Files
tubestation/gfx/gl/SharedSurfaceEGL.h
Jamie Nicol 4e1b51a92c Bug 1898238 - Make SharedSurface_EGLImage and (Render)EGLImageTextureHost work. r=sotaro,jgilbert
SharedSurface_EGLImage has mostly avoided bitrotting. However, it now
sometimes gets destructed after the GLContext has been lost, resulting
in a crash when attempting to clean up its resources. To avoid this,
we hold a weak reference to the EglDisplay, and use that to clean up
rather than the GLContext.

To support rendering with SWGL, EGLImageTextureHost ensures the
correct preferCompositorSurface, supportsExternalCompositing, and
imageType values are sent to webrender. RenderEGLImageTextureHost now
implements RenderTextureHostSWGL, as well as the new
CreateTextureSource() function, and EGLImageTextureSource is
initialized with a GL context reference so that it may actually work.

Additionally we use eglWaitSync() rather than eglClientWaitSync()
where available for improved performance. And we ensure that we bind
the EGL images' textures to GL_TEXTURE_2D rather than
GL_TEXTURE_EXTERNAL when running on the Android emulator to work
around the buggy implementation in some emulator versions.

Differential Revision: https://phabricator.services.mozilla.com/D211291
2024-07-22 20:23:38 +00:00

133 lines
3.4 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SHARED_SURFACE_EGL_H_
#define SHARED_SURFACE_EGL_H_
#include "mozilla/Attributes.h"
#include "mozilla/Mutex.h"
#include "CompositorTypes.h"
#include "SharedSurface.h"
#ifdef MOZ_WIDGET_ANDROID
# include "AndroidNativeWindow.h"
# include "GLLibraryEGL.h"
#endif
namespace mozilla {
namespace gl {
class EglDisplay;
class GLLibraryEGL;
// -
// EGLImage
class SharedSurface_EGLImage final : public SharedSurface {
mutable Mutex mMutex MOZ_UNANNOTATED;
EGLSync mSync = 0;
const std::weak_ptr<EglDisplay> mEglDisplay;
public:
const EGLImage mImage;
static UniquePtr<SharedSurface_EGLImage> Create(const SharedSurfaceDesc&);
protected:
SharedSurface_EGLImage(const SharedSurfaceDesc&,
UniquePtr<MozFramebuffer>&& fb, EGLImage);
void UpdateProdTexture(const MutexAutoLock& curAutoLock);
public:
virtual ~SharedSurface_EGLImage();
virtual void LockProdImpl() override {}
virtual void UnlockProdImpl() override {}
virtual void ProducerAcquireImpl() override {}
virtual void ProducerReleaseImpl() override;
virtual void ProducerReadAcquireImpl() override;
virtual void ProducerReadReleaseImpl() override {};
Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() override;
};
class SurfaceFactory_EGLImage final : public SurfaceFactory {
public:
static UniquePtr<SurfaceFactory_EGLImage> Create(GLContext&);
private:
explicit SurfaceFactory_EGLImage(const PartialSharedSurfaceDesc& desc)
: SurfaceFactory(desc) {}
public:
virtual UniquePtr<SharedSurface> CreateSharedImpl(
const SharedSurfaceDesc& desc) override {
return SharedSurface_EGLImage::Create(desc);
}
};
// -
// SurfaceTexture
#ifdef MOZ_WIDGET_ANDROID
class SharedSurface_SurfaceTexture final : public SharedSurface {
const java::GeckoSurface::GlobalRef mSurface;
const EGLSurface mEglSurface;
const std::weak_ptr<EglDisplay> mEglDisplay;
EGLSurface mOrigEglSurface = 0;
public:
static UniquePtr<SharedSurface_SurfaceTexture> Create(
const SharedSurfaceDesc&);
java::GeckoSurface::Param JavaSurface() { return mSurface; }
protected:
SharedSurface_SurfaceTexture(const SharedSurfaceDesc&,
java::GeckoSurface::Param surface, EGLSurface);
public:
virtual ~SharedSurface_SurfaceTexture();
virtual void LockProdImpl() override;
virtual void UnlockProdImpl() override;
virtual void ProducerAcquireImpl() override {}
virtual void ProducerReleaseImpl() override {}
virtual void ProducerReadReleaseImpl() override;
Maybe<layers::SurfaceDescriptor> ToSurfaceDescriptor() override;
virtual void Commit() override;
virtual void WaitForBufferOwnership() override;
virtual bool IsBufferAvailable() const override;
bool IsValid() const override;
};
class SurfaceFactory_SurfaceTexture final : public SurfaceFactory {
public:
explicit SurfaceFactory_SurfaceTexture(GLContext&);
virtual UniquePtr<SharedSurface> CreateSharedImpl(
const SharedSurfaceDesc& desc) override {
return SharedSurface_SurfaceTexture::Create(desc);
}
};
#endif // MOZ_WIDGET_ANDROID
} // namespace gl
} /* namespace mozilla */
#endif /* SHARED_SURFACE_EGL_H_ */