It is necessary to wait ID3D11Query of before color conversion if the ID3D11Query exists in DXGITextureHostD3D11::GetAsSurfaceWithDevice() like Bug 1817617. Since the color conversion seems to use VideoProcessor internally. Differential Revision: https://phabricator.services.mozilla.com/D215580
66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GpuProcessD3D11QueryMap.h"
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#include "mozilla/webrender/RenderThread.h"
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namespace mozilla {
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namespace layers {
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StaticAutoPtr<GpuProcessD3D11QueryMap> GpuProcessD3D11QueryMap::sInstance;
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/* static */
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void GpuProcessD3D11QueryMap::Init() {
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MOZ_ASSERT(XRE_IsGPUProcess());
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sInstance = new GpuProcessD3D11QueryMap();
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}
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/* static */
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void GpuProcessD3D11QueryMap::Shutdown() {
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MOZ_ASSERT(XRE_IsGPUProcess());
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sInstance = nullptr;
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}
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GpuProcessD3D11QueryMap::GpuProcessD3D11QueryMap()
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: mMonitor("GpuProcessD3D11QueryMap::mMonitor") {}
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GpuProcessD3D11QueryMap::~GpuProcessD3D11QueryMap() {}
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void GpuProcessD3D11QueryMap::Register(GpuProcessQueryId aQueryId,
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ID3D11Query* aQuery) {
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MOZ_RELEASE_ASSERT(aQuery);
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MonitorAutoLock lock(mMonitor);
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mD3D11QueriesById[aQueryId] = aQuery;
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}
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void GpuProcessD3D11QueryMap::Unregister(GpuProcessQueryId aQueryId) {
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MonitorAutoLock lock(mMonitor);
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auto it = mD3D11QueriesById.find(aQueryId);
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if (it == mD3D11QueriesById.end()) {
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return;
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}
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mD3D11QueriesById.erase(it);
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}
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RefPtr<ID3D11Query> GpuProcessD3D11QueryMap::GetQuery(
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GpuProcessQueryId aQueryId) {
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MonitorAutoLock lock(mMonitor);
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auto it = mD3D11QueriesById.find(aQueryId);
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if (it == mD3D11QueriesById.end()) {
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return nullptr;
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}
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return it->second;
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}
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} // namespace layers
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} // namespace mozilla
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