Files
tubestation/browser/components/customizableui/PanelMultiView.jsm
Gijs Kruitbosch 5a6c52f6a7 Bug 1354117 - only dispatch view events once, and fix synced tabs button test, r=jaws
Prior to this patch, both CustomizableUI itself and the PanelMultiView module
tried to ensure that onViewShowing/Shown/Hiding/Hidden listeners were invoked
when the relevant DOM events fired.

PanelMultiView was doing this manually because CUI was only adding listeners
once the corresponding widget was created. Now that the relevant views can be
accessed without the corresponding widgets (via the fixed appMenu), there was
no guarantee that the listeners would be attached, and this caused empty
subviews.

Unfortunately, if the widget *was* present, it caused events to fire more than
once, which understandably broke consumers like the sync remote tabs widget,
which broke the test we're fixing up here. For other views, even if they were
not completely broken it at least did busy-work.

This patch removes the manual event invocation, and delegates the event
listener work to CUI from the PanelMultiView side. This ensures events fire,
and fire only once.

MozReview-Commit-ID: 94GhcrdcBuB
2017-08-01 12:45:55 +01:00

1206 lines
46 KiB
JavaScript

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
this.EXPORTED_SYMBOLS = ["PanelMultiView"];
const {classes: Cc, interfaces: Ci, utils: Cu} = Components;
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "AppConstants",
"resource://gre/modules/AppConstants.jsm");
XPCOMUtils.defineLazyModuleGetter(this, "CustomizableUI",
"resource:///modules/CustomizableUI.jsm");
/**
* Simple implementation of the sliding window pattern; panels are added to a
* linked list, in-order, and the currently shown panel is remembered using a
* marker. The marker shifts as navigation between panels is continued, where
* the panel at index 0 is always the starting point:
* ┌────┬────┬────┬────┐
* │▓▓▓▓│ │ │ │ Start
* └────┴────┴────┴────┘
* ┌────┬────┬────┬────┐
* │ │▓▓▓▓│ │ │ Forward
* └────┴────┴────┴────┘
* ┌────┬────┬────┬────┐
* │ │ │▓▓▓▓│ │ Forward
* └────┴────┴────┴────┘
* ┌────┬────┬────┬────┐
* │ │▓▓▓▓│ │ │ Back
* └────┴────┴────┴────┘
*/
class SlidingPanelViews extends Array {
constructor() {
super();
this._marker = 0;
}
/**
* Get the index that points to the currently selected view.
*
* @return {Number}
*/
get current() {
return this._marker;
}
/**
* Setter for the current index, which changes the order of elements and
* updates the internal marker for the currently selected view.
* We're manipulating the array directly to have it reflect the order of
* navigation, instead of continuously growing the array with the next selected
* view to keep memory usage within reasonable proportions. With this method,
* the data structure grows no larger than the number of panels inside the
* panelMultiView.
*
* @param {Number} index Index of the item to move to the current position.
* @return {Number} The new marker index.
*/
set current(index) {
if (index == this._marker) {
// Never change a winning team.
return index;
}
if (index == -1 || index > (this.length - 1)) {
throw new Error(`SlidingPanelViews :: index ${index} out of bounds`);
}
let view = this.splice(index, 1)[0];
if (this._marker > index) {
// Correct the current marker if the view-to-select was removed somewhere
// before it.
--this._marker;
}
// Then add the view-to-select right after the currently selected view.
this.splice(++this._marker, 0, view);
return this._marker;
}
/**
* Getter for the currently selected view node.
*
* @return {panelview}
*/
get currentView() {
return this[this._marker];
}
/**
* Setter for the currently selected view node.
*
* @param {panelview} view
* @return {Number} Index of the currently selected view.
*/
set currentView(view) {
if (!view)
return this.current;
// This will throw an error if the view could not be found.
return this.current = this.indexOf(view);
}
/**
* Getter for the previous view, which is always positioned one position after
* the current view.
*
* @return {panelview}
*/
get previousView() {
return this[this._marker + 1];
}
/**
* Going back is an explicit action on the data structure, moving the marker
* one step back.
*
* @return {Array} A list of two items: the newly selected view and the previous one.
*/
back() {
if (this._marker > 0)
--this._marker;
return [this.currentView, this.previousView];
}
/**
* Reset the data structure to its original construct, removing all references
* to view nodes.
*/
clear() {
this._marker = 0;
this.splice(0, this.length);
}
}
/**
* This is the implementation of the panelUI.xml XBL binding, moved to this
* module, to make it easier to fork the logic for the newer photon structure.
* Goals are:
* 1. to make it easier to programmatically extend the list of panels,
* 2. allow for navigation between panels multiple levels deep and
* 3. maintain the pre-photon structure with as little effort possible.
*
* @type {PanelMultiView}
*/
this.PanelMultiView = class {
get document() {
return this.node.ownerDocument;
}
get window() {
return this.node.ownerGlobal;
}
get _panel() {
return this.node.parentNode;
}
get showingSubView() {
return this.node.getAttribute("viewtype") == "subview";
}
get _mainViewId() {
return this.node.getAttribute("mainViewId");
}
set _mainViewId(val) {
this.node.setAttribute("mainViewId", val);
return val;
}
get _mainView() {
return this._mainViewId ? this.document.getElementById(this._mainViewId) : null;
}
get _transitioning() {
return this.__transitioning;
}
set _transitioning(val) {
this.__transitioning = val;
if (val) {
this.node.setAttribute("transitioning", "true");
} else {
this.node.removeAttribute("transitioning");
}
}
get panelViews() {
// If there's a dedicated subViews container, we're not in the right binding
// to use SlidingPanelViews.
if (this._subViews)
return null;
if (this._panelViews)
return this._panelViews;
this._panelViews = new SlidingPanelViews();
this._panelViews.push(...this.node.getElementsByTagName("panelview"));
return this._panelViews;
}
get _dwu() {
if (this.__dwu)
return this.__dwu;
return this.__dwu = this.window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
}
get _screenManager() {
if (this.__screenManager)
return this.__screenManager;
return this.__screenManager = Cc["@mozilla.org/gfx/screenmanager;1"]
.getService(Ci.nsIScreenManager);
}
/**
* Getter that returns the currently visible subview OR the subview that is
* about to be shown whilst a 'ViewShowing' event is being dispatched.
*
* @return {panelview}
*/
get current() {
return this._viewShowing || this._currentSubView
}
get _currentSubView() {
return this.panelViews ? this.panelViews.currentView : this.__currentSubView;
}
set _currentSubView(panel) {
if (this.panelViews)
this.panelViews.currentView = panel;
else
this.__currentSubView = panel;
return panel;
}
get _keyNavigationMap() {
if (!this.__keyNavigationMap)
this.__keyNavigationMap = new Map();
return this.__keyNavigationMap;
}
get _multiLineElementsMap() {
if (!this.__multiLineElementsMap)
this.__multiLineElementsMap = new WeakMap();
return this.__multiLineElementsMap;
}
constructor(xulNode, testMode = false) {
this.node = xulNode;
// If `testMode` is `true`, the consumer is only interested in accessing the
// methods of this instance. (E.g. in unit tests.)
if (testMode)
return;
this._currentSubView = this._anchorElement = this._subViewObserver = null;
this._mainViewHeight = 0;
this.__transitioning = this._ignoreMutations = false;
const {document, window} = this;
this._clickCapturer =
document.getAnonymousElementByAttribute(this.node, "anonid", "clickCapturer");
this._viewContainer =
document.getAnonymousElementByAttribute(this.node, "anonid", "viewContainer");
this._mainViewContainer =
document.getAnonymousElementByAttribute(this.node, "anonid", "mainViewContainer");
this._subViews =
document.getAnonymousElementByAttribute(this.node, "anonid", "subViews");
this._viewStack =
document.getAnonymousElementByAttribute(this.node, "anonid", "viewStack");
this._offscreenViewStack =
document.getAnonymousElementByAttribute(this.node, "anonid", "offscreenViewStack");
XPCOMUtils.defineLazyGetter(this, "_panelViewCache", () => {
let viewCacheId = this.node.getAttribute("viewCacheId");
return viewCacheId ? document.getElementById(viewCacheId) : null;
});
this._panel.addEventListener("popupshowing", this);
this._panel.addEventListener("popuphidden", this);
this._panel.addEventListener("popupshown", this);
if (this.panelViews) {
let cs = window.getComputedStyle(document.documentElement);
// Set CSS-determined attributes now to prevent a layout flush when we do
// it when transitioning between panels.
this._dir = cs.direction;
this.setMainView(this.panelViews.currentView);
this.showMainView();
} else {
this._clickCapturer.addEventListener("click", this);
this._mainViewContainer.setAttribute("panelid", this._panel.id);
if (this._mainView) {
this.setMainView(this._mainView);
}
}
this.node.setAttribute("viewtype", "main");
// Proxy these public properties and methods, as used elsewhere by various
// parts of the browser, to this instance.
["_mainView", "ignoreMutations", "showingSubView",
"_panelViews"].forEach(property => {
Object.defineProperty(this.node, property, {
enumerable: true,
get: () => this[property],
set: (val) => this[property] = val
});
});
["goBack", "descriptionHeightWorkaround", "setMainView", "showMainView",
"showSubView"].forEach(method => {
Object.defineProperty(this.node, method, {
enumerable: true,
value: (...args) => this[method](...args)
});
});
Object.defineProperty(this.node, "current", {
enumerable: true,
get: () => this.current
});
}
destructor() {
// Guard against re-entrancy.
if (!this.node)
return;
if (this._mainView) {
let mainView = this._mainView;
if (this._panelViewCache)
this._panelViewCache.appendChild(mainView);
mainView.removeAttribute("mainview");
}
if (this._subViews)
this._moveOutKids(this._subViews);
if (this.panelViews) {
this._moveOutKids(this._viewStack);
this.panelViews.clear();
} else {
this._clickCapturer.removeEventListener("click", this);
}
this._panel.removeEventListener("mousemove", this);
this._panel.removeEventListener("popupshowing", this);
this._panel.removeEventListener("popupshown", this);
this._panel.removeEventListener("popuphidden", this);
this.window.removeEventListener("keydown", this);
this._dispatchViewEvent(this.node, "destructed");
this.node = this._clickCapturer = this._viewContainer = this._mainViewContainer =
this._subViews = this._viewStack = this.__dwu = this._panelViewCache = null;
}
/**
* Remove any child subviews into the panelViewCache, to ensure
* they remain usable even if this panelmultiview instance is removed
* from the DOM.
* @param viewNodeContainer the container from which to remove subviews
*/
_moveOutKids(viewNodeContainer) {
if (!this._panelViewCache)
return;
// Node.children and Node.childNodes is live to DOM changes like the
// ones we're about to do, so iterate over a static copy:
let subviews = Array.from(viewNodeContainer.childNodes);
for (let subview of subviews) {
// XBL lists the 'children' XBL element explicitly. :-(
if (subview.nodeName != "children")
this._panelViewCache.appendChild(subview);
}
}
_placeSubView(viewNode) {
if (this.panelViews) {
this._viewStack.appendChild(viewNode);
if (!this.panelViews.includes(viewNode))
this.panelViews.push(viewNode);
} else {
this._subViews.appendChild(viewNode);
}
}
goBack(target) {
let [current, previous] = this.panelViews.back();
return this.showSubView(current, target, previous);
}
/**
* Checks whether it is possible to navigate backwards currently. Returns
* false if this is the panelmultiview's mainview, true otherwise.
*
* @param {panelview} view View to check, defaults to the currently active view.
* @return {Boolean}
*/
_canGoBack(view = this._currentSubView) {
return view != this._mainView;
}
setMainView(aNewMainView) {
if (this._mainView) {
if (!this.panelViews)
this._subViews.appendChild(this._mainView);
this._mainView.removeAttribute("mainview");
}
this._mainViewId = aNewMainView.id;
aNewMainView.setAttribute("mainview", "true");
if (this.panelViews) {
// If the new main view is not yet in the zeroth position, make sure it's
// inserted there.
if (aNewMainView.parentNode != this._viewStack && this._viewStack.firstChild != aNewMainView) {
this._viewStack.insertBefore(aNewMainView, this._viewStack.firstChild);
}
} else {
this._mainViewContainer.appendChild(aNewMainView);
}
}
showMainView() {
if (this.showingSubView) {
let viewNode = this._currentSubView;
this._dispatchViewEvent(viewNode, "ViewHiding");
if (this.panelViews) {
viewNode.removeAttribute("current");
this.showSubView(this._mainViewId);
this.node.setAttribute("viewtype", "main");
} else {
this._transitionHeight(() => {
viewNode.removeAttribute("current");
this._currentSubView = null;
this.node.setAttribute("viewtype", "main");
});
}
}
if (!this.panelViews) {
this._shiftMainView();
}
}
showSubView(aViewId, aAnchor, aPreviousView) {
const {document, window} = this;
return (async () => {
// Support passing in the node directly.
let viewNode = typeof aViewId == "string" ? this.node.querySelector("#" + aViewId) : aViewId;
if (!viewNode) {
viewNode = document.getElementById(aViewId);
if (viewNode) {
this._placeSubView(viewNode);
} else {
throw new Error(`Subview ${aViewId} doesn't exist!`);
}
} else if (viewNode.parentNode == this._panelViewCache) {
this._placeSubView(viewNode);
}
let reverse = !!aPreviousView;
let previousViewNode = aPreviousView || this._currentSubView;
let playTransition = (!!previousViewNode && previousViewNode != viewNode);
let dwu, previousRect;
if (playTransition || this.panelViews) {
dwu = this._dwu;
previousRect = previousViewNode.__lastKnownBoundingRect =
dwu.getBoundsWithoutFlushing(previousViewNode);
if (this.panelViews) {
// Here go the measures that have the same caching lifetime as the width
// of the main view, i.e. 'forever', during the instance lifetime.
if (!this._mainViewWidth) {
this._mainViewWidth = previousRect.width;
let top = dwu.getBoundsWithoutFlushing(previousViewNode.firstChild || previousViewNode).top;
let bottom = dwu.getBoundsWithoutFlushing(previousViewNode.lastChild || previousViewNode).bottom;
this._viewVerticalPadding = previousRect.height - (bottom - top);
}
// Here go the measures that have the same caching lifetime as the height
// of the main view, i.e. whilst the panel is shown and/ or visible.
if (!this._mainViewHeight) {
this._mainViewHeight = previousRect.height;
this._viewContainer.style.minHeight = this._mainViewHeight + "px";
}
}
}
this._viewShowing = viewNode;
// Make sure that new panels always have a title set.
if (this.panelViews && aAnchor) {
if (!viewNode.hasAttribute("title"))
viewNode.setAttribute("title", aAnchor.getAttribute("label"));
viewNode.classList.add("PanelUI-subView");
}
if (this.panelViews && this._mainViewWidth)
viewNode.style.maxWidth = viewNode.style.minWidth = this._mainViewWidth + "px";
// Emit the ViewShowing event so that the widget definition has a chance
// to lazily populate the subview with things.
let detail = {
blockers: new Set(),
addBlocker(promise) {
this.blockers.add(promise);
}
};
let cancel = this._dispatchViewEvent(viewNode, "ViewShowing", aAnchor, detail);
if (detail.blockers.size) {
try {
let results = await Promise.all(detail.blockers);
cancel = cancel || results.some(val => val === false);
} catch (e) {
Cu.reportError(e);
cancel = true;
}
}
this._viewShowing = null;
if (cancel) {
return;
}
this._currentSubView = viewNode;
viewNode.setAttribute("current", true);
if (this.panelViews) {
this.node.setAttribute("viewtype", "subview");
if (!playTransition)
this.descriptionHeightWorkaround(viewNode);
}
// Now we have to transition the panel. There are a few parts to this:
//
// 1) The main view content gets shifted so that the center of the anchor
// node is at the left-most edge of the panel.
// 2) The subview deck slides in so that it takes up almost all of the
// panel.
// 3) If the subview is taller then the main panel contents, then the panel
// must grow to meet that new height. Otherwise, it must shrink.
//
// All three of these actions make use of CSS transformations, so they
// should all occur simultaneously.
if (this.panelViews && playTransition) {
// Sliding the next subview in means that the previous panelview stays
// where it is and the active panelview slides in from the left in LTR
// mode, right in RTL mode.
let onTransitionEnd = () => {
this._dispatchViewEvent(previousViewNode, "ViewHiding");
previousViewNode.removeAttribute("current");
this.descriptionHeightWorkaround(viewNode);
};
// There's absolutely no need to show off our epic animation skillz when
// the panel's not even open.
if (this._panel.state != "open") {
onTransitionEnd();
return;
}
if (aAnchor)
aAnchor.setAttribute("open", true);
// Set the viewContainer dimensions to make sure only the current view
// is visible.
this._viewContainer.style.height = Math.max(previousRect.height, this._mainViewHeight) + "px";
this._viewContainer.style.width = previousRect.width + "px";
// Lock the dimensions of the window that hosts the popup panel.
let rect = this._panel.popupBoxObject.getOuterScreenRect();
this._panel.setAttribute("width", rect.width);
this._panel.setAttribute("height", rect.height);
this._viewBoundsOffscreen(viewNode, previousRect, viewRect => {
this._transitioning = true;
if (this._autoResizeWorkaroundTimer)
window.clearTimeout(this._autoResizeWorkaroundTimer);
this._viewContainer.setAttribute("transition-reverse", reverse);
let nodeToAnimate = reverse ? previousViewNode : viewNode;
if (!reverse) {
// We set the margin here to make sure the view is positioned next
// to the view that is currently visible. The animation is taken
// care of by transitioning the `transform: translateX()` property
// instead.
// Once the transition finished, we clean both properties up.
nodeToAnimate.style.marginInlineStart = previousRect.width + "px";
}
// Set the transition style and listen for its end to clean up and
// make sure the box sizing becomes dynamic again.
// Somehow, putting these properties in PanelUI.css doesn't work for
// newly shown nodes in a XUL parent node.
nodeToAnimate.style.transition = "transform ease-" + (reverse ? "in" : "out") +
" var(--panelui-subview-transition-duration)";
nodeToAnimate.style.willChange = "transform";
nodeToAnimate.style.borderInlineStart = "1px solid var(--panel-separator-color)";
// Wait until after the first paint to ensure setting 'current=true'
// has taken full effect; once both views are visible, we want to
// correctly measure rects using `dwu.getBoundsWithoutFlushing`.
window.addEventListener("MozAfterPaint", () => {
if (this._panel.state != "open") {
onTransitionEnd();
return;
}
// Now set the viewContainer dimensions to that of the new view, which
// kicks of the height animation.
this._viewContainer.style.height = Math.max(viewRect.height, this._mainViewHeight) + "px";
this._viewContainer.style.width = viewRect.width + "px";
this._panel.removeAttribute("width");
this._panel.removeAttribute("height");
// The 'magic' part: build up the amount of pixels to move right or left.
let moveToLeft = (this._dir == "rtl" && !reverse) || (this._dir == "ltr" && reverse);
let movementX = reverse ? viewRect.width : previousRect.width;
let moveX = (moveToLeft ? "" : "-") + movementX;
nodeToAnimate.style.transform = "translateX(" + moveX + "px)";
// We're setting the width property to prevent flickering during the
// sliding animation with smaller views.
nodeToAnimate.style.width = viewRect.width + "px";
this._viewContainer.addEventListener("transitionend", this._transitionEndListener = ev => {
// It's quite common that `height` on the view container doesn't need
// to transition, so we make sure to do all the work on the transform
// transition-end, because that is guaranteed to happen.
if (ev.target != nodeToAnimate || ev.propertyName != "transform")
return;
this._viewContainer.removeEventListener("transitionend", this._transitionEndListener);
this._transitionEndListener = null;
onTransitionEnd();
this._transitioning = false;
this._resetKeyNavigation(previousViewNode);
// Myeah, panel layout auto-resizing is a funky thing. We'll wait
// another few milliseconds to remove the width and height 'fixtures',
// to be sure we don't flicker annoyingly.
// NB: HACK! Bug 1363756 is there to fix this.
this._autoResizeWorkaroundTimer = window.setTimeout(() => {
this._viewContainer.style.removeProperty("height");
this._viewContainer.style.removeProperty("width");
}, 500);
// Take another breather, just like before, to wait for the 'current'
// attribute removal to take effect. This prevents a flicker.
// The cleanup we do doesn't affect the display anymore, so we're not
// too fussed about the timing here.
window.addEventListener("MozAfterPaint", () => {
nodeToAnimate.style.removeProperty("border-inline-start");
nodeToAnimate.style.removeProperty("transition");
nodeToAnimate.style.removeProperty("transform");
nodeToAnimate.style.removeProperty("width");
if (!reverse)
viewNode.style.removeProperty("margin-inline-start");
if (aAnchor)
aAnchor.removeAttribute("open");
this._viewContainer.removeAttribute("transition-reverse");
this._dispatchViewEvent(viewNode, "ViewShown");
}, { once: true });
});
}, { once: true });
});
} else if (!this.panelViews) {
this._transitionHeight(() => {
viewNode.setAttribute("current", true);
this.node.setAttribute("viewtype", "subview");
// Now that the subview is visible, we can check the height of the
// description elements it contains.
this.descriptionHeightWorkaround(viewNode);
this._dispatchViewEvent(viewNode, "ViewShown");
});
this._shiftMainView(aAnchor);
}
})().catch(e => Cu.reportError(e));
}
/**
* Helper method to emit an event on a panelview, whilst also making sure that
* the correct method is called on CustomizableWidget instances.
*
* @param {panelview} viewNode Target of the event to dispatch.
* @param {String} eventName Name of the event to dispatch.
* @param {DOMNode} [anchor] Node where the panel is anchored to. Optional.
* @param {Object} [detail] Event detail object. Optional.
* @return {Boolean} `true` if the event was canceled by an event handler, `false`
* otherwise.
*/
_dispatchViewEvent(viewNode, eventName, anchor, detail) {
let cancel = false;
if (eventName != "PanelMultiViewHidden" && eventName != "destructed") {
// Don't need to do this for PanelMultiViewHidden or "destructed" events
CustomizableUI.ensureSubviewListeners(viewNode);
}
let evt = new this.window.CustomEvent(eventName, {
detail,
bubbles: true,
cancelable: eventName == "ViewShowing"
});
viewNode.dispatchEvent(evt);
if (!cancel)
cancel = evt.defaultPrevented;
return cancel;
}
/**
* Calculate the correct bounds of a panelview node offscreen to minimize the
* amount of paint flashing and keep the stack vs panel layouts from interfering.
*
* @param {panelview} viewNode Node to measure the bounds of.
* @param {Rect} previousRect Rect representing the previous view
* (used to fill in any blanks).
* @param {Function} callback Called when we got the measurements in and pass
* them on as its first argument.
*/
_viewBoundsOffscreen(viewNode, previousRect, callback) {
if (viewNode.__lastKnownBoundingRect) {
callback(viewNode.__lastKnownBoundingRect);
return;
}
if (viewNode.customRectGetter) {
// Can't use Object.assign directly with a DOM Rect object because its properties
// aren't enumerable.
let {height, width} = previousRect;
let rect = Object.assign({height, width}, viewNode.customRectGetter());
let {header} = viewNode;
if (header) {
rect.height += this._dwu.getBoundsWithoutFlushing(header).height;
}
callback(rect);
return;
}
let oldSibling = viewNode.nextSibling || null;
this._offscreenViewStack.appendChild(viewNode);
this.window.addEventListener("MozAfterPaint", () => {
let viewRect = this._dwu.getBoundsWithoutFlushing(viewNode);
try {
this._viewStack.insertBefore(viewNode, oldSibling);
} catch (ex) {
this._viewStack.appendChild(viewNode);
}
callback(viewRect);
}, { once: true });
}
/**
* Applies the height transition for which <panelmultiview> is designed.
*
* The height transition involves two elements, the viewContainer and its only
* immediate child the viewStack. In order for this to work correctly, the
* viewContainer must have "overflow: hidden;" and the two elements must have
* no margins or padding. This means that the height of the viewStack is never
* limited by the viewContainer, but when the height of the container is not
* constrained it matches the height of the viewStack.
*
* @param changeFn
* This synchronous function is called to make the DOM changes
* that will result in a new height of the viewStack.
*/
_transitionHeight(changeFn) {
if (this._panel.state != "open") {
changeFn();
return;
}
// Lock the dimensions of the window that hosts the popup panel. This
// in turn constrains the height of the viewContainer.
let rect = this._panel.popupBoxObject.getOuterScreenRect();
this._panel.setAttribute("width", rect.width);
this._panel.setAttribute("height", rect.height);
// Read the current height of the viewStack. If we are in the middle
// of a transition, this is the actual height of the element at this
// point in time.
let oldHeight = this._dwu.getBoundsWithoutFlushing(this._viewStack).height;
// Make the necessary DOM changes, and remove the "height" property of the
// viewStack to ensure that we read its final value even if we are in the
// middle of a transition. To avoid flickering, we have to prevent the panel
// from being painted in this temporary state, which requires a synchronous
// layout when reading the new height.
this._viewStack.style.removeProperty("height");
changeFn();
let newHeight = this._viewStack.getBoundingClientRect().height;
// Now we can allow the popup panel to resize again. This must occur
// in the same tick as the code below, but we can do this before
// setting the starting height in case the transition is not needed.
this._panel.removeAttribute("width");
this._panel.removeAttribute("height");
if (oldHeight != newHeight) {
// Height transitions can only occur between two numeric values, and
// cannot start if the height is not set. In case a transition is
// needed, we have to set the height to the old value, then force a
// synchronous layout so the panel won't resize unexpectedly.
this._viewStack.style.height = oldHeight + "px";
this._viewStack.getBoundingClientRect().height;
// We can now set the new height to start the transition, but
// before doing that we set up a listener to reset the height to
// "auto" at the end, so that DOM changes made after the
// transition ends are still reflected by the height of the panel.
let onTransitionEnd = event => {
if (event.target != this._viewStack) {
return;
}
this._viewStack.removeEventListener("transitionend", onTransitionEnd);
this._viewStack.style.removeProperty("height");
};
this._viewStack.addEventListener("transitionend", onTransitionEnd);
this._viewStack.style.height = newHeight + "px";
}
}
_shiftMainView(aAnchor) {
if (aAnchor) {
// We need to find the edge of the anchor, relative to the main panel.
// Then we need to add half the width of the anchor. This is the target
// that we need to transition to.
let anchorRect = aAnchor.getBoundingClientRect();
let mainViewRect = this._mainViewContainer.getBoundingClientRect();
let center = aAnchor.clientWidth / 2;
let direction = aAnchor.ownerGlobal.getComputedStyle(aAnchor).direction;
let edge;
if (direction == "ltr") {
edge = anchorRect.left - mainViewRect.left;
} else {
edge = mainViewRect.right - anchorRect.right;
}
// If the anchor is an element on the far end of the mainView we
// don't want to shift the mainView too far, we would reveal empty
// space otherwise.
let cstyle = this.window.getComputedStyle(this.document.documentElement);
let exitSubViewGutterWidth =
cstyle.getPropertyValue("--panel-ui-exit-subview-gutter-width");
let maxShift = mainViewRect.width - parseInt(exitSubViewGutterWidth);
let target = Math.min(maxShift, edge + center);
let neg = direction == "ltr" ? "-" : "";
this._mainViewContainer.style.transform = `translateX(${neg}${target}px)`;
aAnchor.setAttribute("panel-multiview-anchor", true);
} else {
this._mainViewContainer.style.transform = "";
if (this.anchorElement)
this.anchorElement.removeAttribute("panel-multiview-anchor");
}
this.anchorElement = aAnchor;
}
handleEvent(aEvent) {
if (aEvent.type.startsWith("popup") && aEvent.target != this._panel) {
// Shouldn't act on e.g. context menus being shown from within the panel.
return;
}
switch (aEvent.type) {
case "click":
if (aEvent.originalTarget == this._clickCapturer) {
this.showMainView();
}
break;
case "keydown":
this._keyNavigation(aEvent);
break;
case "mousemove":
this._resetKeyNavigation();
break;
case "popupshowing":
this.node.setAttribute("panelopen", "true");
// Bug 941196 - The panel can get taller when opening a subview. Disabling
// autoPositioning means that the panel won't jump around if an opened
// subview causes the panel to exceed the dimensions of the screen in the
// direction that the panel originally opened in. This property resets
// every time the popup closes, which is why we have to set it each time.
this._panel.autoPosition = false;
if (this.panelViews) {
this.window.addEventListener("keydown", this);
this._panel.addEventListener("mousemove", this);
}
// Before opening the panel, we have to limit the maximum height of any
// view based on the space that will be available. We cannot just use
// window.screen.availTop and availHeight because these may return an
// incorrect value when the window spans multiple screens.
let anchorBox = this._panel.anchorNode.boxObject;
let screen = this._screenManager.screenForRect(anchorBox.screenX,
anchorBox.screenY,
anchorBox.width,
anchorBox.height);
let availTop = {}, availHeight = {};
screen.GetAvailRect({}, availTop, {}, availHeight);
let cssAvailTop = availTop.value / screen.defaultCSSScaleFactor;
// The distance from the anchor to the available margin of the screen is
// based on whether the panel will open towards the top or the bottom.
let maxHeight;
if (this._panel.alignmentPosition.startsWith("before_")) {
maxHeight = anchorBox.screenY - cssAvailTop;
} else {
let anchorScreenBottom = anchorBox.screenY + anchorBox.height;
let cssAvailHeight = availHeight.value / screen.defaultCSSScaleFactor;
maxHeight = cssAvailTop + cssAvailHeight - anchorScreenBottom;
}
// To go from the maximum height of the panel to the maximum height of
// the view stack, we need to subtract the height of the arrow and the
// height of the opposite margin, but we cannot get their actual values
// because the panel is not visible yet. However, we know that this is
// currently 11px on Mac, 13px on Windows, and 13px on Linux. We also
// want an extra margin, both for visual reasons and to prevent glitches
// due to small rounding errors. So, we just use a value that makes
// sense for all platforms. If the arrow visuals change significantly,
// this value will be easy to adjust.
const EXTRA_MARGIN_PX = 20;
maxHeight -= EXTRA_MARGIN_PX;
this._viewStack.style.maxHeight = maxHeight + "px";
// When using block-in-box layout inside a scrollable frame, like in the
// main menu contents scroller, if we allow the contents to scroll then
// it will not cause its container to expand. Thus, we layout first
// without any scrolling (using "display: flex;"), and only if the view
// exceeds the available space we set the height explicitly and enable
// scrolling.
if (this._mainView.hasAttribute("blockinboxworkaround")) {
let blockInBoxWorkaround = () => {
let mainViewHeight =
this._dwu.getBoundsWithoutFlushing(this._mainView).height;
if (mainViewHeight > maxHeight) {
this._mainView.style.height = maxHeight + "px";
this._mainView.setAttribute("exceeding", "true");
}
};
// On Windows, we cannot measure the full height of the main view
// until it is visible. Unfortunately, this causes a visible jump when
// the view needs to scroll, but there is no easy way around this.
if (AppConstants.platform == "win") {
// We register a "once" listener so we don't need to store the value
// of maxHeight elsewhere on the object.
this._panel.addEventListener("popupshown", blockInBoxWorkaround,
{ once: true });
} else {
blockInBoxWorkaround();
}
}
break;
case "popupshown":
// Now that the main view is visible, we can check the height of the
// description elements it contains.
this.descriptionHeightWorkaround();
break;
case "popuphidden":
// WebExtensions consumers can hide the popup from viewshowing, or
// mid-transition, which disrupts our state:
this._viewShowing = null;
this._transitioning = false;
this.node.removeAttribute("panelopen");
this.showMainView();
if (this.panelViews) {
if (this._transitionEndListener) {
this._viewContainer.removeEventListener("transitionend", this._transitionEndListener);
this._transitionEndListener = null;
}
for (let panelView of this._viewStack.children) {
if (panelView.nodeName != "children") {
panelView.__lastKnownBoundingRect = null;
panelView.style.removeProperty("min-width");
panelView.style.removeProperty("max-width");
}
}
this.window.removeEventListener("keydown", this);
this._panel.removeEventListener("mousemove", this);
this._resetKeyNavigation();
// Clear the main view size caches. The dimensions could be different
// when the popup is opened again, e.g. through touch mode sizing.
this._mainViewHeight = 0;
this._mainViewWidth = 0;
this._viewContainer.style.removeProperty("min-height");
this._viewStack.style.removeProperty("max-height");
this._viewContainer.style.removeProperty("min-width");
this._viewContainer.style.removeProperty("max-width");
}
// Always try to layout the panel normally when reopening it. This is
// also the layout that will be used in customize mode.
if (this._mainView.hasAttribute("blockinboxworkaround")) {
this._mainView.style.removeProperty("height");
this._mainView.removeAttribute("exceeding");
}
this._dispatchViewEvent(this.node, "PanelMultiViewHidden");
break;
}
}
/**
* Allow for navigating subview buttons using the arrow keys and the Enter key.
* The Up and Down keys can be used to navigate the list up and down and the
* Enter, Right or Left - depending on the text direction - key can be used to
* simulate a click on the currently selected button.
* The Right or Left key - depending on the text direction - can be used to
* navigate to the previous view, functioning as a shortcut for the view's
* back button.
* Thus, in LTR mode:
* - The Right key functions the same as the Enter key, simulating a click
* - The Left key triggers a navigation back to the previous view.
*
* @param {KeyEvent} event
*/
_keyNavigation(event) {
if (this._transitioning)
return;
let view = this._currentSubView;
let navMap = this._keyNavigationMap.get(view);
if (!navMap) {
navMap = {};
this._keyNavigationMap.set(view, navMap);
}
let buttons = navMap.buttons;
if (!buttons || !buttons.length) {
buttons = navMap.buttons = this._getNavigableElements(view);
// Set the 'tabindex' attribute on the buttons to make sure they're focussable.
for (let button of buttons) {
if (!button.classList.contains("subviewbutton-back") &&
!button.hasAttribute("tabindex")) {
button.setAttribute("tabindex", 0);
}
}
}
if (!buttons.length)
return;
let stop = () => {
event.stopPropagation();
event.preventDefault();
};
let keyCode = event.code;
switch (keyCode) {
case "ArrowDown":
case "ArrowUp": {
stop();
let isDown = (keyCode == "ArrowDown");
let maxIdx = buttons.length - 1;
let buttonIndex = isDown ? 0 : maxIdx;
if (typeof navMap.selected == "number") {
// Buttons may get selected whilst the panel is shown, so add an extra
// check here.
do {
buttonIndex = navMap.selected = (navMap.selected + (isDown ? 1 : -1));
} while (buttons[buttonIndex] && buttons[buttonIndex].disabled)
if (isDown && buttonIndex > maxIdx)
buttonIndex = 0;
else if (!isDown && buttonIndex < 0)
buttonIndex = maxIdx;
}
let button = buttons[buttonIndex];
button.focus();
navMap.selected = buttonIndex;
break;
}
case "ArrowLeft":
case "ArrowRight": {
stop();
let dir = this._dir;
if ((dir == "ltr" && keyCode == "ArrowLeft") ||
(dir == "rtl" && keyCode == "ArrowRight")) {
if (this._canGoBack(view))
this.goBack(view.backButton);
break;
}
// If the current button is _not_ one that points to a subview, pressing
// the arrow key shouldn't do anything.
if (!navMap.selected || !buttons[navMap.selected].classList.contains("subviewbutton-nav"))
break;
// Fall-through...
}
case "Space":
case "Enter": {
let button = buttons[navMap.selected];
if (!button)
break;
stop();
// Unfortunately, 'tabindex' doesn't execute the default action, so
// we explicitly do this here.
// We are sending a command event and then a click event.
// This is done in order to mimic a "real" mouse click event.
// The command event executes the action, then the click event closes the menu.
button.doCommand();
let clickEvent = new event.target.ownerGlobal.MouseEvent("click", {"bubbles": true});
button.dispatchEvent(clickEvent);
break;
}
}
}
/**
* Clear all traces of keyboard navigation happening right now.
*
* @param {panelview} view View to reset the key navigation attributes of.
* Defaults to `this._currentSubView`.
*/
_resetKeyNavigation(view = this._currentSubView) {
let navMap = this._keyNavigationMap.get(view);
this._keyNavigationMap.clear();
if (!navMap)
return;
let buttons = this._getNavigableElements(view);
if (!buttons.length)
return;
let button = buttons[navMap.selected];
if (button)
button.blur();
}
/**
* Retrieve the button elements from a view node that can be used for navigation
* using the keyboard; enabled buttons and the back button, if visible.
*
* @param {nsIDOMNode} view
* @return {Array}
*/
_getNavigableElements(view) {
let buttons = Array.from(view.querySelectorAll(".subviewbutton:not([disabled])"));
if (this._canGoBack(view))
buttons.unshift(view.backButton);
let dwu = this._dwu;
return buttons.filter(button => {
let bounds = dwu.getBoundsWithoutFlushing(button);
return bounds.width > 0 && bounds.height > 0;
});
}
/**
* If the main view or a subview contains wrapping elements, the attribute
* "descriptionheightworkaround" should be set on the view to force all the
* wrapping "description", "label" or "toolbarbutton" elements to a fixed
* height. If the attribute is set and the visibility, contents, or width
* of any of these elements changes, this function should be called to
* refresh the calculated heights.
*
* This may trigger a synchronous layout.
*
* @param viewNode
* Indicates the node to scan for descendant elements. This is the main
* view if omitted.
*/
descriptionHeightWorkaround(viewNode = this._mainView) {
if (!viewNode.hasAttribute("descriptionheightworkaround")) {
// This view does not require the workaround.
return;
}
// We batch DOM changes together in order to reduce synchronous layouts.
// First we reset any change we may have made previously. The first time
// this is called, and in the best case scenario, this has no effect.
let items = [];
// Non-hidden <label> or <description> elements that also aren't empty
// and also don't have a value attribute can be multiline (if their
// text content is long enough).
let isMultiline = ":not(:-moz-any([hidden],[value],:empty))";
let selector = [
"description" + isMultiline,
"label" + isMultiline,
"toolbarbutton[wrap]:not([hidden])",
].join(",");
for (let element of viewNode.querySelectorAll(selector)) {
// Ignore items in hidden containers.
if (element.closest("[hidden]")) {
continue;
}
// Take the label for toolbarbuttons; it only exists on those elements.
element = element.labelElement || element;
let bounds = element.getBoundingClientRect();
let previous = this._multiLineElementsMap.get(element);
// We don't need to (re-)apply the workaround for invisible elements or
// on elements we've seen before and haven't changed in the meantime.
if (!bounds.width || !bounds.height ||
(previous && element.textContent == previous.textContent &&
bounds.width == previous.bounds.width)) {
continue;
}
items.push({ element });
}
// Removing the 'height' property will only cause a layout flush in the next
// loop below if it was set.
for (let item of items) {
item.element.style.removeProperty("height");
}
// We now read the computed style to store the height of any element that
// may contain wrapping text.
for (let item of items) {
item.bounds = item.element.getBoundingClientRect();
}
// Now we can make all the necessary DOM changes at once.
for (let { element, bounds } of items) {
this._multiLineElementsMap.set(element, { bounds, textContent: element.textContent });
element.style.height = bounds.height + "px";
}
}
}