Files
tubestation/layout/forms/nsFieldSetFrame.cpp
bernd.mielke@snafu.de 2b9af54a87 fieldset reflow cleanup:
bug 120958 report correct maxElementSize under table reflow conditions
bug 48318 implement correct default alignement under bidi conditions, make legend alignment
          indepedent of fieldset content if fieldset size is not content driven.
bug 80422 route trough events for floats inside a fieldset
bug 42302 honour padding-top
bug 60375 large maxElementsize overwrite computedWidth
r=karnaze sr=waterson
2002-01-31 05:09:13 +00:00

687 lines
26 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: NPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Netscape Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the NPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the NPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
// YY need to pass isMultiple before create called
//#include "nsFormControlFrame.h"
#include "nsHTMLContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsIDOMNode.h"
#include "nsIDOMHTMLFieldSetElement.h"
#include "nsIDOMHTMLLegendElement.h"
#include "nsCSSRendering.h"
//#include "nsIDOMHTMLCollection.h"
#include "nsIContent.h"
#include "nsIFrame.h"
#include "nsISupports.h"
#include "nsIAtom.h"
#include "nsIPresContext.h"
#include "nsIHTMLContent.h"
#include "nsHTMLIIDs.h"
#include "nsHTMLParts.h"
#include "nsHTMLAtoms.h"
#include "nsIStyleContext.h"
#include "nsStyleConsts.h"
#include "nsStyleUtil.h"
#include "nsFont.h"
#include "nsCOMPtr.h"
class nsLegendFrame;
class nsFieldSetFrame : public nsHTMLContainerFrame {
public:
nsFieldSetFrame();
NS_IMETHOD SetInitialChildList(nsIPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList);
NS_IMETHOD Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
NS_METHOD Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags);
NS_IMETHOD AppendFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aFrameList);
NS_IMETHOD InsertFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList);
NS_IMETHOD RemoveFrame(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aOldFrame);
NS_IMETHOD ReplaceFrame(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aOldFrame,
nsIFrame* aNewFrame);
NS_IMETHOD GetFrameForPoint(nsIPresContext* aPresContext,
const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer,
nsIFrame** aFrame);
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const {
return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
}
#endif
protected:
virtual PRIntn GetSkipSides() const;
nsIFrame* mLegendFrame;
nsIFrame* mContentFrame;
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsresult
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsIFrame** aNewFrame, PRUint32 aStateFlags )
{
NS_PRECONDITION(aNewFrame, "null OUT ptr");
if (nsnull == aNewFrame) {
return NS_ERROR_NULL_POINTER;
}
nsFieldSetFrame* it = new (aPresShell) nsFieldSetFrame;
if (!it) {
return NS_ERROR_OUT_OF_MEMORY;
}
// set the state flags (if any are provided)
nsFrameState state;
it->GetFrameState( &state );
state |= aStateFlags;
it->SetFrameState( state );
*aNewFrame = it;
return NS_OK;
}
nsFieldSetFrame::nsFieldSetFrame()
: nsHTMLContainerFrame()
{
mContentFrame = nsnull;
mLegendFrame = nsnull;
mLegendSpace = 0;
}
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(nsIPresContext* aPresContext,
nsIAtom* aListName,
nsIFrame* aChildList)
{
// get the content and legend frames.
mContentFrame = aChildList;
mContentFrame->GetNextSibling(&mLegendFrame);
// Queue up the frames for the content frame
return nsHTMLContainerFrame::SetInitialChildList(aPresContext, nsnull, aChildList);
}
// this is identical to nsHTMLContainerFrame::Paint except for the background and border.
NS_IMETHODIMP
nsFieldSetFrame::Paint(nsIPresContext* aPresContext,
nsIRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
nsFramePaintLayer aWhichLayer,
PRUint32 aFlags)
{
if (NS_FRAME_PAINT_LAYER_BACKGROUND == aWhichLayer) {
// Paint our background and border
PRBool isVisible;
if (NS_SUCCEEDED(IsVisibleForPainting(aPresContext, aRenderingContext, PR_TRUE, &isVisible)) &&
isVisible && mRect.width && mRect.height) {
PRIntn skipSides = GetSkipSides();
const nsStyleBorder* borderStyle =
(const nsStyleBorder*)mStyleContext->GetStyleData(eStyleStruct_Border);
nsMargin border;
if (!borderStyle->GetBorder(border)) {
NS_NOTYETIMPLEMENTED("percentage border");
}
nscoord yoff = 0;
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
if (border.top < mLegendRect.height)
yoff = (mLegendRect.height - border.top)/2;
nsRect rect(0, yoff, mRect.width, mRect.height - yoff);
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, 0, 0);
if (mLegendFrame) {
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
PRBool clipState;
// draw left side
nsRect clipRect(rect);
clipRect.width = mLegendRect.x - rect.x;
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw right side
clipRect = rect;
clipRect.x = mLegendRect.x + mLegendRect.width;
clipRect.width -= (mLegendRect.x + mLegendRect.width);
clipRect.height = border.top;
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
// draw bottom
clipRect = rect;
clipRect.y += border.top;
clipRect.height = mRect.height - (yoff + border.top);
aRenderingContext.PushState();
aRenderingContext.SetClipRect(clipRect, nsClipCombine_kIntersect, clipState);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect, rect, *borderStyle, mStyleContext, skipSides);
aRenderingContext.PopState(clipState);
} else {
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, this,
aDirtyRect,
nsRect(0,0,mRect.width, mRect.height),
*borderStyle, mStyleContext, skipSides);
}
}
}
PaintChildren(aPresContext, aRenderingContext, aDirtyRect, aWhichLayer);
#ifdef DEBUG
if ((NS_FRAME_PAINT_LAYER_DEBUG == aWhichLayer) && GetShowFrameBorders()) {
nsIView* view;
GetView(aPresContext, &view);
if (nsnull != view) {
aRenderingContext.SetColor(NS_RGB(0,0,255));
}
else {
aRenderingContext.SetColor(NS_RGB(255,0,0));
}
aRenderingContext.DrawRect(0, 0, mRect.width, mRect.height);
}
#endif
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame", &aRenderingContext);
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsIPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason);
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
if (nsnull != aDesiredSize.maxElementSize) {
aDesiredSize.maxElementSize->width = 0;
aDesiredSize.maxElementSize->height = 0;
}
//------------ Handle Incremental Reflow -----------------
nsIFrame* incrementalChild = nsnull;
PRBool reflowContent = PR_TRUE;
PRBool reflowLegend = PR_TRUE;
nsReflowReason reason = aReflowState.reason;
if ( aReflowState.reason == eReflowReason_Incremental ) {
nsReflowType reflowType;
aReflowState.reflowCommand->GetType(reflowType);
// See if it's targeted at us
nsIFrame* targetFrame;
aReflowState.reflowCommand->GetTarget(targetFrame);
if (this == targetFrame) {
switch (reflowType) {
case eReflowType_StyleChanged:
{
nsHTMLReflowState newState(aReflowState);
newState.reason = eReflowReason_StyleChange;
return Reflow(aPresContext, aDesiredSize, newState, aStatus);
}
break;
// if its a dirty type then reflow us with a dirty reflow
case eReflowType_ReflowDirty:
{
nsHTMLReflowState newState(aReflowState);
newState.reason = eReflowReason_Dirty;
return Reflow(aPresContext, aDesiredSize, newState, aStatus);
}
break;
default:
NS_ERROR("Unexpected Reflow Type");
}
} else {
aReflowState.reflowCommand->GetNext(incrementalChild);
reflowContent = PR_FALSE;
reflowLegend = PR_FALSE;
if (incrementalChild == mLegendFrame)
reflowLegend = PR_TRUE;
else if (incrementalChild == mContentFrame)
reflowContent = PR_TRUE;
}
}
// if dirty then check dirty flags
if (reason == eReflowReason_Dirty)
{
if (reflowContent) {
nsFrameState state;
mContentFrame->GetFrameState(&state);
reflowContent = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN);
}
if (reflowLegend) {
nsFrameState state;
mLegendFrame->GetFrameState(&state);
reflowLegend = (state & NS_FRAME_IS_DIRTY) || (state & NS_FRAME_HAS_DIRTY_CHILDREN);
}
}
// availSize could have unconstrained values, don't perform any addition on them
nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight);
// get our border and padding
const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
const nsMargin &padding = aReflowState.mComputedPadding;
nsMargin border = borderPadding - padding;
// Figure out how big the legend is if there is one.
// get the legend's margin
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
if (mLegendFrame) {
const nsStyleMargin* marginStyle;
mLegendFrame->GetStyleData(eStyleStruct_Margin,
(const nsStyleStruct*&) marginStyle);
marginStyle->GetMargin(legendMargin);
if (reflowLegend) {
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE));
// always give the legend as much size as it needs
legendReflowState.mComputedWidth = NS_INTRINSICSIZE;
legendReflowState.mComputedHeight = NS_INTRINSICSIZE;
legendReflowState.reason = reason;
nsHTMLReflowMetrics legendDesiredSize(0,0);
ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
if (legendDesiredSize.maxElementSize)
printf(" and maxES (%d, %d)\n",
legendDesiredSize.maxElementSize->width, legendDesiredSize.maxElementSize->height);
#endif
// figure out the legend's rectangle
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = borderPadding.left;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - border.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace) {
if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) {
reflowContent = PR_TRUE;
reason = eReflowReason_Resize;
}
}
// if we are contrained then remove the legend from our available height.
if (NS_INTRINSICSIZE != availSize.height) {
if (availSize.height >= mLegendSpace)
availSize.height -= mLegendSpace;
}
// don't get any smaller than the legend
if (NS_INTRINSICSIZE != availSize.width) {
if (availSize.width < mLegendRect.width)
availSize.width = mLegendRect.width;
}
FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState,
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
}
}
nsRect contentRect;
// reflow the content frame only if needed
if (mContentFrame) {
if (reflowContent) {
availSize.width = aReflowState.mComputedWidth;
#if 0
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE) {
availSize.height = aReflowState.mComputedHeight - mLegendSpace;
} else {
availSize.height = NS_INTRINSICSIZE;
}
#endif
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
availSize);
kidReflowState.reason = reason;
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.maxElementSize, aDesiredSize.mFlags);
// Reflow the frame
ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
kidReflowState.mComputedMargin.left, kidReflowState.mComputedMargin.top,
0, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", kidDesiredSize.width, kidDesiredSize.height);
if (kidDesiredSize.maxElementSize)
printf(" and maxES (%d, %d)\n",
kidDesiredSize.maxElementSize->width, kidDesiredSize.maxElementSize->height);
#endif
/*
printf("*** %p computedHgt: %d ", this, aReflowState.mComputedHeight);
printf("Reason: ");
switch (aReflowState.reason) {
case eReflowReason_Initial:printf("Initil");break;
case eReflowReason_Incremental:printf("Increm");break;
case eReflowReason_Resize: printf("Resize"); break;
case eReflowReason_StyleChange:printf("eReflowReason_StyleChange");break;
}
*/
// set the rect. make sure we add the margin back in.
contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
}
FinishReflowChild(mContentFrame, aPresContext, &kidReflowState,
kidDesiredSize, contentRect.x, contentRect.y, 0);
nsFrameState kidState;
mContentFrame->GetFrameState(&kidState);
// printf("width: %d, height: %d\n", desiredSize.mCombinedArea.width, desiredSize.mCombinedArea.height);
/*
if (kidState & NS_FRAME_OUTSIDE_CHILDREN) {
mState |= NS_FRAME_OUTSIDE_CHILDREN;
aDesiredSize.mOverflowArea.width += borderPadding.left + borderPadding.right;
aDesiredSize.mOverflowArea.height += borderPadding.top + borderPadding.bottom + mLegendSpace;
}
*/
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
} else {
// if we don't need to reflow just get the old size
mContentFrame->GetRect(contentRect);
const nsStyleMargin* marginStyle;
mContentFrame->GetStyleData(eStyleStruct_Margin,
(const nsStyleStruct*&) marginStyle);
nsMargin m(0,0,0,0);
marginStyle->GetMargin(m);
contentRect.Inflate(m);
}
}
if (mLegendFrame) {
// use the computed width if the inner content does not fill it
if (aReflowState.mComputedWidth != NS_INTRINSICSIZE && aReflowState.mComputedWidth > contentRect.width )
contentRect.width = aReflowState.mComputedWidth;
// if the content rect is larger then the legend we can align the legend
if (contentRect.width > mLegendRect.width) {
PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();
switch(align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
float p2t;
aPresContext->GetPixelsToTwips(&p2t);
mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t);
}
} else {
//otherwise make place for the legend
contentRect.width = mLegendRect.width;
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint curOrigin;
mLegendFrame->GetOrigin(curOrigin);
// only if the origin changed
if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
mLegendFrame->MoveTo(aPresContext, actualLegendRect.x , actualLegendRect.y);
nsContainerFrame::PositionFrameView(aPresContext, mLegendFrame);
// We need to recursively process the legend frame's
// children since we're moving the frame after Reflow.
nsContainerFrame::PositionChildViews(aPresContext, mLegendFrame);
}
}
// Return our size and our result
if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
borderPadding.top +
contentRect.height +
borderPadding.bottom;
} else {
nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right;
aDesiredSize.ascent = aDesiredSize.height;
aDesiredSize.descent = 0;
aDesiredSize.mMaximumWidth = aDesiredSize.width;
if (nsnull != aDesiredSize.maxElementSize) {
// if the legend is wider use it
if (aDesiredSize.maxElementSize->width < mLegendRect.width)
aDesiredSize.maxElementSize->width = mLegendRect.width;
// add in padding.
aDesiredSize.maxElementSize->width += borderPadding.left + borderPadding.right;
// height is border + legend
aDesiredSize.maxElementSize->height += borderPadding.top + borderPadding.bottom + mLegendRect.height;
}
#ifdef NOISY_REFLOW
printf("FIELDSET: w=%d, maxWidth=%d, MES=%d\n",
aDesiredSize.width, aDesiredSize.mMaximumWidth,
aDesiredSize.maxElementSize ? aDesiredSize.maxElementSize->width : -1);
if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH)
printf(" and preferred size = %d\n", aDesiredSize.mMaximumWidth);
#endif
return NS_OK;
}
PRIntn
nsFieldSetFrame::GetSkipSides() const
{
return 0;
}
NS_IMETHODIMP
nsFieldSetFrame::AppendFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aFrameList)
{
return mContentFrame->AppendFrames(aPresContext,
aPresShell,
aListName,
aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::InsertFrames(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aPrevFrame,
nsIFrame* aFrameList)
{
return mContentFrame->InsertFrames(aPresContext,
aPresShell,
aListName,
aPrevFrame,
aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::RemoveFrame(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aOldFrame)
{
// XXX XXX
// XXX temporary fix for bug 70648
if (aOldFrame == mLegendFrame) {
nsIFrame* sibling;
mContentFrame->GetNextSibling(&sibling);
NS_ASSERTION(sibling == mLegendFrame, "legendFrame is not next sibling");
#ifdef DEBUG
nsIFrame* legendParent;
mLegendFrame->GetParent(&legendParent);
NS_ASSERTION(legendParent == this, "Legend Parent has wrong parent");
#endif
nsIFrame* legendSibling;
sibling->GetNextSibling(&legendSibling);
// replace the legend, which is the next sibling, with any siblings of the legend (XXX always null?)
mContentFrame->SetNextSibling(legendSibling);
// OK, the legend is now removed from the sibling list, but who has ownership of it?
mLegendFrame->Destroy(aPresContext);
mLegendFrame = nsnull;
return NS_OK;
} else {
return mContentFrame->RemoveFrame (aPresContext,
aPresShell,
aListName,
aOldFrame);
}
}
NS_IMETHODIMP
nsFieldSetFrame::ReplaceFrame(nsIPresContext* aPresContext,
nsIPresShell& aPresShell,
nsIAtom* aListName,
nsIFrame* aOldFrame,
nsIFrame* aNewFrame)
{
return mContentFrame->ReplaceFrame (aPresContext,
aPresShell,
aListName,
aOldFrame,
aNewFrame);
}
NS_IMETHODIMP
nsFieldSetFrame::GetFrameForPoint(nsIPresContext* aPresContext,
const nsPoint& aPoint,
nsFramePaintLayer aWhichLayer,
nsIFrame** aFrame)
{
// this should act like a block, so we need to override
return GetFrameForPointUsing(aPresContext, aPoint, nsnull, aWhichLayer, (aWhichLayer == NS_FRAME_PAINT_LAYER_BACKGROUND), aFrame);
}