I've done a bit of job to get this done. Right now readback is still used, but we have a `LayerId` -> `CanvasRenderer` map on the paint task, that we can use to get rid of that. I'd want review, to see if this is a good approach (I know it's not the initial `CanvasId` -> renderer approach, but it's pretty similar, since a canvas involves a `PaintLayer`). I had to do a bit of refactoring to avoid cyclic dependencies between canvas and gfx. I'd want you to review them too. It's mergeable and doesn't break any tests :P Some of my main concerns: * Does the canvas render really need to be behind an `Arc<Mutex<T>>`? * I can't clone a `NativeSurface` right now (that's why the `SendNativeSurface()` msg is unimplemented in the WebGL task). It should be easy to add that to rust-layers, supposing the caller is responsible to mark it as non-leaking, any reason to not do it? cc @jdm @pcwalton Source-Repo: https://github.com/servo/servo Source-Revision: ad53e95080144485e74cd9b9d48ce75e20de4e36
10 lines
296 B
Rust
10 lines
296 B
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#![crate_name = "gfx_traits"]
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#![crate_type = "rlib"]
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extern crate azure;
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pub mod color;
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