222 lines
7.6 KiB
JavaScript
222 lines
7.6 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Google Safe Browsing.
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*
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* The Initial Developer of the Original Code is Google Inc.
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* Portions created by the Initial Developer are Copyright (C) 2006
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Ojan Vafai <ojan@google.com> (original author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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/**
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* Simulates a thread in JavaScript. However, since there is no preemption in
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* it's not a proper thread. Specifically, any worker function that takes
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* longer than the allotted runtime will simply take up that extra time. It is
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* the responsibility of the user of this class to ensure that each iteration
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* of a worker function runs in less time than the necessary runtime.
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*
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* The delay and runtime (ms) settings control how much the thread affects the
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* user experience. Larger runtime will mean the computation happens faster,
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* but the user will notice more jumpiness. A larger delay can mitigate
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* jumpiness significantly and causes the computation to take longer.
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*
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* The interleave setting means that the thread interleaves the running of
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* the workers that have been added to it. If this value is false, each worker
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* runs to completion before the next worker starts running (a worker
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* that does not complete will cause all subsequent workers to never run).
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*
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* Dependencies:
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* - alarm.js (only when used inside a Firefox service)
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*
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* @param opt_config Configuration object with optional settings for runtime,
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* delay and noInterleave.
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*/
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function TH_ThreadQueue(opt_config) {
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// default values
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this.runtime_ = 100;
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this.delay_ = 25;
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this.interleave_ = true;
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if (opt_config) {
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this.interleave_ = (opt_config.interleave === true);
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if (opt_config.runtime) this.runtime_ = opt_config.runtime;
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if (opt_config.delay) this.delay_ = opt_config.delay;
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}
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this.workers_ = [];
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this.guid_ = 0;
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// Bind this here so that it doesn't need to be bound on every iteration.
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// We are using this clugy way of calling the method becuase of a Firefox
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// XUL bug <https://bugzilla.mozilla.org/show_bug.cgi?id=300079>. This used
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// to use BindToObject but that has been depreciated.
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this.iterate_ = Function.prototype.bind.call(this.runIteration_, this);
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}
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/**
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* Add a worker function to the thread. Adding more workers means that each
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* worker runs slower and the user will notice more jumpiness.
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*
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* @param worker Function that iteratively computes the task. Must not
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* already be a worker in the thread.
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* @param opt_isComplete Function that identifies if this worker is complete.
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* If it is complete, then this worker is removed from
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* the thread. If omitted, this worker will never
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* complete.
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*/
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TH_ThreadQueue.prototype.addWorker = function(worker, opt_isComplete) {
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if (worker.__workerId) {
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throw new Error("Cannot add a worker to a thread while it is currently " +
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"running in the thread.");
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}
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worker.__isComplete = opt_isComplete || function() { return false; };
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worker.__workerId = this.guid_++;
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this.workers_.push(worker);
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if (this.workers_.length == 1) {
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this.setCurrentWorkerByIndex_(0);
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// If thread is paused iterate_ is a noop.
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this.iterate_();
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}
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}
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/**
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* Remove a worker from this thread.
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*
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* @param worker The worker function to remove from the thread. This must be
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* the same function object that was passed into add worker,
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* not just the same function.
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*/
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TH_ThreadQueue.prototype.removeWorker = function(worker) {
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for (var i = 0; i < this.workers_.length; i++) {
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if (worker.__workerId == this.workers_[i].__workerId) {
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this.removeWorkerByIndex_(i);
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}
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}
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}
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/**
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* Remove a worker based on its index in the workers array.
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*/
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TH_ThreadQueue.prototype.removeWorkerByIndex_ = function(workerIndex) {
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var worker = this.workers_[workerIndex];
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delete(worker.__isComplete);
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delete(worker.__workerId);
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this.workers_.splice(workerIndex, 1);
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var newWorkerIndex = this.currentWorkerIndex_ % this.workers_.length;
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this.setCurrentWorkerByIndex_(newWorkerIndex);
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}
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/**
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* Set the delay between iterations of the thread.
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*
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* @param delay Delay in milliseconds
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*/
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TH_ThreadQueue.prototype.setDelay = function(delay) {
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this.delay_ = delay;
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}
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/**
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* Set the runtime of each iteration of the thread. Note that this runtime
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* cannot be 100% assured and will definitely not be kept if any worker takes
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* longer than the runtime to run an iteration.
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*
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* @param runtime Runtime in milliseconds
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*/
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TH_ThreadQueue.prototype.setRuntime = function(runtime) {
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this.runtime_ = runtime;
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}
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/**
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* Set the thread running.
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*/
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TH_ThreadQueue.prototype.run = function() {
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this.running_ = true;
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this.iterate_();
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}
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/**
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* Pause the thread.
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*/
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TH_ThreadQueue.prototype.pause = function() {
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this.running_ = false;
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}
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/**
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* Run an iteration of the thread.
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* Does nothing if there are no workers, or the thread is paused.
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*/
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TH_ThreadQueue.prototype.runIteration_ = function() {
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if (!this.running_ || this.workers_.length == 0) {
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return;
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}
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var startTime = (new Date()).getTime();
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while ((new Date()).getTime() - startTime < this.runtime_) {
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if (this.currentWorker_.__isComplete()) {
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this.removeWorkerByIndex_(this.currentWorkerIndex_);
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break;
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}
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this.currentWorker_();
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if (this.interleave_) this.nextWorker_();
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}
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if (typeof top != "undefined" && top.setTimeout) {
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top.setTimeout(this.iterate_, this.delay_);
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} else if (G_Alarm) {
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new G_Alarm(this.iterate_, this.delay_);
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} else {
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throw new Error("Could not find a mechanism to start a timeout. Need " +
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"window.setTimeout or G_Alarm.");
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}
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}
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/**
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* Set the current worker to be the worker the currentWorkerIndex_ points to.
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*
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* @param workerIndex Index of the worker into the workers_ array.
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*/
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TH_ThreadQueue.prototype.setCurrentWorkerByIndex_ = function(workerIndex) {
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this.currentWorkerIndex_ = workerIndex;
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this.currentWorker_ = this.workers_[workerIndex];
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}
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/**
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* Iterate to the next worker function.
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*/
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TH_ThreadQueue.prototype.nextWorker_ = function() {
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var nextWorkerIndex = (this.currentWorkerIndex_ + 1) % this.workers_.length;
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this.setCurrentWorkerByIndex_(nextWorkerIndex);
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}
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