Files
tubestation/layout/forms/nsFormControlHelper.cpp
kmcclusk@netscape.com 2ce547fada Added support to gfx-render radio buttons. Both checkboxes and radio buttons
now use CSS style to get colors for rendering. Checkboxes also use the CSS border rendering
code. Added New utility methods to nsFormControlFrame to PaintCircular backgrounds and
borders. Set compiler directive to gfx-render radiobuttons and checkboxes both for printing
and on-screen display.
1999-02-09 18:25:40 +00:00

920 lines
33 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public License
* Version 1.0 (the "NPL"); you may not use this file except in
* compliance with the NPL. You may obtain a copy of the NPL at
* http://www.mozilla.org/NPL/
*
* Software distributed under the NPL is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
* for the specific language governing rights and limitations under the
* NPL.
*
* The Initial Developer of this code under the NPL is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All Rights
* Reserved.
*/
#include "nsFormControlHelper.h"
#include "nsHTMLParts.h"
#include "nsIHTMLContent.h"
#include "nsIRenderingContext.h"
#include "nsIPresShell.h"
#include "nsIPresContext.h"
#include "nsIStyleContext.h"
#include "nsLeafFrame.h"
#include "nsCSSRendering.h"
#include "nsHTMLIIDs.h"
#include "nsIView.h"
#include "nsIViewManager.h"
#include "nsCoord.h"
#include "nsWidgetsCID.h"
#include "nsViewsCID.h"
#include "nsRepository.h"
#include "nsGUIEvent.h"
#include "nsDOMEvent.h"
#include "nsIFontMetrics.h"
#include "nsIFormControl.h"
#include "nsIDeviceContext.h"
#include "nsHTMLAtoms.h"
#include "nsIButton.h" // remove this when GetCID is pure virtual
#include "nsICheckButton.h" //remove this
#include "nsITextWidget.h" //remove this
#include "nsISupports.h"
#include "nsStyleConsts.h"
#include "nsUnitConversion.h"
#include "nsStyleUtil.h"
#include "nsFormFrame.h"
#include "nsIContent.h"
#include "nsGlobalVariables.h"
#include "nsStyleUtil.h"
#include "nsINameSpaceManager.h"
#include "nsIDOMHTMLInputElement.h"
static NS_DEFINE_IID(kIWidgetIID, NS_IWIDGET_IID);
static NS_DEFINE_IID(kIFormControlIID, NS_IFORMCONTROL_IID);
static NS_DEFINE_IID(kIFormControlFrameIID, NS_IFORMCONTROLFRAME_IID);
static NS_DEFINE_IID(kISupportsIID, NS_ISUPPORTS_IID);
static NS_DEFINE_IID(kViewCID, NS_VIEW_CID);
static NS_DEFINE_IID(kIViewIID, NS_IVIEW_IID);
static NS_DEFINE_IID(kIFrameIID, NS_IFRAME_IID);
static NS_DEFINE_IID(kIDOMHTMLInputElementIID, NS_IDOMHTMLINPUTELEMENT_IID);
nsFormControlHelper::nsFormControlHelper()
{
}
nsFormControlHelper::~nsFormControlHelper()
{
}
void nsFormControlHelper::ForceDrawFrame(nsIFrame * aFrame)
{
if (aFrame == nsnull) {
return;
}
nsRect rect;
nsIView * view;
nsPoint pnt;
aFrame->GetOffsetFromView(pnt, view);
aFrame->GetRect(rect);
rect.x = pnt.x;
rect.y = pnt.y;
if (view != nsnull) {
nsIViewManager * viewMgr;
view->GetViewManager(viewMgr);
if (viewMgr != nsnull) {
viewMgr->UpdateView(view, rect, 0);
NS_RELEASE(viewMgr);
}
}
}
PRBool nsFormControlHelper::GetBool(const nsString& aValue)
{
if (aValue == NS_STRING_TRUE)
return(PR_TRUE);
else
return (PR_FALSE);
}
void nsFormControlHelper::GetBoolString(const PRBool aValue, nsString& aResult)
{
if (PR_TRUE == aValue)
aResult = NS_STRING_TRUE;
else
aResult = NS_STRING_FALSE;
}
nsCompatibility
nsFormControlHelper::GetRepChars(nsIPresContext& aPresContext, char& char1, char& char2)
{
nsCompatibility mode;
aPresContext.GetCompatibilityMode(mode);
if (eCompatibility_Standard == mode) {
char1 = 'm';
char2 = 'a';
return eCompatibility_Standard;
} else {
char1 = '%';
char2 = '%';
return eCompatibility_NavQuirks;
}
}
nscoord
nsFormControlHelper::GetTextSize(nsIPresContext& aPresContext, nsIFormControlFrame* aFrame,
const nsString& aString, nsSize& aSize,
nsIRenderingContext *aRendContext)
{
nsFont font(aPresContext.GetDefaultFixedFont());
aFrame->GetFont(&aPresContext, font);
nsIDeviceContext* deviceContext = aPresContext.GetDeviceContext();
nsIFontMetrics* fontMet;
deviceContext->GetMetricsFor(font, fontMet);
aRendContext->SetFont(fontMet);
aRendContext->GetWidth(aString, aSize.width);
fontMet->GetHeight(aSize.height);
char char1, char2;
nsCompatibility mode = GetRepChars(aPresContext, char1, char2);
nscoord char1Width, char2Width;
aRendContext->GetWidth(char1, char1Width);
aRendContext->GetWidth(char2, char2Width);
NS_RELEASE(fontMet);
NS_RELEASE(deviceContext);
if (eCompatibility_Standard == mode) {
return ((char1Width + char2Width) / 2) + 1;
} else {
return char1Width;
}
}
nscoord
nsFormControlHelper::GetTextSize(nsIPresContext& aPresContext, nsIFormControlFrame* aFrame,
PRInt32 aNumChars, nsSize& aSize,
nsIRenderingContext *aRendContext)
{
nsAutoString val;
char char1, char2;
GetRepChars(aPresContext, char1, char2);
int i;
for (i = 0; i < aNumChars; i+=2) {
val += char1;
}
for (i = 1; i < aNumChars; i+=2) {
val += char2;
}
return GetTextSize(aPresContext, aFrame, val, aSize, aRendContext);
}
PRInt32
nsFormControlHelper::CalculateSize (nsIPresContext* aPresContext, nsIFormControlFrame* aFrame,
const nsSize& aCSSSize, nsInputDimensionSpec& aSpec,
nsSize& aBounds, PRBool& aWidthExplicit,
PRBool& aHeightExplicit, nscoord& aRowHeight,
nsIRenderingContext *aRendContext)
{
nscoord charWidth = 0;
PRInt32 numRows = ATTR_NOTSET;
aWidthExplicit = PR_FALSE;
aHeightExplicit = PR_FALSE;
aBounds.width = CSS_NOTSET;
aBounds.height = CSS_NOTSET;
nsSize textSize(0,0);
nsIContent* iContent = nsnull;
aFrame->GetFormContent((nsIContent*&) iContent);
if (!iContent) {
return 0;
}
nsIHTMLContent* hContent = nsnull;
nsresult result = iContent->QueryInterface(kIHTMLContentIID, (void**)&hContent);
if ((NS_OK != result) || !hContent) {
NS_RELEASE(iContent);
return 0;
}
nsAutoString valAttr;
nsresult valStatus = NS_CONTENT_ATTR_NOT_THERE;
if (nsnull != aSpec.mColValueAttr) {
valStatus = hContent->GetAttribute(kNameSpaceID_HTML, aSpec.mColValueAttr, valAttr);
}
nsHTMLValue colAttr;
nsresult colStatus = NS_CONTENT_ATTR_NOT_THERE;
if (nsnull != aSpec.mColSizeAttr) {
colStatus = hContent->GetHTMLAttribute(aSpec.mColSizeAttr, colAttr);
}
float p2t;
aPresContext->GetScaledPixelsToTwips(p2t);
// determine the width
nscoord adjSize;
if (NS_CONTENT_ATTR_HAS_VALUE == colStatus) { // col attr will provide width
PRInt32 col = ((colAttr.GetUnit() == eHTMLUnit_Pixel) ? colAttr.GetPixelValue() : colAttr.GetIntValue());
if (aSpec.mColSizeAttrInPixels) {
col = (col <= 0) ? 15 : col;
aBounds.width = NSIntPixelsToTwips(col, p2t);
}
else {
col = (col <= 0) ? 1 : col;
charWidth = GetTextSize(*aPresContext, aFrame, col, aBounds, aRendContext);
aRowHeight = aBounds.height; // XXX aBounds.height has CSS_NOTSET
}
if (aSpec.mColSizeAttrInPixels) {
aWidthExplicit = PR_TRUE;
}
}
else {
if (CSS_NOTSET != aCSSSize.width) { // css provides width
aBounds.width = (aCSSSize.width > 0) ? aCSSSize.width : 1;
aWidthExplicit = PR_TRUE;
}
else {
if (NS_CONTENT_ATTR_HAS_VALUE == valStatus) { // use width of initial value
charWidth = GetTextSize(*aPresContext, aFrame, valAttr, aBounds, aRendContext);
}
else if (aSpec.mColDefaultValue) { // use default value
charWidth = GetTextSize(*aPresContext, aFrame, *aSpec.mColDefaultValue, aBounds, aRendContext);
}
else if (aSpec.mColDefaultSizeInPixels) { // use default width in pixels
charWidth = GetTextSize(*aPresContext, aFrame, 1, aBounds, aRendContext);
aBounds.width = aSpec.mColDefaultSize;
}
else { // use default width in num characters
charWidth = GetTextSize(*aPresContext, aFrame, aSpec.mColDefaultSize, aBounds, aRendContext);
}
aRowHeight = aBounds.height; // XXX aBounds.height has CSS_NOTSET
}
}
// determine the height
nsHTMLValue rowAttr;
nsresult rowStatus = NS_CONTENT_ATTR_NOT_THERE;
if (nsnull != aSpec.mRowSizeAttr) {
rowStatus = hContent->GetHTMLAttribute(aSpec.mRowSizeAttr, rowAttr);
}
if (NS_CONTENT_ATTR_HAS_VALUE == rowStatus) { // row attr will provide height
PRInt32 rowAttrInt = ((rowAttr.GetUnit() == eHTMLUnit_Pixel) ? rowAttr.GetPixelValue() : rowAttr.GetIntValue());
adjSize = (rowAttrInt > 0) ? rowAttrInt : 1;
if (0 == charWidth) {
charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
aBounds.height = textSize.height * adjSize;
aRowHeight = textSize.height;
numRows = adjSize;
}
else {
aBounds.height = aBounds.height * adjSize;
}
}
else if (CSS_NOTSET != aCSSSize.height) { // css provides height
aBounds.height = (aCSSSize.height > 0) ? aCSSSize.height : 1;
aHeightExplicit = PR_TRUE;
}
else { // use default height in num lines
if (0 == charWidth) {
charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
aBounds.height = textSize.height * aSpec.mRowDefaultSize;
aRowHeight = textSize.height;
}
else {
aBounds.height = aBounds.height * aSpec.mRowDefaultSize;
}
}
if ((0 == charWidth) || (0 == textSize.width)) {
charWidth = GetTextSize(*aPresContext, aFrame, 1, textSize, aRendContext);
aRowHeight = textSize.height;
}
// add inside padding if necessary
if (!aWidthExplicit) {
aBounds.width += (2 * aFrame->GetHorizontalInsidePadding(*aPresContext, p2t, aBounds.width, charWidth));
}
if (!aHeightExplicit) {
aBounds.height += (2 * aFrame->GetVerticalInsidePadding(p2t, textSize.height));
}
NS_RELEASE(hContent);
if (ATTR_NOTSET == numRows) {
numRows = aBounds.height / aRowHeight;
}
NS_RELEASE(iContent);
return numRows;
}
// this handles all of the input types rather than having them do it.
void
nsFormControlHelper::GetFont(nsIFormControlFrame * aFormFrame,
nsIPresContext* aPresContext,
nsIStyleContext * aStyleContext,
nsFont& aFont)
{
const nsStyleFont* styleFont = (const nsStyleFont*)aStyleContext->GetStyleData(eStyleStruct_Font);
nsCompatibility mode;
aPresContext->GetCompatibilityMode(mode);
if (eCompatibility_Standard == mode) {
aFont = styleFont->mFont;
return;
}
PRInt32 type;
aFormFrame->GetType(&type);
switch (type) {
case NS_FORM_INPUT_TEXT:
case NS_FORM_TEXTAREA:
case NS_FORM_INPUT_PASSWORD:
aFont = styleFont->mFixedFont;
break;
case NS_FORM_INPUT_BUTTON:
case NS_FORM_INPUT_SUBMIT:
case NS_FORM_INPUT_RESET:
case NS_FORM_SELECT:
if ((styleFont->mFlags & NS_STYLE_FONT_FACE_EXPLICIT) ||
(styleFont->mFlags & NS_STYLE_FONT_SIZE_EXPLICIT)) {
aFont = styleFont->mFixedFont;
aFont.weight = NS_FONT_WEIGHT_NORMAL; // always normal weight
aFont.size = styleFont->mFont.size; // normal font size
if (0 == (styleFont->mFlags & NS_STYLE_FONT_FACE_EXPLICIT)) {
aFont.name = "Arial"; // XXX windows specific font
}
} else {
// use arial, scaled down one HTML size
// italics, decoration & variant(?) get used
aFont = styleFont->mFont;
aFont.name = "Arial"; // XXX windows specific font
aFont.weight = NS_FONT_WEIGHT_NORMAL;
const nsFont& normal = aPresContext->GetDefaultFont();
PRInt32 scaler;
aPresContext->GetFontScaler(scaler);
float scaleFactor = nsStyleUtil::GetScalingFactor(scaler);
PRInt32 fontIndex = nsStyleUtil::FindNextSmallerFontSize(aFont.size, (PRInt32)normal.size, scaleFactor);
aFont.size = nsStyleUtil::CalcFontPointSize(fontIndex, (PRInt32)normal.size, scaleFactor);
}
break;
}
}
//
//-------------------------------------------------------------------------------------
// Utility methods for rendering Form Elements using GFX
//-------------------------------------------------------------------------------------
//
void
nsFormControlHelper::PaintLine(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nscoord aEX, nscoord aEY,
PRBool aHorz, nscoord aWidth, nscoord aOnePixel)
{
nsPoint p[5];
if (aHorz) {
aEX++;
p[0].x = nscoord(float(aSX)*aOnePixel);
p[0].y = nscoord(float(aSY)*aOnePixel);
p[1].x = nscoord(float(aEX)*aOnePixel);
p[1].y = nscoord(float(aEY)*aOnePixel);
p[2].x = nscoord(float(aEX)*aOnePixel);
p[2].y = nscoord(float(aEY+1)*aOnePixel);
p[3].x = nscoord(float(aSX)*aOnePixel);
p[3].y = nscoord(float(aSY+1)*aOnePixel);
p[4].x = nscoord(float(aSX)*aOnePixel);
p[4].y = nscoord(float(aSY)*aOnePixel);
} else {
aEY++;
p[0].x = nscoord(float(aSX)*aOnePixel);
p[0].y = nscoord(float(aSY)*aOnePixel);
p[1].x = nscoord(float(aEX)*aOnePixel);
p[1].y = nscoord(float(aEY)*aOnePixel);
p[2].x = nscoord(float(aEX+1)*aOnePixel);
p[2].y = nscoord(float(aEY)*aOnePixel);
p[3].x = nscoord(float(aSX+1)*aOnePixel);
p[3].y = nscoord(float(aSY)*aOnePixel);
p[4].x = nscoord(float(aSX)*aOnePixel);
p[4].y = nscoord(float(aSY)*aOnePixel);
}
aRenderingContext.FillPolygon(p, 5);
}
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
// Offset for arrow centerpoint
static const nscoord nsArrowOffsetX = 3;
static const nscoord nsArrowOffsetY = 3;
static nscoord nsArrowRightPoints[] = {0, 0, 0, 6, 6, 3 };
static nscoord nsArrowLeftPoints[] = {0, 3, 6, 0, 6, 6 };
static nscoord nsArrowUpPoints[] = {3, 0, 6, 6, 0, 6 };
static nscoord nsArrowDownPoints[] = {0, 0, 3, 6, 6, 0 };
//---------------------------------------------------------------------------
void
nsFormControlHelper::SetupPoints(PRUint32 aNumberOfPoints, nscoord* aPoints, nsPoint* aPolygon, nscoord aScaleFactor, nscoord aX, nscoord aY,
nscoord aCenterX, nscoord aCenterY)
{
const nscoord offsetX = aCenterX * aScaleFactor;
const nscoord offsetY = aCenterY * aScaleFactor;
PRUint32 i = 0;
PRUint32 count = 0;
for (i = 0; i < aNumberOfPoints; i++) {
aPolygon[i].x = (aPoints[count] * aScaleFactor) + aX - offsetX;
count++;
aPolygon[i].y = (aPoints[count] * aScaleFactor) + aY - offsetY;
count++;
}
}
//---------------------------------------------------------------------------
void
nsFormControlHelper::PaintArrowGlyph(nsIRenderingContext& aRenderingContext,
nscoord aSX, nscoord aSY, nsArrowDirection aArrowDirection,
nscoord aOnePixel)
{
nsPoint polygon[3];
switch(aArrowDirection)
{
case eArrowDirection_Left:
SetupPoints(3, nsArrowLeftPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
break;
case eArrowDirection_Right:
SetupPoints(3, nsArrowRightPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
break;
case eArrowDirection_Up:
SetupPoints(3, nsArrowUpPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
break;
case eArrowDirection_Down:
SetupPoints(3, nsArrowDownPoints, polygon, aOnePixel, aSX, aSY, nsArrowOffsetX, nsArrowOffsetY);
break;
}
aRenderingContext.FillPolygon(polygon, 3);
}
//---------------------------------------------------------------------------
void
nsFormControlHelper::PaintArrow(nsArrowDirection aArrowDirection,
nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
nscoord aOnePixel,
nsIStyleContext* aArrowStyle,
const nsStyleSpacing& aSpacing,
nsIFrame* aForFrame,
nsRect& aFrameRect)
{
// Draw border using CSS
const nsStyleColor* color = (const nsStyleColor*)
aArrowStyle->GetStyleData(eStyleStruct_Color);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, aRect, *color, aSpacing, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, aRect, aSpacing, aArrowStyle, 0);
// Draw the glyph in black
aRenderingContext.SetColor(NS_RGB(0, 0, 0));
// Draw arrow centered in the rectangle
PaintArrowGlyph(aRenderingContext, aRect.x + (aRect.width / 2), aRect.y + (aRect.height / 2), aArrowDirection, aOnePixel);
}
//---------------------------------------------------------------------------
void
nsFormControlHelper::PaintScrollbar(nsIRenderingContext& aRenderingContext,
nsIPresContext& aPresContext,
const nsRect& aDirtyRect,
nsRect& aRect,
PRBool aHorizontal,
nscoord aOnePixel,
nsIStyleContext* aScrollbarStyleContext,
nsIStyleContext* aScrollbarArrowStyleContext,
nsIFrame* aForFrame,
nsRect& aFrameRect)
{
// Get the Scrollbar's Style structs
const nsStyleSpacing* scrollbarSpacing =
(const nsStyleSpacing*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Spacing);
const nsStyleColor* scrollbarColor =
(const nsStyleColor*)aScrollbarStyleContext->GetStyleData(eStyleStruct_Color);
// Get the Scrollbar's Arrow's Style structs
const nsStyleSpacing* arrowSpacing =
(const nsStyleSpacing*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Spacing);
const nsStyleColor* arrowColor =
(const nsStyleColor*)aScrollbarArrowStyleContext->GetStyleData(eStyleStruct_Color);
// Paint background for scrollbar
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, aRect, *scrollbarColor, *arrowSpacing, 0, 0);
if (PR_TRUE == aHorizontal) {
// Draw horizontal Arrow
nscoord arrowWidth = aRect.height;
nsRect arrowLeftRect(aRect.x, aRect.y, arrowWidth, arrowWidth);
PaintArrow(eArrowDirection_Left,aRenderingContext,aPresContext,
aDirtyRect, arrowLeftRect,aOnePixel, aScrollbarArrowStyleContext,
*arrowSpacing, aForFrame, aFrameRect);
nsRect thumbRect(aRect.x+arrowWidth, aRect.y, arrowWidth, arrowWidth);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, thumbRect, *arrowColor, *arrowSpacing, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);
nsRect arrowRightRect(aRect.x + (aRect.width - arrowWidth), aRect.y, arrowWidth, arrowWidth);
PaintArrow(eArrowDirection_Right,aRenderingContext,aPresContext,
aDirtyRect, arrowRightRect,aOnePixel, aScrollbarArrowStyleContext,
*arrowSpacing, aForFrame, aFrameRect);
}
else {
// Paint vertical arrow
nscoord arrowHeight = aRect.width;
nsRect arrowUpRect(aRect.x, aRect.y, arrowHeight, arrowHeight);
PaintArrow(eArrowDirection_Up,aRenderingContext,aPresContext,
aDirtyRect, arrowUpRect,aOnePixel, aScrollbarArrowStyleContext,
*arrowSpacing, aForFrame, aFrameRect);
nsRect thumbRect(aRect.x, aRect.y+arrowHeight, arrowHeight, arrowHeight);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, thumbRect, *arrowColor, *arrowSpacing, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, thumbRect, *arrowSpacing,aScrollbarArrowStyleContext, 0);
nsRect arrowDownRect(aRect.x, aRect.y + (aRect.height - arrowHeight), arrowHeight, arrowHeight);
PaintArrow(eArrowDirection_Down,aRenderingContext,aPresContext,
aDirtyRect, arrowDownRect,aOnePixel, aScrollbarArrowStyleContext,
*arrowSpacing, aForFrame, aFrameRect);
}
}
void
nsFormControlHelper::PaintFixedSizeCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips)
{
// Offsets to x,y location, These offsets are used to place the checkmark in the middle
// of it's 12X12 pixel box.
const PRUint32 ox = 3;
const PRUint32 oy = 3;
nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);
// Draw checkmark using a series of rectangles. This builds an replica of the
// way the checkmark looks under Windows. Using a polygon does not correctly
// represent a checkmark under Windows. This is due to round-off error in the
// Twips to Pixel conversions.
PaintLine(aRenderingContext, 0 + ox, 2 + oy, 0 + ox, 4 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 1 + ox, 3 + oy, 1 + ox, 5 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 2 + ox, 4 + oy, 2 + ox, 6 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 3 + ox, 3 + oy, 3 + ox, 5 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 4 + ox, 2 + oy, 4 + ox, 4 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 5 + ox, 1 + oy, 5 + ox, 3 + oy, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 6 + ox, 0 + oy, 6 + ox, 2 + oy, PR_FALSE, 1, onePixel);
}
void
nsFormControlHelper::PaintFixedSizeCheckMarkBorder(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips, const nsStyleColor& aBackgroundColor)
{
// Offsets to x,y location
PRUint32 ox = 0;
PRUint32 oy = 0;
nscoord onePixel = NSIntPixelsToTwips(1, aPixelsToTwips);
nscoord twoPixels = NSIntPixelsToTwips(2, aPixelsToTwips);
nscoord ninePixels = NSIntPixelsToTwips(9, aPixelsToTwips);
nscoord twelvePixels = NSIntPixelsToTwips(12, aPixelsToTwips);
// Draw Background
aRenderingContext.SetColor(aBackgroundColor.mColor);
nsRect rect(0, 0, twelvePixels, twelvePixels);
aRenderingContext.FillRect(rect);
// Draw Border
aRenderingContext.SetColor(NS_RGB(128, 128, 128));
PaintLine(aRenderingContext, 0 + ox, 0 + oy, 11 + ox, 0 + oy, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 0 + ox, 0 + oy, 0 + ox, 11 + oy, PR_FALSE, 1, onePixel);
aRenderingContext.SetColor(NS_RGB(192, 192, 192));
PaintLine(aRenderingContext, 1 + ox, 11 + oy, 11 + ox, 11 + oy, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 11 + ox, 1 + oy, 11 + ox, 11 + oy, PR_FALSE, 1, onePixel);
aRenderingContext.SetColor(NS_RGB(0, 0, 0));
PaintLine(aRenderingContext, 1 + ox, 1 + oy, 10 + ox, 1 + oy, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 1 + ox, 1 + oy, 1 + ox, 10 + oy, PR_FALSE, 1, onePixel);
}
//Draw a checkmark in any size.
void
nsFormControlHelper::PaintCheckMark(nsIRenderingContext& aRenderingContext,
float aPixelsToTwips, PRUint32 aWidth, PRUint32 aHeight)
{
// Width and height of the fixed size checkmark in TWIPS.
const PRUint32 fixedSizeCheckmarkWidth = 165;
const PRUint32 fixedSizeCheckmarkHeight = 165;
if ((fixedSizeCheckmarkWidth == aWidth) &&
(fixedSizeCheckmarkHeight == aHeight)) {
// Standard size, so draw a fixed size check mark instead of a scaled check mark.
PaintFixedSizeCheckMark(aRenderingContext, aPixelsToTwips);
return;
}
const PRUint32 checkpoints = 7;
const PRUint32 checksize = 9; //This is value is determined by added 2 units to the end
//of the 7X& pixel rectangle below to provide some white space
//around the checkmark when it is rendered.
// Points come from the coordinates on a 7X7 pixels
// box with 0,0 at the lower left.
nscoord checkedPolygonDef[] = {0,2, 2,4, 6,0 , 6,2, 2,6, 0,4, 0,2 };
// Location of the center point of the checkmark
const PRUint32 centerx = 3;
const PRUint32 centery = 3;
nsPoint checkedPolygon[checkpoints];
PRUint32 defIndex = 0;
PRUint32 polyIndex = 0;
// Scale the checkmark based on the smallest dimension
PRUint32 size = aWidth / checksize;
if (aHeight < aWidth) {
size = aHeight / checksize;
}
// Center and offset each point in the polygon definition.
for (defIndex = 0; defIndex < (checkpoints * 2); defIndex++) {
checkedPolygon[polyIndex].x = nscoord((((checkedPolygonDef[defIndex]) - centerx) * (size)) + (aWidth / 2));
defIndex++;
checkedPolygon[polyIndex].y = nscoord((((checkedPolygonDef[defIndex]) - centery) * (size)) + (aHeight / 2));
polyIndex++;
}
aRenderingContext.FillPolygon(checkedPolygon, checkpoints);
}
void
nsFormControlHelper::PaintFocus(nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsRect& aInside, nsRect& aOutside)
{
// draw dashed line to indicate selection, XXX don't calc rect every time
PRUint8 borderStyles[4];
nscolor borderColors[4];
nscolor black = NS_RGB(0,0,0);
for (PRInt32 i = 0; i < 4; i++) {
borderStyles[i] = NS_STYLE_BORDER_STYLE_DOTTED;
borderColors[i] = black;
}
nsCSSRendering::DrawDashedSides(0, aRenderingContext, borderStyles, borderColors, aOutside,
aInside, PR_FALSE, nsnull);
}
void
nsFormControlHelper::PaintRectangularButton(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, PRUint32 aWidth,
PRUint32 aHeight, PRBool aShift, PRBool aShowFocus,
nsIStyleContext* aStyleContext, nsString& aLabel,
nsIFrame* aForFrame)
{
nsIFormControlFrame * formFrame;
nsresult result = aForFrame->QueryInterface(kIFormControlFrameIID, (void**)&formFrame);
if (NS_OK != result) {
NS_RELEASE(formFrame);
}
aRenderingContext.PushState();
// Draw border using CSS
// Get the Scrollbar's Arrow's Style structs
const nsStyleSpacing* spacing =
(const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
const nsStyleColor* color =
(const nsStyleColor*)aStyleContext->GetStyleData(eStyleStruct_Color);
nsRect rect(0, 0, aWidth, aHeight);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, rect, *color, *spacing, 0, 0);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, aForFrame,
aDirtyRect, rect, *spacing,aStyleContext, 0);
nsMargin border;
spacing->CalcBorderFor(aForFrame, border);
float p2t;
aPresContext.GetScaledPixelsToTwips(p2t);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
nsRect outside(0, 0, aWidth, aHeight);
outside.Deflate(border);
outside.Deflate(onePixel, onePixel);
nsRect inside(outside);
inside.Deflate(onePixel, onePixel);
if (aShowFocus) {
PaintFocus(aRenderingContext,
aDirtyRect, inside, outside);
}
float appUnits;
float devUnits;
float scale;
nsIDeviceContext * context;
aRenderingContext.GetDeviceContext(context);
context->GetCanonicalPixelScale(scale);
context->GetAppUnitsToDevUnits(devUnits);
context->GetDevUnitsToAppUnits(appUnits);
aRenderingContext.SetColor(NS_RGB(0,0,0));
nsFont font(aPresContext.GetDefaultFixedFont());
formFrame->GetFont(&aPresContext, font);
aRenderingContext.SetFont(font);
nscoord textWidth;
nscoord textHeight;
aRenderingContext.GetWidth(aLabel, textWidth);
nsIFontMetrics* metrics;
context->GetMetricsFor(font, metrics);
metrics->GetMaxAscent(textHeight);
nscoord x = ((inside.width - textWidth) / 2) + inside.x;
nscoord y = ((inside.height - textHeight) / 2) + inside.y;
if (PR_TRUE == aShift) {
x += onePixel;
y += onePixel;
}
aRenderingContext.DrawString(aLabel, x, y);
NS_RELEASE(context);
PRBool clipEmpty;
aRenderingContext.PopState(clipEmpty);
NS_RELEASE(formFrame);
}
void
nsFormControlHelper::GetCircularRect(PRUint32 aWidth, PRUint32 aHeight, nsRect& aRect)
{
if (aWidth > aHeight)
aRect.SetRect((aWidth/2) - (aHeight/2), 0, aHeight, aHeight);
else
aRect.SetRect(0, (aHeight/2) - (aWidth/2), aWidth, aWidth);
}
void
nsFormControlHelper::PaintCircularBackground(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight)
{
float p2t;
aPresContext.GetScaledPixelsToTwips(p2t);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
nsRect outside;
nsFormControlHelper::GetCircularRect(aWidth, aHeight, outside);
outside.Deflate(onePixel, onePixel);
outside.Deflate(onePixel, onePixel);
const nsStyleColor* color = (const nsStyleColor*)
aStyleContext->GetStyleData(eStyleStruct_Color);
aRenderingContext.SetColor(color->mBackgroundColor);
aRenderingContext.FillArc(outside, 0, 180);
aRenderingContext.FillArc(outside, 180, 360);
}
void
nsFormControlHelper::PaintCircularBorder(nsIPresContext& aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect, nsIStyleContext* aStyleContext, PRBool aInset,
nsIFrame* aForFrame, PRUint32 aWidth, PRUint32 aHeight)
{
const PRUint32 standardWidth = 180;
const PRUint32 standardHeight = 180;
aRenderingContext.PushState();
const nsStyleColor* color = (const nsStyleColor*)
aStyleContext->GetStyleData(eStyleStruct_Color);
float p2t;
aPresContext.GetScaledPixelsToTwips(p2t);
const nsStyleSpacing* spacing = (const nsStyleSpacing*)aStyleContext->GetStyleData(eStyleStruct_Spacing);
nsMargin border;
spacing->CalcBorderFor(aForFrame, border);
nscoord onePixel = NSIntPixelsToTwips(1, p2t);
nscoord twelvePixels = NSIntPixelsToTwips(12, p2t);
nsRect outside(0, 0, aWidth, aHeight);
PRBool standardSize = ((aWidth == standardWidth) && (aHeight == standardHeight));
if (PR_TRUE == standardSize) {
outside.SetRect(0, 0, twelvePixels, twelvePixels);
if (PR_TRUE == aInset) {
outside.Deflate(onePixel, onePixel);
outside.Deflate(onePixel, onePixel);
aRenderingContext.SetColor(NS_RGB(192,192,192));
aRenderingContext.FillArc(outside, 0, 180);
aRenderingContext.FillArc(outside, 180, 360);
outside.SetRect(0, 0, twelvePixels, twelvePixels);
}
// DrakGray
// PRUint8 borderStyle = aBorderStyle.GetBorderStyle(NS_SIDE_TOP),
// nscolor borderColor = aBorderStyle.GetBorderColor(NS_SIDE_TOP),
aRenderingContext.SetColor(NS_RGB(128,128,128));
// aRenderingContext.SetColor(borderColor);
PaintLine(aRenderingContext, 4, 0, 7, 0, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 2, 1, 3, 1, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 8, 1, 9, 1, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 1, 2, 1, 3, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 0, 4, 0, 7, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 1, 8, 1, 9, PR_FALSE, 1, onePixel);
// Black
// nscolor borderColor = aBorderStyle.GetBorderColor(NS_SIDE_BOTTOM);
// aRenderingContext.SetColor(borderColor);
aRenderingContext.SetColor(NS_RGB(0,0,0));
PaintLine(aRenderingContext, 4, 1, 7, 1, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 2, 2, 3, 2, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 8, 2, 9, 2, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 2, 2, 2, 3, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 1, 4, 1, 7, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 2, 8, 2, 8, PR_FALSE, 1, onePixel);
// Gray
aRenderingContext.SetColor(NS_RGB(192, 192, 192));
PaintLine(aRenderingContext, 2, 9, 3, 9, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 8, 9, 9, 9, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 4, 10, 7, 10, PR_TRUE, 1, onePixel);
PaintLine(aRenderingContext, 9, 3, 9, 3, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 10, 4, 10, 7, PR_FALSE, 1, onePixel);
PaintLine(aRenderingContext, 9, 8, 9, 9, PR_FALSE, 1, onePixel);
outside.Deflate(onePixel, onePixel);
outside.Deflate(onePixel, onePixel);
outside.Deflate(onePixel, onePixel);
outside.Deflate(onePixel, onePixel);
} else {
nsRect outside;
nsFormControlHelper::GetCircularRect(aWidth, aHeight, outside);
aRenderingContext.SetColor(NS_RGB(128,128,128));
aRenderingContext.FillArc(outside, 46, 225);
aRenderingContext.SetColor(NS_RGB(255,255,255));
aRenderingContext.FillArc(outside, 225, 360);
aRenderingContext.FillArc(outside, 0, 44);
outside.Deflate(onePixel, onePixel);
aRenderingContext.SetColor(NS_RGB(0,0,0));
aRenderingContext.FillArc(outside, 46, 225);
aRenderingContext.SetColor(NS_RGB(192,192,192));
aRenderingContext.FillArc(outside, 225, 360);
aRenderingContext.FillArc(outside, 0, 44);
}
PRBool clip;
aRenderingContext.PopState(clip);
}