A bug in the wptsync caused us to miss some pushes during recent updates. This commit copies the head of wpt at the specified revision over and re-applies local patches that weren't in that revision. That means we should be able to resume normal syncs after fixing the bug. wpt-head: 55e3f8d27d6be17fa75bebe426c39cc51b3b26d4 wpt-type: landing Differential Revision: https://phabricator.services.mozilla.com/D90823
321 lines
10 KiB
HTML
321 lines
10 KiB
HTML
<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Setting the timeline of scroll animation</title>
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<link rel="help"
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href="https://drafts.csswg.org/web-animations-1/#setting-the-timeline">
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="/web-animations/testcommon.js"></script>
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<script src="testcommon.js"></script>
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<style>
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.scroller {
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overflow: auto;
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height: 200px;
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width: 100px;
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will-change: transform;
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}
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.contents {
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/* The height is set to align scrolling in pixels with logical time in ms */
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height: 1200px;
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width: 100%;
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}
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@keyframes anim {
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from { opacity: 0; }
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to { opacity: 1; }
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}
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.anim {
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animation: anim 1s paused linear;
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}
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</style>
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<body>
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<script>
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'use strict';
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function createAnimation(t) {
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const elem = createDiv(t);
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const animation = elem.animate({ opacity: [1, 0] }, 1000);
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return animation;
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}
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function createPausedCssAnimation(t) {
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const elem = createDiv(t);
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elem.classList.add('anim');
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return elem.getAnimations()[0];
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}
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function updateScrollPosition(timeline, offset) {
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const scroller = timeline.scrollSource;
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assert_true(!!scroller, 'scrollSource is resolved');
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scroller.scrollTop = offset;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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return waitForNextFrame();
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}
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function assert_timeline_current_time(animation, timeline_current_time) {
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assert_times_equal(animation.timeline.currentTime, timeline_current_time,
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'Timeline\'s currentTime aligns with the scroll ' +
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'position even when paused');
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}
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function assert_scroll_synced_times(animation, timeline_current_time,
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animation_current_time) {
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assert_timeline_current_time(animation, timeline_current_time);
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assert_times_equal(animation.currentTime, animation_current_time,
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'Animation\'s currentTime aligns with the scroll ' +
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'position');
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}
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function assert_paused_times(animation, timeline_current_time,
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animation_current_time) {
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assert_timeline_current_time(animation, timeline_current_time);
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assert_times_equal(animation.currentTime, animation_current_time,
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'Animation\'s currentTime is fixed while paused');
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}
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.timeline = scrollTimeline;
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assert_true(animation.pending);
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await animation.ready;
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assert_equals(animation.playState, 'running');
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assert_scroll_synced_times(animation, 100, 100);
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}, 'Setting a scroll timeline on a play-pending animation synchronizes ' +
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'currentTime of the animation with the scroll position.');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.pause();
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animation.timeline = scrollTimeline;
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assert_true(animation.pending);
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await animation.ready;
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assert_equals(animation.playState, 'paused');
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assert_paused_times(animation, 100, 0);
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await updateScrollPosition(animation.timeline, 200);
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assert_equals(animation.playState, 'paused');
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assert_paused_times(animation, 200, 0);
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animation.play();
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await animation.ready;
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assert_scroll_synced_times(animation, 200, 200);
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}, 'Setting a scroll timeline on a pause-pending animation fixes the ' +
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'currentTime of the animation based on the scroll position once resumed');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.reverse();
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animation.timeline = scrollTimeline;
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await animation.ready;
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assert_equals(animation.playState, 'running');
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assert_scroll_synced_times(animation, 100, 900);
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}, 'Setting a scroll timeline on a reversed play-pending animation ' +
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'synchronizes the currentTime of the animation with the scroll ' +
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'position.');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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await animation.ready;
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animation.timeline = scrollTimeline;
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assert_false(animation.pending);
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assert_equals(animation.playState, 'running');
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assert_scroll_synced_times(animation, 100, 100);
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}, 'Setting a scroll timeline on a running animation synchronizes the ' +
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'currentTime of the animation with the scroll position.');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.pause();
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await animation.ready;
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animation.timeline = scrollTimeline;
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assert_false(animation.pending);
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assert_equals(animation.playState, 'paused');
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assert_paused_times(animation, 100, 0);
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animation.play();
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await animation.ready;
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assert_scroll_synced_times(animation, 100, 100);
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}, 'Setting a scroll timeline on a paused animation fixes the currentTime of ' +
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'the animation based on the scroll position when resumed');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.reverse();
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animation.pause();
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await animation.ready;
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animation.timeline = scrollTimeline;
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assert_false(animation.pending);
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assert_equals(animation.playState, 'paused');
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assert_paused_times(animation, 100, 1000);
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animation.play();
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await animation.ready;
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assert_scroll_synced_times(animation, 100, 900);
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}, 'Setting a scroll timeline on a reversed paused animation ' +
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'fixes the currentTime of the animation based on the scroll ' +
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'position when resumed');
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promise_test(async t => {
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const animation = createAnimation(t);
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const scrollTimeline = createScrollTimeline(t);
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animation.timeline = scrollTimeline;
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await animation.ready;
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await updateScrollPosition(scrollTimeline, 100);
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animation.timeline = document.timeline;
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assert_times_equal(animation.currentTime, 100);
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}, 'Transitioning from a scroll timeline to a document timeline on a running ' +
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'animation preserves currentTime');
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promise_test(async t => {
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const animation = createAnimation(t);
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const scrollTimeline = createScrollTimeline(t);
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animation.timeline = scrollTimeline;
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await animation.ready;
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await updateScrollPosition(scrollTimeline, 100);
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animation.pause();
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animation.timeline = document.timeline;
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await animation.ready;
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assert_times_equal(animation.currentTime, 100);
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}, 'Transitioning from a scroll timeline to a document timeline on a ' +
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'pause-pending animation preserves currentTime');
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promise_test(async t => {
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const animation = createAnimation(t);
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const scrollTimeline = createScrollTimeline(t);
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animation.timeline = scrollTimeline;
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await animation.ready;
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await updateScrollPosition(scrollTimeline, 100);
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assert_equals(animation.playState, 'running');
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animation.timeline = null;
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assert_equals(animation.playState, 'running');
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}, 'Transitioning from a scroll timeline to a null timeline on a running ' +
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'animation preserves the play state');
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promise_test(async t => {
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const keyframeEfect = new KeyframeEffect(createDiv(t),
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{ opacity: [0, 1] },
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1000);
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const animation = new Animation(keyframeEfect, null);
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animation.startTime = 0;
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assert_equals(animation.playState, 'running');
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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animation.timeline = scrollTimeline;
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assert_equals(animation.playState, 'running');
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assert_times_equal(animation.currentTime, 100);
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}, 'Switching from a null timeline to a scroll timeline on an animation with ' +
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'a resolved start time preserved the play state');
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promise_test(async t => {
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const firstScrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(firstScrollTimeline, 100);
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const secondScrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(secondScrollTimeline, 200);
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const animation = createAnimation(t);
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animation.timeline = firstScrollTimeline;
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await animation.ready;
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assert_times_equal(animation.currentTime, 100);
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animation.timeline = secondScrollTimeline;
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assert_times_equal(animation.currentTime, 200);
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}, 'Switching from one scroll timeline to another updates currentTime');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createPausedCssAnimation(t);
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animation.timeline = scrollTimeline;
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await animation.ready;
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assert_equals(animation.playState, 'paused');
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assert_times_equal(animation.currentTime, 0);
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const target = animation.effect.target;
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target.style.animationPlayState = 'running';
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await animation.ready;
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assert_times_equal(animation.currentTime, 100);
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}, 'Switching from a document timeline to a scroll timeline updates ' +
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'currentTime when unpaused via CSS.');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.pause();
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animation.timeline = scrollTimeline;
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await animation.ready;
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assert_times_equal(animation.currentTime, 0);
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animation.currentTime = 500;
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animation.play();
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await animation.ready;
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assert_times_equal(animation.currentTime, 500);
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}, 'Switching from a document timeline to a scroll timeline and updating ' +
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'currentTime preserves the new value when unpaused.');
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promise_test(async t => {
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const scrollTimeline = createScrollTimeline(t);
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await updateScrollPosition(scrollTimeline, 100);
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const animation = createAnimation(t);
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animation.pause();
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animation.timeline = scrollTimeline;
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await animation.ready;
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assert_times_equal(animation.currentTime, 0);
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assert_equals(animation.playState, 'paused');
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// Set a start time that will ensure that current time is in the active
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// region in order not to trigger a seek when play is called.
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animation.startTime = -100;
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assert_equals(animation.playState, 'running');
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animation.play();
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await animation.ready;
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assert_times_equal(animation.startTime, -100);
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}, 'Switching from a document timeline to a scroll timeline and updating ' +
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'startTime preserves the new value when play is called.');
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</script>
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</body>
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