This is just a renaming patch, motivated by a need for clarity before addding more YUV formats. Comments and log messages are updated as well, and one function in MacIOSurface is renamed. There is one small change in TextureHost.cpp to satisfy clang-tidy. Differential Revision: https://phabricator.services.mozilla.com/D217883
202 lines
7.0 KiB
C++
202 lines
7.0 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_EFFECTS_H
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#define MOZILLA_LAYERS_EFFECTS_H
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/RefPtr.h" // for RefPtr, already_AddRefed, etc
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for SamplingFilter, etc
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#include "mozilla/layers/CompositorTypes.h" // for EffectTypes, etc
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#include "mozilla/layers/TextureHost.h" // for CompositingRenderTarget, etc
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#include "mozilla/mozalloc.h" // for operator delete, etc
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#include "nscore.h" // for nsACString
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#include "mozilla/EnumeratedArray.h"
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namespace mozilla {
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namespace layers {
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/**
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* Effects and effect chains are used by the compositor API (see Compositor.h).
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* An effect chain represents a rendering method, for example some shader and
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* the data required for that shader to run. An effect is some component of the
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* chain and its data.
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*
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* An effect chain consists of a primary effect - how the 'texture' memory
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* should be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary
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* effects
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* - any way in which rendering can be changed, e.g., applying a mask layer.
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*
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* During the rendering process, an effect chain is created by the layer being
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* rendered and the primary effect is added by the compositable host. Secondary
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* effects may be added by the layer or compositable. The effect chain is passed
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* to the compositor by the compositable host as a parameter to DrawQuad.
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*/
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struct TexturedEffect;
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struct Effect {
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NS_INLINE_DECL_REFCOUNTING(Effect)
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explicit Effect(EffectTypes aType) : mType(aType) {}
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EffectTypes mType;
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virtual TexturedEffect* AsTexturedEffect() { return nullptr; }
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;
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protected:
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virtual ~Effect() = default;
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};
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// Render from a texture
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struct TexturedEffect : public Effect {
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TexturedEffect(EffectTypes aType, TextureSource* aTexture,
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bool aPremultiplied, gfx::SamplingFilter aSamplingFilter)
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: Effect(aType),
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mTextureCoords(0, 0, 1.0f, 1.0f),
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mTexture(aTexture),
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mPremultiplied(aPremultiplied),
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mPremultipliedCopy(false),
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mSamplingFilter(aSamplingFilter) {}
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TexturedEffect* AsTexturedEffect() override { return this; }
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virtual const char* Name() = 0;
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void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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gfx::Rect mTextureCoords;
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TextureSource* mTexture;
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bool mPremultiplied;
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bool mPremultipliedCopy;
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gfx::SamplingFilter mSamplingFilter;
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};
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struct EffectRGB : public TexturedEffect {
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EffectRGB(TextureSource* aTexture, bool aPremultiplied,
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gfx::SamplingFilter aSamplingFilter, bool aFlipped = false)
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: TexturedEffect(EffectTypes::RGB, aTexture, aPremultiplied,
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aSamplingFilter) {}
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const char* Name() override { return "EffectRGB"; }
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};
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struct EffectYCbCr : public TexturedEffect {
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EffectYCbCr(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth,
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gfx::SamplingFilter aSamplingFilter)
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: TexturedEffect(EffectTypes::YCBCR, aSource, false, aSamplingFilter),
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mYUVColorSpace(aYUVColorSpace),
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mColorRange(aColorRange),
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mColorDepth(aColorDepth) {}
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const char* Name() override { return "EffectYCbCr"; }
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gfx::YUVColorSpace mYUVColorSpace;
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gfx::ColorRange mColorRange;
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gfx::ColorDepth mColorDepth;
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};
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struct EffectNV12 : public EffectYCbCr {
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EffectNV12(TextureSource* aSource, gfx::YUVColorSpace aYUVColorSpace,
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gfx::ColorRange aColorRange, gfx::ColorDepth aColorDepth,
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gfx::SamplingFilter aSamplingFilter)
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: EffectYCbCr(aSource, aYUVColorSpace, aColorRange, aColorDepth,
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aSamplingFilter) {
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mType = EffectTypes::NV12;
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}
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const char* Name() override { return "EffectNV12"; }
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};
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struct EffectChain {
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RefPtr<Effect> mPrimaryEffect;
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};
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/**
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* Create a Textured effect corresponding to aFormat and using
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* aSource as the (first) texture source.
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*
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* Note that aFormat can be different form aSource->GetFormat if, we are
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* creating an effect that takes several texture sources (like with YCBCR
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* where aFormat would be FORMAT_YCBCR and each texture source would be
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* a one-channel A8 texture)
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*/
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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gfx::SurfaceFormat aFormat, TextureSource* aSource,
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const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) {
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MOZ_ASSERT(aSource);
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RefPtr<TexturedEffect> result;
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switch (aFormat) {
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case gfx::SurfaceFormat::B8G8R8A8:
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case gfx::SurfaceFormat::B8G8R8X8:
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case gfx::SurfaceFormat::R8G8B8X8:
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case gfx::SurfaceFormat::R5G6B5_UINT16:
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case gfx::SurfaceFormat::R8G8B8A8:
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result = new EffectRGB(aSource, isAlphaPremultiplied, aSamplingFilter);
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break;
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case gfx::SurfaceFormat::YUV420:
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case gfx::SurfaceFormat::NV12:
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case gfx::SurfaceFormat::P010:
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case gfx::SurfaceFormat::P016:
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MOZ_ASSERT_UNREACHABLE(
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"gfx::SurfaceFormat::YUV420/NV12/P010/P016 is invalid");
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break;
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default:
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NS_WARNING("unhandled program type");
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break;
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}
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return result.forget();
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}
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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TextureHost* aHost, TextureSource* aSource,
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const gfx::SamplingFilter aSamplingFilter, bool isAlphaPremultiplied) {
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MOZ_ASSERT(aHost);
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MOZ_ASSERT(aSource);
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RefPtr<TexturedEffect> result;
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switch (aHost->GetReadFormat()) {
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case gfx::SurfaceFormat::YUV420:
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result = new EffectYCbCr(aSource, aHost->GetYUVColorSpace(),
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aHost->GetColorRange(), aHost->GetColorDepth(),
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aSamplingFilter);
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break;
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case gfx::SurfaceFormat::NV12:
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case gfx::SurfaceFormat::P010:
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case gfx::SurfaceFormat::P016:
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result = new EffectNV12(aSource, aHost->GetYUVColorSpace(),
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aHost->GetColorRange(), aHost->GetColorDepth(),
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aSamplingFilter);
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break;
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default:
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result = CreateTexturedEffect(aHost->GetReadFormat(), aSource,
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aSamplingFilter, isAlphaPremultiplied);
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break;
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}
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return result.forget();
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}
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/**
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* Create a textured effect based on aSource format.
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*
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* This version excudes the possibility of component alpha.
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*/
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inline already_AddRefed<TexturedEffect> CreateTexturedEffect(
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TextureSource* aTexture, const gfx::SamplingFilter aSamplingFilter) {
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return CreateTexturedEffect(aTexture->GetFormat(), aTexture, aSamplingFilter,
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true);
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}
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} // namespace layers
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} // namespace mozilla
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#endif
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