Accelerated Canvas2D and WebGL both live within the GPU process and run within the same thread. We want to avoid any kind of readbacks from the GPU process to the content process when doing a drawImage of a WebGL context to an AC2D canvas. To achieve this, we pause the AC2D recording translation with an AwaitTranslationSync event identified by a sync-id. Then we send a request over IPDL to snapshot the WebGL context while this pause is ongoing via a SnapshotExternalCanvas IPDL message, which uses the sync-id to identify the snapshot safely in a table of such external snapshots and force translation to resume. Finally, we send a ResolveExternalSnapshot event within the recording stream to lookup the snapshot based on the sync-id and assign it an alias that can be used within the recording stream playback for drawImage. The sync-id mechanism acts as a sequenced fence so that multiple SnapshotExternalCanvas requests can be encountered simultaneously from IPDL without confusing the recording playback. Differential Revision: https://phabricator.services.mozilla.com/D243399
208 lines
6.3 KiB
C++
208 lines
6.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_layers_CanvasDrawEventRecorder_h
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#define mozilla_layers_CanvasDrawEventRecorder_h
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#include <queue>
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#include "mozilla/Atomics.h"
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#include "mozilla/gfx/DrawEventRecorder.h"
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#include "mozilla/ipc/CrossProcessSemaphore.h"
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#include "mozilla/ipc/SharedMemoryMapping.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/RefPtr.h"
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#include "mozilla/UniquePtr.h"
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namespace mozilla {
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using EventType = gfx::RecordedEvent::EventType;
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namespace dom {
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class ThreadSafeWorkerRef;
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}
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namespace layers {
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typedef mozilla::CrossProcessSemaphoreHandle CrossProcessSemaphoreHandle;
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class CanvasDrawEventRecorder final : public gfx::DrawEventRecorderPrivate,
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public gfx::ContiguousBufferStream {
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public:
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MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(CanvasDrawEventRecorder, final)
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explicit CanvasDrawEventRecorder(dom::ThreadSafeWorkerRef* aWorkerRef);
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~CanvasDrawEventRecorder() override;
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enum class State : uint32_t {
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Processing,
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/**
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* This is the important state to make sure the other side signals or starts
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* us as soon as data or space is available. We set AboutToWait first and
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* then re-check the condition. If we went straight to Waiting or Stopped
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* then in between the last check and setting the state, the other side
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* could have used all available data or space and never have signaled us
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* because it didn't know we were about to wait, causing a deadlock.
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* While we are in this state, the other side must wait until we resolve the
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* AboutToWait state to one of the other states and then signal or start us
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* if it needs to.
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*/
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AboutToWait,
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Waiting,
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Paused,
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Stopped,
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Failed,
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};
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struct Header {
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Atomic<int64_t> eventCount;
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Atomic<int64_t> writerWaitCount;
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Atomic<State> writerState;
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uint8_t padding1[44];
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Atomic<int64_t> processedCount;
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Atomic<State> readerState;
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};
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class Helpers {
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public:
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virtual ~Helpers() = default;
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virtual bool InitTranslator(
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TextureType aTextureType, TextureType aWebglTextureType,
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gfx::BackendType aBackendType,
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ipc::MutableSharedMemoryHandle&& aReadHandle,
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nsTArray<ipc::ReadOnlySharedMemoryHandle>&& aBufferHandles,
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CrossProcessSemaphoreHandle&& aReaderSem,
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CrossProcessSemaphoreHandle&& aWriterSem) = 0;
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virtual bool AddBuffer(ipc::ReadOnlySharedMemoryHandle&& aBufferHandle) = 0;
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/**
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* @returns true if the reader of the CanvasEventRingBuffer has permanently
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* stopped processing, otherwise returns false.
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*/
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virtual bool ReaderClosed() = 0;
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/**
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* Causes the reader to resume processing when it is in a stopped state.
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*/
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virtual bool RestartReader() = 0;
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virtual already_AddRefed<layers::CanvasChild> GetCanvasChild() const = 0;
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};
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bool Init(TextureType aTextureType, TextureType aWebglTextureType,
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gfx::BackendType aBackendType, UniquePtr<Helpers> aHelpers);
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/**
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* Record an event for processing by the CanvasParent's CanvasTranslator.
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* @param aEvent the event to record
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*/
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void RecordEvent(const gfx::RecordedEvent& aEvent) final;
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void DetachResources() final;
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void AddPendingDeletion(std::function<void()>&& aPendingDeletion) override;
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void StoreSourceSurfaceRecording(gfx::SourceSurface* aSurface,
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const char* aReason) final;
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void StoreImageRecording(const RefPtr<Image>& aImageOfSurfaceDescriptor,
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const char* aReasony) final;
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gfx::RecorderType GetRecorderType() const override {
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return gfx::RecorderType::CANVAS;
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}
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void Flush() final { NS_ASSERT_OWNINGTHREAD(CanvasDrawEventRecorder); }
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int64_t CreateCheckpoint();
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/**
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* Waits until the given checkpoint has been read by the translator.
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*
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* @params aCheckpoint the checkpoint to wait for
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* @returns true if the checkpoint was reached, false if the reader is closed
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* or we timeout.
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*/
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bool WaitForCheckpoint(int64_t aCheckpoint);
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TextureType GetTextureType() { return mTextureType; }
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void DropFreeBuffers();
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void ClearProcessedExternalSurfaces();
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void ClearProcessedExternalImages();
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already_AddRefed<layers::CanvasChild> GetCanvasChild() const override {
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return mHelpers->GetCanvasChild();
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}
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protected:
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gfx::ContiguousBuffer& GetContiguousBuffer(size_t aSize) final;
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void IncrementEventCount() final;
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private:
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void WriteInternalEvent(EventType aEventType);
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void CheckAndSignalReader();
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void QueueProcessPendingDeletions(
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RefPtr<CanvasDrawEventRecorder>&& aRecorder);
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void QueueProcessPendingDeletionsLocked(
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RefPtr<CanvasDrawEventRecorder>&& aRecorder);
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size_t mDefaultBufferSize;
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size_t mMaxDefaultBuffers;
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uint32_t mMaxSpinCount;
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uint32_t mDropBufferLimit;
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uint32_t mDropBufferOnZero;
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UniquePtr<Helpers> mHelpers;
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TextureType mTextureType = TextureType::Unknown;
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ipc::SharedMemoryMapping mHeaderShmem;
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Header* mHeader = nullptr;
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struct CanvasBuffer : public gfx::ContiguousBuffer {
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ipc::SharedMemoryMapping shmem;
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CanvasBuffer() : ContiguousBuffer(nullptr) {}
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explicit CanvasBuffer(ipc::SharedMemoryMapping&& aShmem)
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: ContiguousBuffer(aShmem.DataAs<char>(), aShmem.Size()),
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shmem(std::move(aShmem)) {}
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size_t Capacity() { return shmem ? shmem.Size() : 0; }
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};
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struct RecycledBuffer {
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ipc::SharedMemoryMapping shmem;
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int64_t eventCount = 0;
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explicit RecycledBuffer(ipc::SharedMemoryMapping&& aShmem,
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int64_t aEventCount)
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: shmem(std::move(aShmem)), eventCount(aEventCount) {}
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size_t Capacity() { return shmem.Size(); }
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};
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CanvasBuffer mCurrentBuffer;
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std::queue<RecycledBuffer> mRecycledBuffers;
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UniquePtr<CrossProcessSemaphore> mWriterSemaphore;
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UniquePtr<CrossProcessSemaphore> mReaderSemaphore;
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RefPtr<dom::ThreadSafeWorkerRef> mWorkerRef;
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bool mIsOnWorker = false;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // mozilla_layers_CanvasDrawEventRecorder_h
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