Files
tubestation/gfx/layers/AnimationHelper.cpp
peter chang 0ec7b5f26c Bug 1332211 - Move Layer::SetAnimation into AnimationHelper, r=hiro
MozReview-Commit-ID: JQMAJt8lvYo
2017-01-25 10:51:30 +08:00

242 lines
9.7 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AnimationHelper.h"
#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
#include "mozilla/dom/AnimationEffectReadOnlyBinding.h" // for FillMode
#include "mozilla/layers/LayerAnimationUtils.h" // for TimingFunctionToComputedTimingFunction
#include "mozilla/layers/LayersMessages.h" // for TransformFunction, etc
#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
namespace mozilla {
namespace layers {
static inline void
SetCSSAngle(const CSSAngle& aAngle, nsCSSValue& aValue)
{
aValue.SetFloatValue(aAngle.value(), nsCSSUnit(aAngle.unit()));
}
static nsCSSValueSharedList*
CreateCSSValueList(const InfallibleTArray<TransformFunction>& aFunctions)
{
nsAutoPtr<nsCSSValueList> result;
nsCSSValueList** resultTail = getter_Transfers(result);
for (uint32_t i = 0; i < aFunctions.Length(); i++) {
RefPtr<nsCSSValue::Array> arr;
switch (aFunctions[i].type()) {
case TransformFunction::TRotationX:
{
const CSSAngle& angle = aFunctions[i].get_RotationX().angle();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatex,
resultTail);
SetCSSAngle(angle, arr->Item(1));
break;
}
case TransformFunction::TRotationY:
{
const CSSAngle& angle = aFunctions[i].get_RotationY().angle();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatey,
resultTail);
SetCSSAngle(angle, arr->Item(1));
break;
}
case TransformFunction::TRotationZ:
{
const CSSAngle& angle = aFunctions[i].get_RotationZ().angle();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotatez,
resultTail);
SetCSSAngle(angle, arr->Item(1));
break;
}
case TransformFunction::TRotation:
{
const CSSAngle& angle = aFunctions[i].get_Rotation().angle();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotate,
resultTail);
SetCSSAngle(angle, arr->Item(1));
break;
}
case TransformFunction::TRotation3D:
{
float x = aFunctions[i].get_Rotation3D().x();
float y = aFunctions[i].get_Rotation3D().y();
float z = aFunctions[i].get_Rotation3D().z();
const CSSAngle& angle = aFunctions[i].get_Rotation3D().angle();
arr =
StyleAnimationValue::AppendTransformFunction(eCSSKeyword_rotate3d,
resultTail);
arr->Item(1).SetFloatValue(x, eCSSUnit_Number);
arr->Item(2).SetFloatValue(y, eCSSUnit_Number);
arr->Item(3).SetFloatValue(z, eCSSUnit_Number);
SetCSSAngle(angle, arr->Item(4));
break;
}
case TransformFunction::TScale:
{
arr =
StyleAnimationValue::AppendTransformFunction(eCSSKeyword_scale3d,
resultTail);
arr->Item(1).SetFloatValue(aFunctions[i].get_Scale().x(), eCSSUnit_Number);
arr->Item(2).SetFloatValue(aFunctions[i].get_Scale().y(), eCSSUnit_Number);
arr->Item(3).SetFloatValue(aFunctions[i].get_Scale().z(), eCSSUnit_Number);
break;
}
case TransformFunction::TTranslation:
{
arr =
StyleAnimationValue::AppendTransformFunction(eCSSKeyword_translate3d,
resultTail);
arr->Item(1).SetFloatValue(aFunctions[i].get_Translation().x(), eCSSUnit_Pixel);
arr->Item(2).SetFloatValue(aFunctions[i].get_Translation().y(), eCSSUnit_Pixel);
arr->Item(3).SetFloatValue(aFunctions[i].get_Translation().z(), eCSSUnit_Pixel);
break;
}
case TransformFunction::TSkewX:
{
const CSSAngle& x = aFunctions[i].get_SkewX().x();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skewx,
resultTail);
SetCSSAngle(x, arr->Item(1));
break;
}
case TransformFunction::TSkewY:
{
const CSSAngle& y = aFunctions[i].get_SkewY().y();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skewy,
resultTail);
SetCSSAngle(y, arr->Item(1));
break;
}
case TransformFunction::TSkew:
{
const CSSAngle& x = aFunctions[i].get_Skew().x();
const CSSAngle& y = aFunctions[i].get_Skew().y();
arr = StyleAnimationValue::AppendTransformFunction(eCSSKeyword_skew,
resultTail);
SetCSSAngle(x, arr->Item(1));
SetCSSAngle(y, arr->Item(2));
break;
}
case TransformFunction::TTransformMatrix:
{
arr =
StyleAnimationValue::AppendTransformFunction(eCSSKeyword_matrix3d,
resultTail);
const gfx::Matrix4x4& matrix = aFunctions[i].get_TransformMatrix().value();
arr->Item(1).SetFloatValue(matrix._11, eCSSUnit_Number);
arr->Item(2).SetFloatValue(matrix._12, eCSSUnit_Number);
arr->Item(3).SetFloatValue(matrix._13, eCSSUnit_Number);
arr->Item(4).SetFloatValue(matrix._14, eCSSUnit_Number);
arr->Item(5).SetFloatValue(matrix._21, eCSSUnit_Number);
arr->Item(6).SetFloatValue(matrix._22, eCSSUnit_Number);
arr->Item(7).SetFloatValue(matrix._23, eCSSUnit_Number);
arr->Item(8).SetFloatValue(matrix._24, eCSSUnit_Number);
arr->Item(9).SetFloatValue(matrix._31, eCSSUnit_Number);
arr->Item(10).SetFloatValue(matrix._32, eCSSUnit_Number);
arr->Item(11).SetFloatValue(matrix._33, eCSSUnit_Number);
arr->Item(12).SetFloatValue(matrix._34, eCSSUnit_Number);
arr->Item(13).SetFloatValue(matrix._41, eCSSUnit_Number);
arr->Item(14).SetFloatValue(matrix._42, eCSSUnit_Number);
arr->Item(15).SetFloatValue(matrix._43, eCSSUnit_Number);
arr->Item(16).SetFloatValue(matrix._44, eCSSUnit_Number);
break;
}
case TransformFunction::TPerspective:
{
float perspective = aFunctions[i].get_Perspective().value();
arr =
StyleAnimationValue::AppendTransformFunction(eCSSKeyword_perspective,
resultTail);
arr->Item(1).SetFloatValue(perspective, eCSSUnit_Pixel);
break;
}
default:
NS_ASSERTION(false, "All functions should be implemented?");
}
}
if (aFunctions.Length() == 0) {
result = new nsCSSValueList();
result->mValue.SetNoneValue();
}
return new nsCSSValueSharedList(result.forget());
}
static StyleAnimationValue
ToStyleAnimationValue(const Animatable& aAnimatable)
{
StyleAnimationValue result;
switch (aAnimatable.type()) {
case Animatable::Tnull_t:
break;
case Animatable::TArrayOfTransformFunction: {
const InfallibleTArray<TransformFunction>& transforms =
aAnimatable.get_ArrayOfTransformFunction();
result.SetTransformValue(CreateCSSValueList(transforms));
break;
}
case Animatable::Tfloat:
result.SetFloatValue(aAnimatable.get_float());
break;
default:
MOZ_ASSERT_UNREACHABLE("Unsupported type");
}
return result;
}
void
AnimationHelper::SetAnimations(AnimationArray& aAnimations,
InfallibleTArray<AnimData>& aAnimData,
StyleAnimationValue& aBaseAnimationStyle)
{
for (uint32_t i = 0; i < aAnimations.Length(); i++) {
Animation& animation = aAnimations[i];
// Adjust fill mode to fill forwards so that if the main thread is delayed
// in clearing this animation we don't introduce flicker by jumping back to
// the old underlying value
switch (static_cast<dom::FillMode>(animation.fillMode())) {
case dom::FillMode::None:
animation.fillMode() = static_cast<uint8_t>(dom::FillMode::Forwards);
break;
case dom::FillMode::Backwards:
animation.fillMode() = static_cast<uint8_t>(dom::FillMode::Both);
break;
default:
break;
}
if (animation.baseStyle().type() != Animatable::Tnull_t) {
aBaseAnimationStyle = ToStyleAnimationValue(animation.baseStyle());
}
AnimData* data = aAnimData.AppendElement();
InfallibleTArray<Maybe<ComputedTimingFunction>>& functions =
data->mFunctions;
const InfallibleTArray<AnimationSegment>& segments = animation.segments();
for (uint32_t j = 0; j < segments.Length(); j++) {
TimingFunction tf = segments.ElementAt(j).sampleFn();
Maybe<ComputedTimingFunction> ctf =
AnimationUtils::TimingFunctionToComputedTimingFunction(tf);
functions.AppendElement(ctf);
}
// Precompute the StyleAnimationValues that we need if this is a transform
// animation.
InfallibleTArray<StyleAnimationValue>& startValues = data->mStartValues;
InfallibleTArray<StyleAnimationValue>& endValues = data->mEndValues;
for (const AnimationSegment& segment : segments) {
startValues.AppendElement(ToStyleAnimationValue(segment.startState()));
endValues.AppendElement(ToStyleAnimationValue(segment.endState()));
}
}
}
} // namespace layers
} // namespace mozilla