
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// suited for direct uploads to the server.
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if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() ||
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!gfxVars::UseXRender())
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#endif
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{
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useDoubleBuffering = backend == LayersBackend::LAYERS_BASIC;
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}
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if (useDoubleBuffering || gfxEnv::ForceDoubleBuffering()) {
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return MakeAndAddRef<ContentClientDoubleBuffered>(aForwarder);
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}
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return MakeAndAddRef<ContentClientSingleBuffered>(aForwarder);
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}
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void
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ContentClient::Clear()
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{
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mBuffer = nullptr;
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}
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ContentClient::PaintState
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ContentClient::BeginPaint(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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PaintState result;
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BufferDecision dest = CalculateBufferForPaint(aLayer, aFlags);
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result.mContentType = dest.mBufferContentType;
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if (!dest.mCanKeepBufferContents) {
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// We're effectively clearing the valid region, so we need to draw
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// the entire needed region now.
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MOZ_ASSERT(!dest.mCanReuseBuffer);
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MOZ_ASSERT(dest.mValidRegion.IsEmpty());
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result.mRegionToInvalidate = aLayer->GetValidRegion();
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#if defined(MOZ_DUMP_PAINTING)
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if (nsLayoutUtils::InvalidationDebuggingIsEnabled()) {
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if (result.mContentType != mBuffer->GetContentType()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): content type changed\n", aLayer);
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} else if ((dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) != mBuffer->HaveBufferOnWhite()) {
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printf_stderr("Invalidating entire rotated buffer (layer %p): component alpha changed\n", aLayer);
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}
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}
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#endif
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Clear();
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}
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result.mRegionToDraw.Sub(dest.mNeededRegion,
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dest.mValidRegion);
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if (result.mRegionToDraw.IsEmpty())
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return result;
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// We need to disable rotation if we're going to be resampled when
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// drawing, because we might sample across the rotation boundary.
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// Also disable buffer rotation when using webrender.
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bool canHaveRotation = gfxPlatform::BufferRotationEnabled() &&
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!(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) &&
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!(aLayer->Manager()->AsWebRenderLayerManager());
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bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED;
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bool asyncPaint = (aFlags & PAINT_ASYNC);
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IntRect drawBounds = result.mRegionToDraw.GetBounds();
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OpenMode lockMode = asyncPaint ? OpenMode::OPEN_READ_WRITE_ASYNC
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: OpenMode::OPEN_READ_WRITE;
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if (asyncPaint) {
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result.mBufferState = new CapturedBufferState();
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}
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if (mBuffer) {
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if (mBuffer->Lock(lockMode)) {
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// Do not modify result.mRegionToDraw or result.mContentType after this call.
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Maybe<CapturedBufferState::Copy> bufferFinalize =
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FinalizeFrame(result.mRegionToDraw);
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if (asyncPaint) {
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result.mBufferState->mBufferFinalize = Move(bufferFinalize);
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} else if (bufferFinalize) {
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bufferFinalize->CopyBuffer();
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}
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} else {
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result.mRegionToDraw = dest.mNeededRegion;
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dest.mCanReuseBuffer = false;
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Clear();
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}
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}
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if (dest.mCanReuseBuffer) {
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MOZ_ASSERT(mBuffer);
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bool canReuseBuffer = false;
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auto newParameters = mBuffer->AdjustedParameters(dest.mBufferRect);
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Maybe<CapturedBufferState::Unrotate> bufferUnrotate = Nothing();
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if ((!canHaveRotation && newParameters.IsRotated()) ||
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(!canDrawRotated && newParameters.RectWrapsBuffer(drawBounds))) {
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bufferUnrotate = Some(CapturedBufferState::Unrotate {
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newParameters,
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mBuffer->ShallowCopy(),
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});
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}
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// If we're async painting then return the buffer state to
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// be dispatched to the paint thread, otherwise do it now
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if (asyncPaint) {
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// We cannot do a buffer unrotate if the buffer is already rotated
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// and we're async painting as that may fail
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if (!bufferUnrotate ||
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mBuffer->BufferRotation() == IntPoint(0,0)) {
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result.mBufferState->mBufferUnrotate = Move(bufferUnrotate);
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// We can then assume that preparing the buffer will always
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// succeed and update our parameters unconditionally
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if (result.mBufferState->mBufferUnrotate) {
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newParameters.SetUnrotated();
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}
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mBuffer->SetParameters(newParameters);
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canReuseBuffer = true;
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}
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} else {
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if (!bufferUnrotate || bufferUnrotate->UnrotateBuffer()) {
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if (bufferUnrotate) {
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newParameters.SetUnrotated();
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}
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mBuffer->SetParameters(newParameters);
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canReuseBuffer = true;
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}
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}
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if (!canReuseBuffer) {
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dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds());
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dest.mCanReuseBuffer = false;
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}
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}
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NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(),
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"If we're resampling, we need to validate the entire buffer");
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// We never had a buffer, the buffer wasn't big enough, the content changed
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// types, or we failed to unrotate the buffer when requested. In any case,
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// we need to allocate a new one and prepare it for drawing.
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if (!dest.mCanReuseBuffer) {
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uint32_t bufferFlags = 0;
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if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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bufferFlags |= BUFFER_COMPONENT_ALPHA;
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}
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RefPtr<RotatedBuffer> newBuffer = CreateBuffer(result.mContentType,
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dest.mBufferRect,
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bufferFlags);
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if (!newBuffer) {
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if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
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gfxCriticalNote << "Failed buffer for "
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<< dest.mBufferRect.X() << ", "
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<< dest.mBufferRect.Y() << ", "
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<< dest.mBufferRect.Width() << ", "
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<< dest.mBufferRect.Height();
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}
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Clear();
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return result;
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}
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if (!newBuffer->Lock(lockMode)) {
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gfxCriticalNote << "Failed to lock new back buffer.";
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Clear();
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return result;
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}
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// If we have an existing front buffer, copy it into the new back buffer
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if (mBuffer) {
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if (mBuffer->IsLocked()) {
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mBuffer->Unlock();
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}
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nsIntRegion updateRegion = newBuffer->BufferRect();
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updateRegion.Sub(updateRegion, result.mRegionToDraw);
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if (!updateRegion.IsEmpty()) {
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auto bufferInitialize = CapturedBufferState::Copy {
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mBuffer->ShallowCopy(),
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newBuffer->ShallowCopy(),
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updateRegion.GetBounds(),
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};
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// If we're async painting then return the buffer state to
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// be dispatched to the paint thread, otherwise do it now
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if (asyncPaint) {
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result.mBufferState->mBufferInitialize = Some(Move(bufferInitialize));
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} else {
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if (!bufferInitialize.CopyBuffer()) {
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gfxCriticalNote << "Failed to copy front buffer to back buffer.";
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return result;
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}
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}
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}
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}
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Clear();
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mBuffer = newBuffer;
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}
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NS_ASSERTION(canHaveRotation || mBuffer->BufferRotation() == IntPoint(0,0),
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"Rotation disabled, but we have nonzero rotation?");
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nsIntRegion invalidate;
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invalidate.Sub(aLayer->GetValidRegion(), dest.mBufferRect);
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result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
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result.mClip = DrawRegionClip::DRAW;
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result.mMode = dest.mBufferMode;
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return result;
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}
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DrawTarget*
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ContentClient::BorrowDrawTargetForPainting(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter /* = nullptr */)
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{
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RefPtr<CapturedPaintState> capturedState =
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ContentClient::BorrowDrawTargetForRecording(aPaintState, aIter, true);
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if (!capturedState) {
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return nullptr;
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}
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if (!ContentClient::PrepareDrawTargetForPainting(capturedState)) {
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return nullptr;
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}
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return capturedState->mTargetDual;
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}
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nsIntRegion
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ExpandDrawRegion(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter,
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BackendType aBackendType)
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{
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nsIntRegion* drawPtr = &aPaintState.mRegionToDraw;
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if (aIter) {
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// The iterators draw region currently only contains the bounds of the region,
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// this makes it the precise region.
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aIter->mDrawRegion.And(aIter->mDrawRegion, aPaintState.mRegionToDraw);
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drawPtr = &aIter->mDrawRegion;
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}
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if (aBackendType == BackendType::DIRECT2D ||
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aBackendType == BackendType::DIRECT2D1_1) {
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// Simplify the draw region to avoid hitting expensive drawing paths
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// for complex regions.
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drawPtr->SimplifyOutwardByArea(100 * 100);
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}
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return *drawPtr;
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}
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RefPtr<CapturedPaintState>
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ContentClient::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
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RotatedBuffer::DrawIterator* aIter,
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bool aSetTransform)
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{
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if (aPaintState.mMode == SurfaceMode::SURFACE_NONE || !mBuffer) {
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return nullptr;
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}
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Matrix transform;
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DrawTarget* result = mBuffer->BorrowDrawTargetForQuadrantUpdate(
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aPaintState.mRegionToDraw.GetBounds(),
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RotatedBuffer::BUFFER_BOTH, aIter,
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aSetTransform,
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&transform);
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if (!result) {
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return nullptr;
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}
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nsIntRegion regionToDraw =
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ExpandDrawRegion(aPaintState, aIter, result->GetBackendType());
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RefPtr<CapturedPaintState> state =
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new CapturedPaintState(regionToDraw,
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result,
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mBuffer->GetDTBuffer(),
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mBuffer->GetDTBufferOnWhite(),
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transform,
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aPaintState.mMode,
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aPaintState.mContentType);
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return state;
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}
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void
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ContentClient::ReturnDrawTarget(gfx::DrawTarget*& aReturned)
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{
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mBuffer->ReturnDrawTarget(aReturned);
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}
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/*static */ bool
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ContentClient::PrepareDrawTargetForPainting(CapturedPaintState* aState)
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{
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MOZ_ASSERT(aState);
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RefPtr<DrawTarget> target = aState->mTarget;
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RefPtr<DrawTarget> whiteTarget = aState->mTargetOnWhite;
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if (aState->mSurfaceMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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if (!target || !target->IsValid() ||
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!whiteTarget || !whiteTarget->IsValid()) {
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// This can happen in release builds if allocating one of the two buffers
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// failed. This in turn can happen if unreasonably large textures are
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// requested.
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return false;
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}
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for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
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const IntRect& rect = iter.Get();
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target->FillRect(Rect(rect.X(), rect.Y(), rect.Width(), rect.Height()),
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ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
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whiteTarget->FillRect(Rect(rect.X(), rect.Y(), rect.Width(), rect.Height()),
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ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
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}
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} else if (aState->mContentType == gfxContentType::COLOR_ALPHA &&
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target->IsValid()) {
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// HaveBuffer() => we have an existing buffer that we must clear
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for (auto iter = aState->mRegionToDraw.RectIter(); !iter.Done(); iter.Next()) {
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const IntRect& rect = iter.Get();
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target->ClearRect(Rect(rect.X(), rect.Y(), rect.Width(), rect.Height()));
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}
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}
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return true;
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}
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ContentClient::BufferDecision
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ContentClient::CalculateBufferForPaint(PaintedLayer* aLayer,
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uint32_t aFlags)
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{
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gfxContentType layerContentType =
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aLayer->CanUseOpaqueSurface() ? gfxContentType::COLOR :
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gfxContentType::COLOR_ALPHA;
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SurfaceMode mode;
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gfxContentType contentType;
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IntRect destBufferRect;
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nsIntRegion neededRegion;
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nsIntRegion validRegion = aLayer->GetValidRegion();
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bool canReuseBuffer = !!mBuffer;
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bool canKeepBufferContents = true;
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while (true) {
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mode = aLayer->GetSurfaceMode();
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neededRegion = aLayer->GetVisibleRegion().ToUnknownRegion();
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canReuseBuffer = canReuseBuffer && ValidBufferSize(mBufferSizePolicy,
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mBuffer->BufferRect().Size(),
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neededRegion.GetBounds().Size());
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contentType = layerContentType;
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if (canReuseBuffer) {
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if (mBuffer->BufferRect().Contains(neededRegion.GetBounds())) {
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// We don't need to adjust mBufferRect.
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destBufferRect = mBuffer->BufferRect();
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} else if (neededRegion.GetBounds().Size() <= mBuffer->BufferRect().Size()) {
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// The buffer's big enough but doesn't contain everything that's
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// going to be visible. We'll move it.
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destBufferRect = IntRect(neededRegion.GetBounds().TopLeft(), mBuffer->BufferRect().Size());
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} else {
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destBufferRect = neededRegion.GetBounds();
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}
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} else {
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destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
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}
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if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
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#if defined(MOZ_GFX_OPTIMIZE_MOBILE)
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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#else
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if (!aLayer->GetParent() ||
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!aLayer->GetParent()->SupportsComponentAlphaChildren() ||
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!aLayer->AsShadowableLayer() ||
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!aLayer->AsShadowableLayer()->HasShadow()) {
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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} else {
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contentType = gfxContentType::COLOR;
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}
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#endif
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}
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if ((aFlags & PAINT_WILL_RESAMPLE) &&
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(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
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neededRegion.GetNumRects() > 1))
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{
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// The area we add to neededRegion might not be painted opaquely.
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if (mode == SurfaceMode::SURFACE_OPAQUE) {
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contentType = gfxContentType::COLOR_ALPHA;
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mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
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}
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// We need to validate the entire buffer, to make sure that only valid
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// pixels are sampled.
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neededRegion = destBufferRect;
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}
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// If we have an existing buffer, but the content type has changed or we
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// have transitioned into/out of component alpha, then we need to recreate it.
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bool needsComponentAlpha = (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA);
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bool backBufferChangedSurface = mBuffer &&
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(contentType != mBuffer->GetContentType() ||
|
|
needsComponentAlpha != mBuffer->HaveBufferOnWhite());
|
|
if (canKeepBufferContents && backBufferChangedSurface) {
|
|
// Restart the decision process; we won't re-enter since we guard on
|
|
// being able to keep the buffer contents.
|
|
canReuseBuffer = false;
|
|
canKeepBufferContents = false;
|
|
validRegion.SetEmpty();
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
NS_ASSERTION(destBufferRect.Contains(neededRegion.GetBounds()),
|
|
"Destination rect doesn't contain what we need to paint");
|
|
|
|
BufferDecision dest;
|
|
dest.mNeededRegion = Move(neededRegion);
|
|
dest.mValidRegion = Move(validRegion);
|
|
dest.mBufferRect = destBufferRect;
|
|
dest.mBufferMode = mode;
|
|
dest.mBufferContentType = contentType;
|
|
dest.mCanReuseBuffer = canReuseBuffer;
|
|
dest.mCanKeepBufferContents = canKeepBufferContents;
|
|
return dest;
|
|
}
|
|
|
|
bool
|
|
ContentClient::ValidBufferSize(BufferSizePolicy aPolicy,
|
|
const gfx::IntSize& aBufferSize,
|
|
const gfx::IntSize& aVisibleBoundsSize)
|
|
{
|
|
return (aVisibleBoundsSize == aBufferSize ||
|
|
(SizedToVisibleBounds != aPolicy &&
|
|
aVisibleBoundsSize < aBufferSize));
|
|
}
|
|
|
|
void
|
|
ContentClient::PrintInfo(std::stringstream& aStream, const char* aPrefix)
|
|
{
|
|
aStream << aPrefix;
|
|
aStream << nsPrintfCString("ContentClient (0x%p)", this).get();
|
|
}
|
|
|
|
// We pass a null pointer for the ContentClient Forwarder argument, which means
|
|
// this client will not have a ContentHost on the other side.
|
|
ContentClientBasic::ContentClientBasic(gfx::BackendType aBackend)
|
|
: ContentClient(nullptr, ContainsVisibleBounds)
|
|
, mBackend(aBackend)
|
|
{}
|
|
|
|
void
|
|
ContentClientBasic::DrawTo(PaintedLayer* aLayer,
|
|
gfx::DrawTarget* aTarget,
|
|
float aOpacity,
|
|
gfx::CompositionOp aOp,
|
|
gfx::SourceSurface* aMask,
|
|
const gfx::Matrix* aMaskTransform)
|
|
{
|
|
if (!mBuffer) {
|
|
return;
|
|
}
|
|
|
|
mBuffer->DrawTo(aLayer, aTarget, aOpacity, aOp,
|
|
aMask, aMaskTransform);
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientBasic::CreateBuffer(gfxContentType aType,
|
|
const IntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA));
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
gfxDevCrash(LogReason::AlphaWithBasicClient) << "Asking basic content client for component alpha";
|
|
}
|
|
|
|
IntSize size(aRect.Width(), aRect.Height());
|
|
RefPtr<gfx::DrawTarget> drawTarget;
|
|
|
|
#ifdef XP_WIN
|
|
if (mBackend == BackendType::CAIRO &&
|
|
(aType == gfxContentType::COLOR || aType == gfxContentType::COLOR_ALPHA)) {
|
|
RefPtr<gfxASurface> surf =
|
|
new gfxWindowsSurface(size, aType == gfxContentType::COLOR ? gfxImageFormat::X8R8G8B8_UINT32 :
|
|
gfxImageFormat::A8R8G8B8_UINT32);
|
|
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surf, size);
|
|
}
|
|
#endif
|
|
|
|
if (!drawTarget) {
|
|
drawTarget = gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
|
|
mBackend, size,
|
|
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType));
|
|
}
|
|
|
|
if (!drawTarget) {
|
|
return nullptr;
|
|
}
|
|
|
|
return new DrawTargetRotatedBuffer(drawTarget, nullptr, aRect, IntPoint(0,0));
|
|
}
|
|
|
|
RefPtr<CapturedPaintState>
|
|
ContentClientBasic::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
|
RotatedBuffer::DrawIterator* aIter,
|
|
bool aSetTransform)
|
|
{
|
|
// BasicLayers does not yet support OMTP.
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<CapturedPaintState>
|
|
ContentClientRemoteBuffer::BorrowDrawTargetForRecording(ContentClient::PaintState& aPaintState,
|
|
RotatedBuffer::DrawIterator* aIter,
|
|
bool aSetTransform)
|
|
{
|
|
RefPtr<CapturedPaintState> cps = ContentClient::BorrowDrawTargetForRecording(aPaintState, aIter, aSetTransform);
|
|
if (!cps) {
|
|
return nullptr;
|
|
}
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
cps->mTextureClient = remoteBuffer->GetClient();
|
|
cps->mTextureClientOnWhite = remoteBuffer->GetClientOnWhite();
|
|
return cps.forget();
|
|
}
|
|
|
|
class RemoteBufferReadbackProcessor : public TextureReadbackSink
|
|
{
|
|
public:
|
|
RemoteBufferReadbackProcessor(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates,
|
|
const IntRect& aBufferRect, const nsIntPoint& aBufferRotation)
|
|
: mReadbackUpdates(*aReadbackUpdates)
|
|
, mBufferRect(aBufferRect)
|
|
, mBufferRotation(aBufferRotation)
|
|
{
|
|
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
|
|
mLayerRefs.push_back(mReadbackUpdates[i].mLayer);
|
|
}
|
|
}
|
|
|
|
virtual void ProcessReadback(gfx::DataSourceSurface *aSourceSurface)
|
|
{
|
|
SourceRotatedBuffer rotBuffer(aSourceSurface, nullptr, mBufferRect, mBufferRotation);
|
|
|
|
for (uint32_t i = 0; i < mReadbackUpdates.Length(); ++i) {
|
|
ReadbackProcessor::Update& update = mReadbackUpdates[i];
|
|
nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
|
|
|
|
ReadbackSink* sink = update.mLayer->GetSink();
|
|
|
|
if (!sink) {
|
|
continue;
|
|
}
|
|
|
|
if (!aSourceSurface) {
|
|
sink->SetUnknown(update.mSequenceCounter);
|
|
continue;
|
|
}
|
|
|
|
RefPtr<DrawTarget> dt =
|
|
sink->BeginUpdate(update.mUpdateRect + offset, update.mSequenceCounter);
|
|
if (!dt) {
|
|
continue;
|
|
}
|
|
|
|
dt->SetTransform(Matrix::Translation(offset.x, offset.y));
|
|
|
|
rotBuffer.DrawBufferWithRotation(dt, RotatedBuffer::BUFFER_BLACK);
|
|
|
|
update.mLayer->GetSink()->EndUpdate(update.mUpdateRect + offset);
|
|
}
|
|
}
|
|
|
|
private:
|
|
nsTArray<ReadbackProcessor::Update> mReadbackUpdates;
|
|
// This array is used to keep the layers alive until the callback.
|
|
vector<RefPtr<Layer>> mLayerRefs;
|
|
|
|
IntRect mBufferRect;
|
|
nsIntPoint mBufferRotation;
|
|
};
|
|
|
|
void
|
|
ContentClientRemoteBuffer::EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates)
|
|
{
|
|
MOZ_ASSERT(!mBuffer || !mBuffer->HaveBufferOnWhite() ||
|
|
!aReadbackUpdates || aReadbackUpdates->Length() == 0);
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
if (remoteBuffer && remoteBuffer->IsLocked()) {
|
|
if (aReadbackUpdates && aReadbackUpdates->Length() > 0) {
|
|
RefPtr<TextureReadbackSink> readbackSink = new RemoteBufferReadbackProcessor(aReadbackUpdates,
|
|
remoteBuffer->BufferRect(),
|
|
remoteBuffer->BufferRotation());
|
|
|
|
remoteBuffer->GetClient()->SetReadbackSink(readbackSink);
|
|
}
|
|
|
|
remoteBuffer->Unlock();
|
|
remoteBuffer->SyncWithObject(mForwarder->GetSyncObject());
|
|
}
|
|
|
|
ContentClient::EndPaint(aReadbackUpdates);
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientRemoteBuffer::CreateBuffer(gfxContentType aType,
|
|
const IntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
// If we hit this assertion, then it might be due to an empty transaction
|
|
// followed by a real transaction. Our buffers should be created (but not
|
|
// painted in the empty transaction) and then painted (but not created) in the
|
|
// real transaction. That is kind of fragile, and this assert will catch
|
|
// circumstances where we screw that up, e.g., by unnecessarily recreating our
|
|
// buffers.
|
|
MOZ_ASSERT(!mIsNewBuffer,
|
|
"Bad! Did we create a buffer twice without painting?");
|
|
|
|
gfx::SurfaceFormat format = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aType);
|
|
|
|
TextureFlags textureFlags = TextureFlagsForContentClientFlags(aFlags);
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
textureFlags |= TextureFlags::COMPONENT_ALPHA;
|
|
}
|
|
|
|
RefPtr<RotatedBuffer> buffer = CreateBufferInternal(aRect, format, textureFlags);
|
|
|
|
if (!buffer) {
|
|
return nullptr;
|
|
}
|
|
|
|
mIsNewBuffer = true;
|
|
mTextureFlags = textureFlags;
|
|
|
|
return buffer;
|
|
}
|
|
|
|
RefPtr<RotatedBuffer>
|
|
ContentClientRemoteBuffer::CreateBufferInternal(const gfx::IntRect& aRect,
|
|
gfx::SurfaceFormat aFormat,
|
|
TextureFlags aFlags)
|
|
{
|
|
TextureAllocationFlags textureAllocFlags
|
|
= (aFlags & TextureFlags::COMPONENT_ALPHA) ?
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_BLACK :
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER;
|
|
|
|
RefPtr<TextureClient> textureClient = CreateTextureClientForDrawing(
|
|
aFormat, aRect.Size(), BackendSelector::Content,
|
|
aFlags | ExtraTextureFlags(),
|
|
textureAllocFlags
|
|
);
|
|
|
|
if (!textureClient || !AddTextureClient(textureClient)) {
|
|
return nullptr;
|
|
}
|
|
textureClient->EnableBlockingReadLock();
|
|
|
|
RefPtr<TextureClient> textureClientOnWhite;
|
|
if (aFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
textureClientOnWhite = textureClient->CreateSimilar(
|
|
mForwarder->GetCompositorBackendType(),
|
|
aFlags | ExtraTextureFlags(),
|
|
TextureAllocationFlags::ALLOC_CLEAR_BUFFER_WHITE
|
|
);
|
|
if (!textureClientOnWhite || !AddTextureClient(textureClientOnWhite)) {
|
|
return nullptr;
|
|
}
|
|
// We don't enable the readlock for the white buffer since we always
|
|
// use them together and waiting on the lock for the black
|
|
// should be sufficient.
|
|
}
|
|
|
|
return new RemoteRotatedBuffer(textureClient,
|
|
textureClientOnWhite,
|
|
aRect,
|
|
IntPoint(0,0));
|
|
}
|
|
|
|
nsIntRegion
|
|
ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion)
|
|
{
|
|
nsIntRegion updatedRegion;
|
|
if (mIsNewBuffer || mBuffer->DidSelfCopy()) {
|
|
// A buffer reallocation clears both buffers. The front buffer has all the
|
|
// content by now, but the back buffer is still clear. Here, in effect, we
|
|
// are saying to copy all of the pixels of the front buffer to the back.
|
|
// Also when we self-copied in the buffer, the buffer space
|
|
// changes and some changed buffer content isn't reflected in the
|
|
// draw or invalidate region (on purpose!). When this happens, we
|
|
// need to read back the entire buffer too.
|
|
updatedRegion = aVisibleRegion.GetBounds();
|
|
mIsNewBuffer = false;
|
|
} else {
|
|
updatedRegion = aRegionToDraw;
|
|
}
|
|
|
|
MOZ_ASSERT(mBuffer, "should have a back buffer by now");
|
|
NS_ASSERTION(mBuffer->BufferRect().Contains(aRegionToDraw.GetBounds()),
|
|
"Update outside of buffer rect!");
|
|
|
|
return updatedRegion;
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion)
|
|
{
|
|
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
|
|
aVisibleRegion);
|
|
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
MOZ_ASSERT(remoteBuffer && remoteBuffer->GetClient());
|
|
if (remoteBuffer->HaveBufferOnWhite()) {
|
|
mForwarder->UseComponentAlphaTextures(this,
|
|
remoteBuffer->GetClient(),
|
|
remoteBuffer->GetClientOnWhite());
|
|
} else {
|
|
AutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
|
|
CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
|
|
t->mTextureClient = remoteBuffer->GetClient();
|
|
IntSize size = remoteBuffer->GetClient()->GetSize();
|
|
t->mPictureRect = nsIntRect(0, 0, size.width, size.height);
|
|
GetForwarder()->UseTextures(this, textures);
|
|
}
|
|
|
|
// This forces a synchronous transaction, so we can swap buffers now
|
|
// and know that we'll have sole ownership of the old front buffer
|
|
// by the time we paint next.
|
|
mForwarder->UpdateTextureRegion(this,
|
|
ThebesBufferData(remoteBuffer->BufferRect(),
|
|
remoteBuffer->BufferRotation()),
|
|
updatedRegion);
|
|
SwapBuffers(updatedRegion);
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::Dump(std::stringstream& aStream,
|
|
const char* aPrefix,
|
|
bool aDumpHtml, TextureDumpMode aCompress)
|
|
{
|
|
RemoteRotatedBuffer* remoteBuffer = GetRemoteBuffer();
|
|
|
|
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
|
|
if (!aDumpHtml) {
|
|
aStream << "\n" << aPrefix << "Surface: ";
|
|
}
|
|
CompositableClient::DumpTextureClient(aStream,
|
|
remoteBuffer ? remoteBuffer->GetClient() : nullptr,
|
|
aCompress);
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::Dump(std::stringstream& aStream,
|
|
const char* aPrefix,
|
|
bool aDumpHtml, TextureDumpMode aCompress)
|
|
{
|
|
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
|
|
if (!aDumpHtml) {
|
|
aStream << "\n" << aPrefix << "Surface: ";
|
|
}
|
|
CompositableClient::DumpTextureClient(aStream,
|
|
mFrontBuffer ? mFrontBuffer->GetClient() : nullptr,
|
|
aCompress);
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::Clear()
|
|
{
|
|
ContentClient::Clear();
|
|
mFrontBuffer = nullptr;
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
|
|
{
|
|
mFrontUpdatedRegion = aFrontUpdatedRegion;
|
|
|
|
RefPtr<RemoteRotatedBuffer> frontBuffer = mFrontBuffer;
|
|
RefPtr<RemoteRotatedBuffer> backBuffer = GetRemoteBuffer();
|
|
|
|
std::swap(frontBuffer, backBuffer);
|
|
|
|
mFrontBuffer = frontBuffer;
|
|
mBuffer = backBuffer;
|
|
|
|
mFrontAndBackBufferDiffer = true;
|
|
}
|
|
|
|
ContentClient::PaintState
|
|
ContentClientDoubleBuffered::BeginPaint(PaintedLayer* aLayer,
|
|
uint32_t aFlags)
|
|
{
|
|
EnsureBackBufferIfFrontBuffer();
|
|
|
|
mIsNewBuffer = false;
|
|
|
|
if (!mFrontBuffer || !mBuffer) {
|
|
mFrontAndBackBufferDiffer = false;
|
|
}
|
|
|
|
if (mFrontAndBackBufferDiffer) {
|
|
if (mFrontBuffer->DidSelfCopy()) {
|
|
// We can't easily draw our front buffer into us, since we're going to be
|
|
// copying stuff around anyway it's easiest if we just move our situation
|
|
// to non-rotated while we're at it. If this situation occurs we'll have
|
|
// hit a self-copy path in PaintThebes before as well anyway.
|
|
gfx::IntRect backBufferRect = mBuffer->BufferRect();
|
|
backBufferRect.MoveTo(mFrontBuffer->BufferRect().TopLeft());
|
|
|
|
mBuffer->SetBufferRect(backBufferRect);
|
|
mBuffer->SetBufferRotation(IntPoint(0,0));
|
|
} else {
|
|
mBuffer->SetBufferRect(mFrontBuffer->BufferRect());
|
|
mBuffer->SetBufferRotation(mFrontBuffer->BufferRotation());
|
|
}
|
|
}
|
|
|
|
return ContentClient::BeginPaint(aLayer, aFlags);
|
|
}
|
|
|
|
// Sync front/back buffers content
|
|
// After executing, the new back buffer has the same (interesting) pixels as
|
|
// the new front buffer, and mValidRegion et al. are correct wrt the new
|
|
// back buffer (i.e. as they were for the old back buffer)
|
|
Maybe<CapturedBufferState::Copy>
|
|
ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
|
|
{
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
MOZ_ASSERT(!mFrontBuffer || !mFrontBuffer->DidSelfCopy(),
|
|
"If the front buffer did a self copy then our front and back buffer must be different.");
|
|
return Nothing();
|
|
}
|
|
|
|
MOZ_ASSERT(mFrontBuffer && mBuffer);
|
|
if (!mFrontBuffer || !mBuffer) {
|
|
return Nothing();
|
|
}
|
|
|
|
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
|
|
this,
|
|
mFrontUpdatedRegion.GetBounds().X(),
|
|
mFrontUpdatedRegion.GetBounds().Y(),
|
|
mFrontUpdatedRegion.GetBounds().Width(),
|
|
mFrontUpdatedRegion.GetBounds().Height()));
|
|
|
|
mFrontAndBackBufferDiffer = false;
|
|
|
|
nsIntRegion updateRegion = mFrontUpdatedRegion;
|
|
if (mFrontBuffer->DidSelfCopy()) {
|
|
mFrontBuffer->ClearDidSelfCopy();
|
|
updateRegion = mBuffer->BufferRect();
|
|
}
|
|
|
|
// No point in sync'ing what we are going to draw over anyway. And if there is
|
|
// nothing to sync at all, there is nothing to do and we can go home early.
|
|
updateRegion.Sub(updateRegion, aRegionToDraw);
|
|
if (updateRegion.IsEmpty()) {
|
|
return Nothing();
|
|
}
|
|
|
|
return Some(CapturedBufferState::Copy {
|
|
mFrontBuffer->ShallowCopy(),
|
|
mBuffer->ShallowCopy(),
|
|
updateRegion.GetBounds(),
|
|
});
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::EnsureBackBufferIfFrontBuffer()
|
|
{
|
|
if (!mBuffer && mFrontBuffer) {
|
|
mBuffer = CreateBufferInternal(mFrontBuffer->BufferRect(),
|
|
mFrontBuffer->GetFormat(),
|
|
mTextureFlags);
|
|
MOZ_ASSERT(mBuffer);
|
|
}
|
|
}
|
|
|
|
} // namespace layers
|
|
} // namespace mozilla
|