Normally when D3D11Texture2D is copied by ID3D11DeviceContext::CopySubresourceRegion() with compositor device, WebRender does not need to wait copy complete, since WebRender also uses compositor device. But with Non-intel GPUs(like NDIVIA), there is a case that the copy complete need to be wait explicitly even with compositor device mSyncObject->Synchronize() could not be used with compositor device. Wait of the query is not called in D3D11DXVA2Manager::CopyToImage(), since the wait could take long time. Then the Wait of the query is deferred to just before blitting for video overlay. Differential Revision: https://phabricator.services.mozilla.com/D200041
53 lines
1.4 KiB
C++
53 lines
1.4 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_GpuProcessD3D11QueryMap_H
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#define MOZILLA_GFX_GpuProcessD3D11QueryMap_H
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#include <d3d11.h>
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#include <unordered_map>
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#include "mozilla/gfx/2D.h"
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Monitor.h"
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#include "mozilla/StaticPtr.h"
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namespace mozilla {
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namespace layers {
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/**
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* A class to manage ID3D11Queries that is shared in GPU process.
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*/
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class GpuProcessD3D11QueryMap {
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public:
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static void Init();
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static void Shutdown();
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static GpuProcessD3D11QueryMap* Get() { return sInstance; }
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GpuProcessD3D11QueryMap();
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~GpuProcessD3D11QueryMap();
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void Register(GpuProcessQueryId aQueryId, ID3D11Query* aQuery);
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void Unregister(GpuProcessQueryId aQueryId);
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RefPtr<ID3D11Query> GetQuery(GpuProcessQueryId aQueryId);
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private:
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mutable Monitor mMonitor MOZ_UNANNOTATED;
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std::unordered_map<GpuProcessQueryId, RefPtr<ID3D11Query>,
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GpuProcessQueryId::HashFn>
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mD3D11QueriesById;
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static StaticAutoPtr<GpuProcessD3D11QueryMap> sInstance;
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};
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} // namespace layers
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} // namespace mozilla
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#endif /* MOZILLA_GFX_GpuProcessD3D11QueryMap_H */
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