- Rename "initial frame callback" to "ready to draw" callback to explicitly state its purpose - Implement emulated frame callback to run SW timer between surface map and buffer attach. Ai allows to kick up rendering and provide system events until buffer is attached and we can get the events from Wayland compositor. It fixes missing content issue when renderer waits to VSync but we can't get VSync because wayland surface is missing any buffer. - Allow to disable 'ready to draw' callback if it's not used - Implement WaylandSurface unmap callback - it's called before WaylandSurface unmap and allow to unmap dependent resouces like child layers. - Implement GDK clean up mechanism - it tracks and clears Gdk related resources on main thread. - Rework WaylandBuffer release mechanism - use delayed release implement by WaylandBuffer. Differential Revision: https://phabricator.services.mozilla.com/D233169
393 lines
13 KiB
C++
393 lines
13 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WindowSurfaceWaylandMultiBuffer.h"
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#include <errno.h>
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#include <fcntl.h>
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#include <sys/mman.h>
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#include <prenv.h>
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#include "gfx2DGlue.h"
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#include "gfxPlatform.h"
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#include "MozContainer.h"
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#include "GtkCompositorWidget.h"
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#include "mozilla/gfx/DataSurfaceHelpers.h"
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#include "mozilla/gfx/Tools.h"
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#include "mozilla/ScopeExit.h"
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#include "mozilla/StaticPrefs_widget.h"
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#include "mozilla/WidgetUtils.h"
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#undef LOGWAYLAND
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#ifdef MOZ_LOGGING
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# include "mozilla/Logging.h"
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# include "Units.h"
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extern mozilla::LazyLogModule gWidgetWaylandLog;
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# define LOGWAYLAND(...) \
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MOZ_LOG(gWidgetWaylandLog, mozilla::LogLevel::Debug, (__VA_ARGS__))
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#else
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# define LOGWAYLAND(...)
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#endif /* MOZ_LOGGING */
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namespace mozilla::widget {
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/*
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Wayland multi-thread rendering scheme
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Every rendering thread (main thread, compositor thread) contains its own
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nsWaylandDisplay object connected to Wayland compositor (Mutter, Weston, etc.)
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WindowSurfaceWayland implements WindowSurface class and draws nsWindow by
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WindowSurface interface (Lock, Commit) to screen through nsWaylandDisplay.
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----------------------
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| Wayland compositor |
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----------------------
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^
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----------------------
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| nsWaylandDisplay |
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----------------------
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^ ^
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| --------------------------------- ------------------
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| | WindowSurfaceWayland |<------>| nsWindow |
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| | | ------------------
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| | ----------------------- |
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| | | WaylandBufferSHM | |
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| | | | |
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| | | ------------------- | |
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| | | | WaylandShmPool | | |
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| | | ------------------- | |
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| | ----------------------- |
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| | |
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| | ----------------------- |
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| | | WaylandBufferSHM | |
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| | | | |
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| | | ------------------- | |
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| | | | WaylandShmPool | | |
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| | | ------------------- | |
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| | ----------------------- |
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| ---------------------------------
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--------------------------------- ------------------
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| WindowSurfaceWayland |<------>| nsWindow |
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| | ------------------
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| ----------------------- |
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| | WaylandBufferSHM | |
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| | | |
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| | ------------------- | |
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| | | WaylandShmPool | | |
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| | ------------------- | |
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| ----------------------- |
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| ----------------------- |
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| | WaylandBufferSHM | |
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| | | |
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| | ------------------- | |
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| | | WaylandShmPool | | |
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| | ------------------- | |
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| ----------------------- |
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---------------------------------
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nsWaylandDisplay
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Is our connection to Wayland display server,
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holds our display connection (wl_display) and event queue (wl_event_queue).
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nsWaylandDisplay is created for every thread which sends data to Wayland
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compositor. Wayland events for main thread is served by default Gtk+ loop,
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for other threads (compositor) we must create wl_event_queue and run event loop.
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WindowSurfaceWayland
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Is a Wayland implementation of WindowSurface class for WindowSurfaceProvider,
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we implement Lock() and Commit() interfaces from WindowSurface
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for actual drawing.
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One WindowSurfaceWayland draws one nsWindow so those are tied 1:1.
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At Wayland level it holds one wl_surface object.
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To perform visualiation of nsWindow, WindowSurfaceWayland contains one
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wl_surface and two wl_buffer objects (owned by WaylandBufferSHM)
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as we use double buffering. When nsWindow drawing is finished to wl_buffer,
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the wl_buffer is attached to wl_surface and it's sent to Wayland compositor.
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When there's no wl_buffer available for drawing (all wl_buffers are locked in
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compositor for instance) we store the drawing to WindowImageSurface object
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and draw later when wl_buffer becomes available or discard the
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WindowImageSurface cache when whole screen is invalidated.
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WaylandBufferSHM
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Is a class which provides a wl_buffer for drawing.
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Wl_buffer is a main Wayland object with actual graphics data.
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Wl_buffer basically represent one complete window screen.
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When double buffering is involved every window (GdkWindow for instance)
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utilises two wl_buffers which are cycled. One is filed with data by application
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and one is rendered by compositor.
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WaylandBufferSHM is implemented by shared memory (shm).
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It owns wl_buffer object, owns WaylandShmPool
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(which provides the shared memory) and ties them together.
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WaylandShmPool
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WaylandShmPool acts as a manager of shared memory for WaylandBufferSHM.
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Allocates it, holds reference to it and releases it.
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We allocate shared memory (shm) by mmap(..., MAP_SHARED,...) as an interface
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between us and wayland compositor. We draw our graphics data to the shm and
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handle to wayland compositor by WaylandBufferSHM/WindowSurfaceWayland
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(wl_buffer/wl_surface).
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*/
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using gfx::DataSourceSurface;
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#define BACK_BUFFER_NUM 3
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WindowSurfaceWaylandMB::WindowSurfaceWaylandMB(
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RefPtr<nsWindow> aWindow, GtkCompositorWidget* aCompositorWidget)
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: mSurfaceLock("WindowSurfaceWayland lock"),
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mWindow(std::move(aWindow)),
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mCompositorWidget(aCompositorWidget),
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mFrameInProcess(false),
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mCallbackRequested(false) {}
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bool WindowSurfaceWaylandMB::MaybeUpdateWindowSize() {
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// We want to get window size from compositor widget as it matches window
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// size used by parent RenderCompositorSWGL rendrer.
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// For main thread rendering mCompositorWidget is not available so get
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// window size directly from nsWindow.
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LayoutDeviceIntSize newWindowSize = mCompositorWidget
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? mCompositorWidget->GetClientSize()
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: mWindow->GetClientSize();
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if (mWindowSize != newWindowSize) {
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mWindowSize = newWindowSize;
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return true;
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}
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return false;
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}
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already_AddRefed<DrawTarget> WindowSurfaceWaylandMB::Lock(
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const LayoutDeviceIntRegion& aInvalidRegion) {
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MutexAutoLock lock(mSurfaceLock);
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#ifdef MOZ_LOGGING
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gfx::IntRect lockRect = aInvalidRegion.GetBounds().ToUnknownRect();
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LOGWAYLAND("WindowSurfaceWaylandMB::Lock [%p] [%d,%d] -> [%d x %d] rects %d",
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(void*)mWindow.get(), lockRect.x, lockRect.y, lockRect.width,
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lockRect.height, aInvalidRegion.GetNumRects());
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#endif
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if (mWindow->GetWindowType() == WindowType::Invisible) {
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return nullptr;
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}
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mFrameInProcess = true;
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CollectPendingSurfaces(lock);
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if (MaybeUpdateWindowSize()) {
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LOGWAYLAND(" new window size [%d x %d]", mWindowSize.width,
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mWindowSize.height);
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if (mInProgressBuffer) {
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ReturnBufferToPool(lock, mInProgressBuffer);
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mInProgressBuffer = nullptr;
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}
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if (mFrontBuffer) {
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ReturnBufferToPool(lock, mFrontBuffer);
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mFrontBuffer = nullptr;
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}
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mAvailableBuffers.Clear();
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}
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if (!mInProgressBuffer) {
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if (mFrontBuffer && !mFrontBuffer->IsAttached()) {
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mInProgressBuffer = mFrontBuffer;
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} else {
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mInProgressBuffer = ObtainBufferFromPool(lock, mWindowSize);
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if (!mInProgressBuffer) {
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return nullptr;
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}
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if (mFrontBuffer) {
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HandlePartialUpdate(lock, aInvalidRegion);
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ReturnBufferToPool(lock, mFrontBuffer);
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}
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}
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mFrontBuffer = nullptr;
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mFrontBufferInvalidRegion.SetEmpty();
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}
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RefPtr<DrawTarget> dt = mInProgressBuffer->Lock();
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return dt.forget();
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}
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void WindowSurfaceWaylandMB::HandlePartialUpdate(
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const MutexAutoLock& aProofOfLock,
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const LayoutDeviceIntRegion& aInvalidRegion) {
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LayoutDeviceIntRegion copyRegion;
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if (mInProgressBuffer->GetBufferAge() == 2) {
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copyRegion.Sub(mFrontBufferInvalidRegion, aInvalidRegion);
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} else {
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LayoutDeviceIntSize frontBufferSize = mFrontBuffer->GetSize();
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copyRegion = LayoutDeviceIntRegion(LayoutDeviceIntRect(
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0, 0, frontBufferSize.width, frontBufferSize.height));
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copyRegion.SubOut(aInvalidRegion);
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}
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if (!copyRegion.IsEmpty()) {
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RefPtr<DataSourceSurface> dataSourceSurface =
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mozilla::gfx::CreateDataSourceSurfaceFromData(
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mFrontBuffer->GetSize().ToUnknownSize(),
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mFrontBuffer->GetSurfaceFormat(),
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(const uint8_t*)mFrontBuffer->GetShmPool()->GetImageData(),
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mFrontBuffer->GetSize().width *
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BytesPerPixel(mFrontBuffer->GetSurfaceFormat()));
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RefPtr<DrawTarget> dt = mInProgressBuffer->Lock();
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for (auto iter = copyRegion.RectIter(); !iter.Done(); iter.Next()) {
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LayoutDeviceIntRect r = iter.Get();
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dt->CopySurface(dataSourceSurface, r.ToUnknownRect(),
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gfx::IntPoint(r.x, r.y));
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}
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}
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}
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void WindowSurfaceWaylandMB::Commit(
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const LayoutDeviceIntRegion& aInvalidRegion) {
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MutexAutoLock lock(mSurfaceLock);
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Commit(lock, aInvalidRegion);
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}
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void WindowSurfaceWaylandMB::Commit(
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const MutexAutoLock& aProofOfLock,
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const LayoutDeviceIntRegion& aInvalidRegion) {
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#ifdef MOZ_LOGGING
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gfx::IntRect invalidRect = aInvalidRegion.GetBounds().ToUnknownRect();
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LOGWAYLAND(
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"WindowSurfaceWaylandMB::Commit [%p] damage rect [%d, %d] -> [%d x %d] "
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"Window [%d x %d]\n",
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(void*)mWindow.get(), invalidRect.x, invalidRect.y, invalidRect.width,
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invalidRect.height, mWindowSize.width, mWindowSize.height);
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#endif
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if (!mInProgressBuffer) {
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// invisible window
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return;
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}
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mFrameInProcess = false;
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MozContainer* container = mWindow->GetMozContainer();
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WaylandSurface* waylandSurface = MOZ_WL_SURFACE(container);
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WaylandSurfaceLock lock(waylandSurface);
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if (!waylandSurface->IsMapped()) {
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LOGWAYLAND(
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"WindowSurfaceWaylandMB::Commit [%p] frame queued: can't lock "
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"wl_surface\n",
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(void*)mWindow.get());
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if (!mCallbackRequested) {
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RefPtr<WindowSurfaceWaylandMB> self(this);
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waylandSurface->AddReadyToDrawCallbackLocked(
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lock, [self, aInvalidRegion]() -> void {
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MutexAutoLock lock(self->mSurfaceLock);
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if (!self->mFrameInProcess) {
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self->Commit(lock, aInvalidRegion);
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}
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self->mCallbackRequested = false;
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});
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mCallbackRequested = true;
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}
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return;
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}
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waylandSurface->InvalidateRegionLocked(lock,
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aInvalidRegion.ToUnknownRegion());
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waylandSurface->AttachLocked(lock, mInProgressBuffer);
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waylandSurface->CommitLocked(lock, /* force commit */ true,
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/* force flush */ true);
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mInProgressBuffer->ResetBufferAge();
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mFrontBuffer = mInProgressBuffer;
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mFrontBufferInvalidRegion = aInvalidRegion;
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mInProgressBuffer = nullptr;
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EnforcePoolSizeLimit(aProofOfLock);
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IncrementBufferAge(aProofOfLock);
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}
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RefPtr<WaylandBufferSHM> WindowSurfaceWaylandMB::ObtainBufferFromPool(
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const MutexAutoLock& aProofOfLock, const LayoutDeviceIntSize& aSize) {
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if (!mAvailableBuffers.IsEmpty()) {
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RefPtr<WaylandBufferSHM> buffer = mAvailableBuffers.PopLastElement();
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mInUseBuffers.AppendElement(buffer);
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return buffer;
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}
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RefPtr<WaylandBufferSHM> buffer = WaylandBufferSHM::Create(aSize);
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if (buffer) {
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mInUseBuffers.AppendElement(buffer);
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}
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return buffer;
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}
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void WindowSurfaceWaylandMB::ReturnBufferToPool(
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const MutexAutoLock& aProofOfLock,
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const RefPtr<WaylandBufferSHM>& aBuffer) {
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if (aBuffer->IsAttached()) {
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mPendingBuffers.AppendElement(aBuffer);
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} else if (aBuffer->IsMatchingSize(mWindowSize)) {
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mAvailableBuffers.AppendElement(aBuffer);
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}
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mInUseBuffers.RemoveElement(aBuffer);
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}
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void WindowSurfaceWaylandMB::EnforcePoolSizeLimit(
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const MutexAutoLock& aProofOfLock) {
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// Enforce the pool size limit, removing least-recently-used entries as
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// necessary.
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while (mAvailableBuffers.Length() > BACK_BUFFER_NUM) {
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mAvailableBuffers.RemoveElementAt(0);
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}
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NS_WARNING_ASSERTION(mPendingBuffers.Length() < BACK_BUFFER_NUM,
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"Are we leaking pending buffers?");
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NS_WARNING_ASSERTION(mInUseBuffers.Length() < BACK_BUFFER_NUM,
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"Are we leaking in-use buffers?");
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}
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void WindowSurfaceWaylandMB::CollectPendingSurfaces(
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const MutexAutoLock& aProofOfLock) {
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mPendingBuffers.RemoveElementsBy([&](auto& buffer) {
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if (!buffer->IsAttached()) {
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if (buffer->IsMatchingSize(mWindowSize)) {
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mAvailableBuffers.AppendElement(std::move(buffer));
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}
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return true;
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}
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return false;
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});
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}
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void WindowSurfaceWaylandMB::IncrementBufferAge(
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const MutexAutoLock& aProofOfLock) {
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for (const RefPtr<WaylandBufferSHM>& buffer : mInUseBuffers) {
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buffer->IncrementBufferAge();
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}
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for (const RefPtr<WaylandBufferSHM>& buffer : mPendingBuffers) {
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buffer->IncrementBufferAge();
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}
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for (const RefPtr<WaylandBufferSHM>& buffer : mAvailableBuffers) {
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buffer->IncrementBufferAge();
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}
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}
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} // namespace mozilla::widget
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