The goal for this initial implementation is to be able to render picture snapshots without presenting the frame, but it could be extended to supporting some picture cache slices without presenting (for example if we know that the picture is not affected by scrolling or animated properties and want to start rendering it early). Differential Revision: https://phabricator.services.mozilla.com/D234162
300 lines
11 KiB
Rust
300 lines
11 KiB
Rust
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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extern crate euclid;
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extern crate gleam;
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extern crate glutin;
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extern crate webrender;
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extern crate winit;
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#[path = "common/boilerplate.rs"]
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mod boilerplate;
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use crate::boilerplate::{Example, HandyDandyRectBuilder};
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use euclid::SideOffsets2D;
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use webrender::api::*;
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use webrender::render_api::*;
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use webrender::api::units::*;
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use winit::dpi::LogicalPosition;
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const EXT_SCROLL_ID_ROOT: u64 = 1;
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const EXT_SCROLL_ID_CONTENT: u64 = 2;
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struct App {
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cursor_position: WorldPoint,
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scroll_offset: LayoutVector2D,
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}
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impl Example for App {
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fn render(
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&mut self,
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_api: &mut RenderApi,
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builder: &mut DisplayListBuilder,
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_txn: &mut Transaction,
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_device_size: DeviceIntSize,
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pipeline_id: PipelineId,
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_document_id: DocumentId,
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) {
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let root_space_and_clip = SpaceAndClipInfo::root_scroll(pipeline_id);
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builder.push_simple_stacking_context(
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LayoutPoint::zero(),
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root_space_and_clip.spatial_id,
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PrimitiveFlags::IS_BACKFACE_VISIBLE,
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);
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if true {
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// scrolling and clips stuff
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// let's make a scrollbox
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let scrollbox = (0, 0).to(300, 400);
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builder.push_simple_stacking_context(
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LayoutPoint::new(10., 10.),
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root_space_and_clip.spatial_id,
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PrimitiveFlags::IS_BACKFACE_VISIBLE,
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);
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// set the scrolling clip
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let space1 = builder.define_scroll_frame(
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root_space_and_clip.spatial_id,
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ExternalScrollId(EXT_SCROLL_ID_ROOT, PipelineId::dummy()),
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(0, 0).by(1000, 1000),
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scrollbox,
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LayoutVector2D::zero(),
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APZScrollGeneration::default(),
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HasScrollLinkedEffect::No,
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SpatialTreeItemKey::new(0, 0),
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);
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let space_and_clip1 = SpaceAndClipInfo {
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spatial_id: space1,
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clip_chain_id: root_space_and_clip.clip_chain_id,
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};
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// now put some content into it.
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// start with a white background
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let info = CommonItemProperties::new((0, 0).to(1000, 1000), space_and_clip1);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 1)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(1.0, 1.0, 1.0, 1.0));
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// let's make a 50x50 blue square as a visual reference
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let info = CommonItemProperties::new((0, 0).to(50, 50), space_and_clip1);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 2)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 0.0, 1.0, 1.0));
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// and a 50x50 green square next to it with an offset clip
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// to see what that looks like
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let info = CommonItemProperties::new(
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(50, 0).to(100, 50).intersection(&(60, 10).to(110, 60)).unwrap(),
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space_and_clip1,
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);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 3)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 0.0, 1.0));
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// Below the above rectangles, set up a nested scrollbox. It's still in
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// the same stacking context, so note that the rects passed in need to
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// be relative to the stacking context.
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let space2 = builder.define_scroll_frame(
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space1,
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ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
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(0, 100).to(300, 1000),
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(0, 100).to(200, 300),
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LayoutVector2D::zero(),
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APZScrollGeneration::default(),
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HasScrollLinkedEffect::No,
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SpatialTreeItemKey::new(0, 1),
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);
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let space_and_clip2 = SpaceAndClipInfo {
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spatial_id: space2,
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clip_chain_id: root_space_and_clip.clip_chain_id,
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};
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// give it a giant gray background just to distinguish it and to easily
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// visually identify the nested scrollbox
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let info = CommonItemProperties::new(
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(-1000, -1000).to(5000, 5000),
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space_and_clip2,
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);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 4)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(0.5, 0.5, 0.5, 1.0));
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// add a teal square to visualize the scrolling/clipping behaviour
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// as you scroll the nested scrollbox
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let info = CommonItemProperties::new((0, 200).to(50, 250), space_and_clip2);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 5)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 1.0, 1.0));
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// Add a sticky frame. It will "stick" twice while scrolling, once
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// at a margin of 10px from the bottom, for 40 pixels of scrolling,
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// and once at a margin of 10px from the top, for 60 pixels of
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// scrolling.
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let sticky_id = builder.define_sticky_frame(
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space_and_clip2.spatial_id,
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(50, 350).by(50, 50),
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SideOffsets2D::new(Some(10.0), None, Some(10.0), None),
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StickyOffsetBounds::new(-40.0, 60.0),
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StickyOffsetBounds::new(0.0, 0.0),
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LayoutVector2D::new(0.0, 0.0),
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SpatialTreeItemKey::new(0, 2),
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None,
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);
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let info = CommonItemProperties::new(
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(50, 350).by(50, 50),
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SpaceAndClipInfo {
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spatial_id: sticky_id,
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clip_chain_id: space_and_clip2.clip_chain_id,
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},
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);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 6)
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);
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builder.push_rect(
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&info,
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info.clip_rect,
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ColorF::new(0.5, 0.5, 1.0, 1.0),
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);
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// just for good measure add another teal square further down and to
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// the right, which can be scrolled into view by the user
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let info = CommonItemProperties::new(
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(250, 350).to(300, 400),
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space_and_clip2,
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);
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builder.push_hit_test(
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info.clip_rect,
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ClipChainId::INVALID,
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info.spatial_id,
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info.flags,
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(0, 7)
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);
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builder.push_rect(&info, info.clip_rect, ColorF::new(0.0, 1.0, 1.0, 1.0));
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builder.pop_stacking_context();
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}
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builder.pop_stacking_context();
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}
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fn on_event(
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&mut self,
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event: winit::event::WindowEvent,
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window: &winit::window::Window,
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api: &mut RenderApi,
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document_id: DocumentId,
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) -> bool {
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let mut txn = Transaction::new();
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match event {
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winit::event::WindowEvent::KeyboardInput {
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input: winit::event::KeyboardInput {
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state: winit::event::ElementState::Pressed,
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virtual_keycode: Some(key),
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..
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},
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..
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} => {
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let offset = match key {
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winit::event::VirtualKeyCode::Down => Some(LayoutVector2D::new(0.0, -10.0)),
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winit::event::VirtualKeyCode::Up => Some(LayoutVector2D::new(0.0, 10.0)),
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winit::event::VirtualKeyCode::Right => Some(LayoutVector2D::new(-10.0, 0.0)),
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winit::event::VirtualKeyCode::Left => Some(LayoutVector2D::new(10.0, 0.0)),
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_ => None,
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};
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if let Some(offset) = offset {
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self.scroll_offset += offset;
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txn.set_scroll_offsets(
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ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
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vec![SampledScrollOffset {
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offset: self.scroll_offset,
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generation: APZScrollGeneration::default(),
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}],
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);
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txn.generate_frame(0, true, RenderReasons::empty());
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}
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}
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winit::event::WindowEvent::CursorMoved { position, .. } => {
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let pos: LogicalPosition<f32> = position.to_logical(window.scale_factor());
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self.cursor_position = WorldPoint::new(pos.x, pos.y);
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}
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winit::event::WindowEvent::MouseWheel { delta, .. } => {
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const LINE_HEIGHT: f32 = 38.0;
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let (dx, dy) = match delta {
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winit::event::MouseScrollDelta::LineDelta(dx, dy) => (dx, dy * LINE_HEIGHT),
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winit::event::MouseScrollDelta::PixelDelta(pos) => (pos.x as f32, pos.y as f32),
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};
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self.scroll_offset += LayoutVector2D::new(dx, dy);
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txn.set_scroll_offsets(
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ExternalScrollId(EXT_SCROLL_ID_CONTENT, PipelineId::dummy()),
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vec![SampledScrollOffset {
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offset: self.scroll_offset,
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generation: APZScrollGeneration::default(),
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}],
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);
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txn.generate_frame(0, true, RenderReasons::empty());
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}
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winit::event::WindowEvent::MouseInput { .. } => {
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let results = api.hit_test(
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document_id,
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self.cursor_position,
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);
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println!("Hit test results:");
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for item in &results.items {
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println!(" • {:?}", item);
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}
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println!("");
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}
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_ => (),
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}
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api.send_transaction(document_id, txn);
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false
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}
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}
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fn main() {
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let mut app = App {
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cursor_position: WorldPoint::zero(),
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scroll_offset: LayoutVector2D::zero(),
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};
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boilerplate::main_wrapper(&mut app, None);
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}
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