Files
tubestation/gfx/layers/d3d11/GpuProcessD3D11QueryMap.h
sotaro 6e30159257 Bug 1817617 - Wait ID3D11Query of D3D11Texture2D copy complete just before blitting for video overlay with non Intel GPUs r=media-playback-reviewers,padenot
Normally when D3D11Texture2D is copied by ID3D11DeviceContext::CopySubresourceRegion() with compositor device, WebRender does not need to wait copy complete, since WebRender also uses compositor device.

But with Non-intel GPUs(like NDIVIA), there is a case that the copy complete need to be wait explicitly even with compositor device

mSyncObject->Synchronize() could not be used with compositor device.

Wait of the query is not called in D3D11DXVA2Manager::CopyToImage(), since the wait could take long time. Then the Wait of the query is deferred to just before blitting for video overlay.

Differential Revision: https://phabricator.services.mozilla.com/D200041
2024-02-01 10:28:32 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GpuProcessD3D11QueryMap_H
#define MOZILLA_GFX_GpuProcessD3D11QueryMap_H
#include <d3d11.h>
#include <unordered_map>
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/Maybe.h"
#include "mozilla/Monitor.h"
#include "mozilla/StaticPtr.h"
namespace mozilla {
namespace layers {
/**
* A class to manage ID3D11Queries that is shared in GPU process.
*/
class GpuProcessD3D11QueryMap {
public:
static void Init();
static void Shutdown();
static GpuProcessD3D11QueryMap* Get() { return sInstance; }
GpuProcessD3D11QueryMap();
~GpuProcessD3D11QueryMap();
void Register(GpuProcessQueryId aQueryId, ID3D11Query* aQuery);
void Unregister(GpuProcessQueryId aQueryId);
RefPtr<ID3D11Query> GetQuery(GpuProcessQueryId aQueryId);
private:
mutable Monitor mMonitor MOZ_UNANNOTATED;
std::unordered_map<GpuProcessQueryId, RefPtr<ID3D11Query>,
GpuProcessQueryId::HashFn>
mD3D11QueriesById;
static StaticAutoPtr<GpuProcessD3D11QueryMap> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif /* MOZILLA_GFX_GpuProcessD3D11QueryMap_H */