<!-- Please describe your changes on the following line: --> WebVR API Implementation with HTC Vive support on Windows. The current implementations only enables the WebVR support on Windows. In other platforms the API is available on JavaScript but navigator.vr.getDisplays() returns an empty array. This will change when we add support for more VR providers and platforms ;) Info about the architecture: https://blog.mozvr.com/webvr-servo-architecture-and-latency-optimizations/ --- <!-- Thank you for contributing to Servo! Please replace each `[ ]` by `[X]` when the step is complete, and replace `__` with appropriate data: --> - [X] `./mach build -d` does not report any errors - [X] `./mach test-tidy` does not report any errors - [ ] These changes fix #__ (github issue number if applicable). <!-- Either: --> - [X] There are tests for these changes OR - [ ] These changes do not require tests because _____ Proprietary openvr.dll must be copied next to servo.exe in order to test on HTC Vive (https://github.com/ValveSoftware/openvr/tree/master/bin/win64) I have added some of the official WebVR samples for testing. Switch on your headset and run: mach run tests/html/webvr/room-scale.html Source-Repo: https://github.com/servo/servo Source-Revision: 518ef39cfd429082dd8dc0d5b13e2db637d08a53
76 lines
2.6 KiB
Rust
76 lines
2.6 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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use core::nonzero::NonZero;
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use dom::bindings::cell::DOMRefCell;
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use dom::bindings::codegen::Bindings::VREyeParametersBinding;
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use dom::bindings::codegen::Bindings::VREyeParametersBinding::VREyeParametersMethods;
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use dom::bindings::conversions::slice_to_array_buffer_view;
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use dom::bindings::js::{JS, Root};
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use dom::bindings::reflector::{Reflector, reflect_dom_object};
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use dom::globalscope::GlobalScope;
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use dom::vrfieldofview::VRFieldOfView;
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use js::jsapi::{Heap, JSContext, JSObject};
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use std::default::Default;
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use webvr_traits::WebVREyeParameters;
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#[dom_struct]
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pub struct VREyeParameters {
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reflector_: Reflector,
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#[ignore_heap_size_of = "Defined in rust-webvr"]
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parameters: DOMRefCell<WebVREyeParameters>,
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offset: Heap<*mut JSObject>,
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fov: JS<VRFieldOfView>,
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}
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unsafe_no_jsmanaged_fields!(WebVREyeParameters);
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impl VREyeParameters {
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#[allow(unsafe_code)]
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#[allow(unrooted_must_root)]
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fn new_inherited(parameters: WebVREyeParameters, global: &GlobalScope) -> VREyeParameters {
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let fov = VRFieldOfView::new(&global, parameters.field_of_view.clone());
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let mut result = VREyeParameters {
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reflector_: Reflector::new(),
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parameters: DOMRefCell::new(parameters),
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offset: Heap::default(),
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fov: JS::from_ref(&*fov)
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};
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unsafe {
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result.offset.set(slice_to_array_buffer_view(global.get_cx(), &result.parameters.borrow().offset));
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}
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result
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}
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pub fn new(parameters: WebVREyeParameters, global: &GlobalScope) -> Root<VREyeParameters> {
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reflect_dom_object(box VREyeParameters::new_inherited(parameters, global),
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global,
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VREyeParametersBinding::Wrap)
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}
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}
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impl VREyeParametersMethods for VREyeParameters {
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#[allow(unsafe_code)]
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// https://w3c.github.io/webvr/#dom-vreyeparameters-offset
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unsafe fn Offset(&self, _cx: *mut JSContext) -> NonZero<*mut JSObject> {
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NonZero::new(self.offset.get())
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}
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// https://w3c.github.io/webvr/#dom-vreyeparameters-fieldofview
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fn FieldOfView(&self) -> Root<VRFieldOfView> {
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Root::from_ref(&*self.fov)
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}
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// https://w3c.github.io/webvr/#dom-vreyeparameters-renderwidth
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fn RenderWidth(&self) -> u32 {
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self.parameters.borrow().render_width
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}
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// https://w3c.github.io/webvr/#dom-vreyeparameters-renderheight
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fn RenderHeight(&self) -> u32 {
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self.parameters.borrow().render_height
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}
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}
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