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tubestation/toolkit/components/url-classifier/content/js/thread-queue.js

222 lines
7.6 KiB
JavaScript

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Google Safe Browsing.
*
* The Initial Developer of the Original Code is Google Inc.
* Portions created by the Initial Developer are Copyright (C) 2006
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Ojan Vafai <ojan@google.com> (original author)
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/**
* Simulates a thread in JavaScript. However, since there is no preemption in
* it's not a proper thread. Specifically, any worker function that takes
* longer than the allotted runtime will simply take up that extra time. It is
* the responsibility of the user of this class to ensure that each iteration
* of a worker function runs in less time than the necessary runtime.
*
* The delay and runtime (ms) settings control how much the thread affects the
* user experience. Larger runtime will mean the computation happens faster,
* but the user will notice more jumpiness. A larger delay can mitigate
* jumpiness significantly and causes the computation to take longer.
*
* The interleave setting means that the thread interleaves the running of
* the workers that have been added to it. If this value is false, each worker
* runs to completion before the next worker starts running (a worker
* that does not complete will cause all subsequent workers to never run).
*
* Dependencies:
* - alarm.js (only when used inside a Firefox service)
*
* @param opt_config Configuration object with optional settings for runtime,
* delay and noInterleave.
*/
function TH_ThreadQueue(opt_config) {
// default values
this.runtime_ = 100;
this.delay_ = 25;
this.interleave_ = true;
if (opt_config) {
this.interleave_ = (opt_config.interleave === true);
if (opt_config.runtime) this.runtime_ = opt_config.runtime;
if (opt_config.delay) this.delay_ = opt_config.delay;
}
this.workers_ = [];
this.guid_ = 0;
// Bind this here so that it doesn't need to be bound on every iteration.
// We are using this clugy way of calling the method becuase of a Firefox
// XUL bug <https://bugzilla.mozilla.org/show_bug.cgi?id=300079>. This used
// to use BindToObject but that has been depreciated.
this.iterate_ = Function.prototype.bind.call(this.runIteration_, this);
}
/**
* Add a worker function to the thread. Adding more workers means that each
* worker runs slower and the user will notice more jumpiness.
*
* @param worker Function that iteratively computes the task. Must not
* already be a worker in the thread.
* @param opt_isComplete Function that identifies if this worker is complete.
* If it is complete, then this worker is removed from
* the thread. If omitted, this worker will never
* complete.
*/
TH_ThreadQueue.prototype.addWorker = function(worker, opt_isComplete) {
if (worker.__workerId) {
throw new Error("Cannot add a worker to a thread while it is currently " +
"running in the thread.");
}
worker.__isComplete = opt_isComplete || function() { return false; };
worker.__workerId = this.guid_++;
this.workers_.push(worker);
if (this.workers_.length == 1) {
this.setCurrentWorkerByIndex_(0);
// If thread is paused iterate_ is a noop.
this.iterate_();
}
}
/**
* Remove a worker from this thread.
*
* @param worker The worker function to remove from the thread. This must be
* the same function object that was passed into add worker,
* not just the same function.
*/
TH_ThreadQueue.prototype.removeWorker = function(worker) {
for (var i = 0; i < this.workers_.length; i++) {
if (worker.__workerId == this.workers_[i].__workerId) {
this.removeWorkerByIndex_(i);
}
}
}
/**
* Remove a worker based on its index in the workers array.
*/
TH_ThreadQueue.prototype.removeWorkerByIndex_ = function(workerIndex) {
var worker = this.workers_[workerIndex];
delete(worker.__isComplete);
delete(worker.__workerId);
this.workers_.splice(workerIndex, 1);
var newWorkerIndex = this.currentWorkerIndex_ % this.workers_.length;
this.setCurrentWorkerByIndex_(newWorkerIndex);
}
/**
* Set the delay between iterations of the thread.
*
* @param delay Delay in milliseconds
*/
TH_ThreadQueue.prototype.setDelay = function(delay) {
this.delay_ = delay;
}
/**
* Set the runtime of each iteration of the thread. Note that this runtime
* cannot be 100% assured and will definitely not be kept if any worker takes
* longer than the runtime to run an iteration.
*
* @param runtime Runtime in milliseconds
*/
TH_ThreadQueue.prototype.setRuntime = function(runtime) {
this.runtime_ = runtime;
}
/**
* Set the thread running.
*/
TH_ThreadQueue.prototype.run = function() {
this.running_ = true;
this.iterate_();
}
/**
* Pause the thread.
*/
TH_ThreadQueue.prototype.pause = function() {
this.running_ = false;
}
/**
* Run an iteration of the thread.
* Does nothing if there are no workers, or the thread is paused.
*/
TH_ThreadQueue.prototype.runIteration_ = function() {
if (!this.running_ || this.workers_.length == 0) {
return;
}
var startTime = (new Date()).getTime();
while ((new Date()).getTime() - startTime < this.runtime_) {
if (this.currentWorker_.__isComplete()) {
this.removeWorkerByIndex_(this.currentWorkerIndex_);
break;
}
this.currentWorker_();
if (this.interleave_) this.nextWorker_();
}
if (typeof top != "undefined" && top.setTimeout) {
top.setTimeout(this.iterate_, this.delay_);
} else if (G_Alarm) {
new G_Alarm(this.iterate_, this.delay_);
} else {
throw new Error("Could not find a mechanism to start a timeout. Need " +
"window.setTimeout or G_Alarm.");
}
}
/**
* Set the current worker to be the worker the currentWorkerIndex_ points to.
*
* @param workerIndex Index of the worker into the workers_ array.
*/
TH_ThreadQueue.prototype.setCurrentWorkerByIndex_ = function(workerIndex) {
this.currentWorkerIndex_ = workerIndex;
this.currentWorker_ = this.workers_[workerIndex];
}
/**
* Iterate to the next worker function.
*/
TH_ThreadQueue.prototype.nextWorker_ = function() {
var nextWorkerIndex = (this.currentWorkerIndex_ + 1) % this.workers_.length;
this.setCurrentWorkerByIndex_(nextWorkerIndex);
}