Files
tubestation/gfx/wr/examples/animation.rs
Nicolas Silva a4d2fb6536 Bug 1924152 - Support rendering without presenting. r=gw
The goal for this initial implementation is to be able to render picture snapshots without presenting the frame, but it could be extended to supporting some picture cache slices without presenting (for example if we know that the picture is not affected by scrolling or animated properties and want to start rendering it early).

Differential Revision: https://phabricator.services.mozilla.com/D234162
2025-01-15 15:24:03 +00:00

259 lines
8.4 KiB
Rust

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
//! This example creates a 200x200 white rect and allows the user to move it
//! around by using the arrow keys and rotate with '<'/'>'.
//! It does this by using the animation API.
//! The example also features seamless opaque/transparent split of a
//! rounded cornered rectangle, which is done automatically during the
//! scene building for render optimization.
extern crate euclid;
extern crate gleam;
extern crate glutin;
extern crate webrender;
extern crate winit;
#[path = "common/boilerplate.rs"]
mod boilerplate;
use crate::boilerplate::{Example, HandyDandyRectBuilder};
use euclid::Angle;
use webrender::api::*;
use webrender::render_api::*;
use webrender::api::units::*;
struct App {
property_key0: PropertyBindingKey<LayoutTransform>,
property_key1: PropertyBindingKey<LayoutTransform>,
property_key2: PropertyBindingKey<LayoutTransform>,
opacity_key: PropertyBindingKey<f32>,
opacity: f32,
angle0: f32,
angle1: f32,
angle2: f32,
}
impl App {
fn add_rounded_rect(
&mut self,
bounds: LayoutRect,
color: ColorF,
builder: &mut DisplayListBuilder,
pipeline_id: PipelineId,
property_key: PropertyBindingKey<LayoutTransform>,
opacity_key: Option<PropertyBindingKey<f32>>,
spatial_tree_item_key: SpatialTreeItemKey,
) {
let filters = match opacity_key {
Some(opacity_key) => {
vec![
FilterOp::Opacity(PropertyBinding::Binding(opacity_key, self.opacity), self.opacity),
]
}
None => {
vec![]
}
};
let spatial_id = builder.push_reference_frame(
bounds.min,
SpatialId::root_scroll_node(pipeline_id),
TransformStyle::Flat,
PropertyBinding::Binding(property_key, LayoutTransform::identity()),
ReferenceFrameKind::Transform {
is_2d_scale_translation: false,
should_snap: false,
paired_with_perspective: false,
},
spatial_tree_item_key,
);
builder.push_simple_stacking_context_with_filters(
LayoutPoint::zero(),
spatial_id,
PrimitiveFlags::IS_BACKFACE_VISIBLE,
&filters,
&[],
&[]
);
let space_and_clip = SpaceAndClipInfo {
spatial_id,
clip_chain_id: ClipChainId::INVALID,
};
let clip_bounds = LayoutRect::from_size(bounds.size());
let complex_clip = ComplexClipRegion {
rect: clip_bounds,
radii: BorderRadius::uniform(30.0),
mode: ClipMode::Clip,
};
let clip_id = builder.define_clip_rounded_rect(
space_and_clip.spatial_id,
complex_clip,
);
let clip_chain_id = builder.define_clip_chain(None, [clip_id]);
// Fill it with a white rect
builder.push_rect(
&CommonItemProperties::new(
LayoutRect::from_size(bounds.size()),
SpaceAndClipInfo {
spatial_id,
clip_chain_id,
}
),
LayoutRect::from_size(bounds.size()),
color,
);
builder.pop_stacking_context();
builder.pop_reference_frame();
}
}
impl Example for App {
const WIDTH: u32 = 2048;
const HEIGHT: u32 = 1536;
fn render(
&mut self,
_api: &mut RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_device_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {
let opacity_key = self.opacity_key;
let bounds = (150, 150).to(250, 250);
let key0 = self.property_key0;
self.add_rounded_rect(
bounds,
ColorF::new(1.0, 0.0, 0.0, 0.5),
builder,
pipeline_id,
key0,
Some(opacity_key),
SpatialTreeItemKey::new(0, 0)
);
let bounds = (400, 400).to(600, 600);
let key1 = self.property_key1;
self.add_rounded_rect(
bounds,
ColorF::new(0.0, 1.0, 0.0, 0.5),
builder,
pipeline_id,
key1,
None,
SpatialTreeItemKey::new(0, 1)
);
let bounds = (200, 500).to(350, 580);
let key2 = self.property_key2;
self.add_rounded_rect(
bounds,
ColorF::new(0.0, 0.0, 1.0, 0.5),
builder,
pipeline_id,
key2,
None,
SpatialTreeItemKey::new(0, 2)
);
}
fn on_event(
&mut self,
win_event: winit::event::WindowEvent,
_window: &winit::window::Window,
api: &mut RenderApi,
document_id: DocumentId
) -> bool {
let mut rebuild_display_list = false;
match win_event {
winit::event::WindowEvent::KeyboardInput {
input: winit::event::KeyboardInput {
state: winit::event::ElementState::Pressed,
virtual_keycode: Some(key),
..
},
..
} => {
let (delta_angle, delta_opacity) = match key {
winit::event::VirtualKeyCode::Down => (0.0, -0.1),
winit::event::VirtualKeyCode::Up => (0.0, 0.1),
winit::event::VirtualKeyCode::Right => (1.0, 0.0),
winit::event::VirtualKeyCode::Left => (-1.0, 0.0),
winit::event::VirtualKeyCode::R => {
rebuild_display_list = true;
(0.0, 0.0)
}
_ => return false,
};
// Update the transform based on the keyboard input and push it to
// webrender using the generate_frame API. This will recomposite with
// the updated transform.
self.opacity += delta_opacity;
self.angle0 += delta_angle * 0.1;
self.angle1 += delta_angle * 0.2;
self.angle2 -= delta_angle * 0.15;
let xf0 = LayoutTransform::rotation(0.0, 0.0, 1.0, Angle::radians(self.angle0));
let xf1 = LayoutTransform::rotation(0.0, 0.0, 1.0, Angle::radians(self.angle1));
let xf2 = LayoutTransform::rotation(0.0, 0.0, 1.0, Angle::radians(self.angle2));
let mut txn = Transaction::new();
txn.reset_dynamic_properties();
txn.append_dynamic_properties(
DynamicProperties {
transforms: vec![
PropertyValue {
key: self.property_key0,
value: xf0,
},
PropertyValue {
key: self.property_key1,
value: xf1,
},
PropertyValue {
key: self.property_key2,
value: xf2,
},
],
floats: vec![
PropertyValue {
key: self.opacity_key,
value: self.opacity,
}
],
colors: vec![],
},
);
txn.generate_frame(0, true, RenderReasons::empty());
api.send_transaction(document_id, txn);
}
_ => (),
}
rebuild_display_list
}
}
fn main() {
let mut app = App {
property_key0: PropertyBindingKey::new(42), // arbitrary magic number
property_key1: PropertyBindingKey::new(44), // arbitrary magic number
property_key2: PropertyBindingKey::new(45), // arbitrary magic number
opacity_key: PropertyBindingKey::new(43),
opacity: 0.5,
angle0: 0.0,
angle1: 0.0,
angle2: 0.0,
};
boilerplate::main_wrapper(&mut app, None);
}