SharedSurface_EGLImage has mostly avoided bitrotting. However, it now sometimes gets destructed after the GLContext has been lost, resulting in a crash when attempting to clean up its resources. To avoid this, we hold a weak reference to the EglDisplay, and use that to clean up rather than the GLContext. To support rendering with SWGL, EGLImageTextureHost ensures the correct preferCompositorSurface, supportsExternalCompositing, and imageType values are sent to webrender. RenderEGLImageTextureHost now implements RenderTextureHostSWGL, as well as the new CreateTextureSource() function, and EGLImageTextureSource is initialized with a GL context reference so that it may actually work. Additionally we use eglWaitSync() rather than eglClientWaitSync() where available for improved performance. And we ensure that we bind the EGL images' textures to GL_TEXTURE_2D rather than GL_TEXTURE_EXTERNAL when running on the Android emulator to work around the buggy implementation in some emulator versions. Differential Revision: https://phabricator.services.mozilla.com/D211291
270 lines
8.6 KiB
C++
270 lines
8.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceEGL.h"
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#include "GLBlitHelper.h"
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#include "GLContextEGL.h"
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#include "GLContextProvider.h"
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#include "GLLibraryEGL.h"
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#include "GLReadTexImageHelper.h"
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#include "MozFramebuffer.h"
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
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#include "SharedSurface.h"
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#if defined(MOZ_WIDGET_ANDROID)
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# include "AndroidNativeWindow.h"
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# include "mozilla/java/SurfaceAllocatorWrappers.h"
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# include "mozilla/java/GeckoSurfaceTextureWrappers.h"
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#endif // defined(MOZ_WIDGET_ANDROID)
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namespace mozilla {
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namespace gl {
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static bool HasEglImageExtensions(const GLContextEGL& gl) {
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const auto& egl = *(gl.mEgl);
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return egl.HasKHRImageBase() &&
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egl.IsExtensionSupported(EGLExtension::KHR_gl_texture_2D_image) &&
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(gl.IsExtensionSupported(GLContext::OES_EGL_image_external) ||
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gl.IsExtensionSupported(GLContext::OES_EGL_image));
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}
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/*static*/
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UniquePtr<SurfaceFactory_EGLImage> SurfaceFactory_EGLImage::Create(
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GLContext& gl_) {
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auto& gl = *GLContextEGL::Cast(&gl_);
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if (!HasEglImageExtensions(gl)) return nullptr;
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const auto partialDesc = PartialSharedSurfaceDesc{
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&gl, SharedSurfaceType::EGLImageShare, layers::TextureType::EGLImage,
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false, // Can't recycle, as mSync changes never update TextureHost.
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};
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return AsUnique(new SurfaceFactory_EGLImage(partialDesc));
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}
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// -
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/*static*/
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UniquePtr<SharedSurface_EGLImage> SharedSurface_EGLImage::Create(
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const SharedSurfaceDesc& desc) {
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const auto& gle = GLContextEGL::Cast(desc.gl);
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const auto& context = gle->mContext;
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const auto& egl = *(gle->mEgl);
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auto fb = MozFramebuffer::Create(desc.gl, desc.size, 0, false);
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if (!fb) return nullptr;
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const auto buffer = reinterpret_cast<EGLClientBuffer>(fb->ColorTex());
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const auto image =
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egl.fCreateImage(context, LOCAL_EGL_GL_TEXTURE_2D, buffer, nullptr);
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if (!image) return nullptr;
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return AsUnique(new SharedSurface_EGLImage(desc, std::move(fb), image));
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}
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SharedSurface_EGLImage::SharedSurface_EGLImage(const SharedSurfaceDesc& desc,
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UniquePtr<MozFramebuffer>&& fb,
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const EGLImage image)
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: SharedSurface(desc, std::move(fb)),
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mMutex("SharedSurface_EGLImage mutex"),
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mEglDisplay(GLContextEGL::Cast(desc.gl)->mEgl),
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mImage(image) {}
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SharedSurface_EGLImage::~SharedSurface_EGLImage() {
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if (auto display = mEglDisplay.lock()) {
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display->fDestroyImage(mImage);
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if (mSync) {
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// We can't call this unless we have the ext, but we will always have
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// the ext if we have something to destroy.
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display->fDestroySync(mSync);
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}
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}
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}
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void SharedSurface_EGLImage::ProducerReleaseImpl() {
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const auto& gl = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gl->mEgl;
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MutexAutoLock lock(mMutex);
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gl->MakeCurrent();
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if (egl->IsExtensionSupported(EGLExtension::KHR_fence_sync) &&
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gl->IsExtensionSupported(GLContext::OES_EGL_sync)) {
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if (mSync) {
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MOZ_RELEASE_ASSERT(false, "GFX: Non-recycleable should not Fence twice.");
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MOZ_ALWAYS_TRUE(egl->fDestroySync(mSync));
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mSync = 0;
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}
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mSync = egl->fCreateSync(LOCAL_EGL_SYNC_FENCE, nullptr);
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if (mSync) {
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gl->fFlush();
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return;
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}
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}
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MOZ_ASSERT(!mSync);
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gl->fFinish();
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}
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void SharedSurface_EGLImage::ProducerReadAcquireImpl() {
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const auto& gle = GLContextEGL::Cast(mDesc.gl);
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const auto& egl = gle->mEgl;
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// Wait on the fence, because presumably we're going to want to read this
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// surface
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if (mSync) {
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egl->fClientWaitSync(mSync, 0, LOCAL_EGL_FOREVER);
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}
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}
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Maybe<layers::SurfaceDescriptor> SharedSurface_EGLImage::ToSurfaceDescriptor() {
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return Some(layers::EGLImageDescriptor((uintptr_t)mImage, (uintptr_t)mSync,
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mDesc.size, true));
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}
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////////////////////////////////////////////////////////////////////////
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#ifdef MOZ_WIDGET_ANDROID
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/*static*/
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UniquePtr<SharedSurface_SurfaceTexture> SharedSurface_SurfaceTexture::Create(
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const SharedSurfaceDesc& desc) {
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const auto& size = desc.size;
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jni::Object::LocalRef surfaceObj;
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const bool useSingleBuffer =
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desc.gl->Renderer() != GLRenderer::AndroidEmulator;
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if (useSingleBuffer) {
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surfaceObj =
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java::SurfaceAllocator::AcquireSurface(size.width, size.height, true);
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}
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if (!surfaceObj) {
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// Try multi-buffer mode
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surfaceObj =
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java::SurfaceAllocator::AcquireSurface(size.width, size.height, false);
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}
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if (!surfaceObj) {
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// Give up
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NS_WARNING("Failed to allocate SurfaceTexture!");
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return nullptr;
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}
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const auto surface = java::GeckoSurface::Ref::From(surfaceObj);
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AndroidNativeWindow window(surface);
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const auto& gle = GLContextEGL::Cast(desc.gl);
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MOZ_ASSERT(gle);
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const auto eglSurface = gle->CreateCompatibleSurface(window.NativeWindow());
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if (!eglSurface) return nullptr;
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return AsUnique(new SharedSurface_SurfaceTexture(desc, surface, eglSurface));
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}
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SharedSurface_SurfaceTexture::SharedSurface_SurfaceTexture(
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const SharedSurfaceDesc& desc, java::GeckoSurface::Param surface,
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const EGLSurface eglSurface)
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: SharedSurface(desc, nullptr),
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mSurface(surface),
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mEglSurface(eglSurface),
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mEglDisplay(GLContextEGL::Cast(desc.gl)->mEgl) {}
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SharedSurface_SurfaceTexture::~SharedSurface_SurfaceTexture() {
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if (mOrigEglSurface) {
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// We are about to destroy mEglSurface.
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// Make sure gl->SetEGLSurfaceOverride() doesn't keep a reference
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// to the surface.
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UnlockProd();
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}
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std::shared_ptr<EglDisplay> display = mEglDisplay.lock();
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if (display) {
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display->fDestroySurface(mEglSurface);
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}
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java::SurfaceAllocator::DisposeSurface(mSurface);
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}
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void SharedSurface_SurfaceTexture::LockProdImpl() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl);
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mOrigEglSurface = gl->GetEGLSurfaceOverride();
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gl->SetEGLSurfaceOverride(mEglSurface);
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}
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void SharedSurface_SurfaceTexture::UnlockProdImpl() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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GLContextEGL* gl = GLContextEGL::Cast(mDesc.gl);
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MOZ_ASSERT(gl->GetEGLSurfaceOverride() == mEglSurface);
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gl->SetEGLSurfaceOverride(mOrigEglSurface);
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mOrigEglSurface = nullptr;
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}
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void SharedSurface_SurfaceTexture::ProducerReadReleaseImpl() {
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// This GeckoSurfaceTexture is not SurfaceTexture of this class's GeckoSurface
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// when current process is content process. In this case, SurfaceTexture of
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// this class's GeckoSurface does not exist in this process. It exists in
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// compositor's process. Then GeckoSurfaceTexture in this process is a sync
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// surface that copies back the SurfaceTextrure from compositor's process. It
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// was added by Bug 1486659. Then SurfaceTexture::UpdateTexImage() becomes
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// very heavy weight, since it does copy back the SurfaceTextrure from
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// compositor's process.
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java::GeckoSurfaceTexture::LocalRef surfaceTexture =
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java::GeckoSurfaceTexture::Lookup(mSurface->GetHandle());
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if (!surfaceTexture) {
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NS_ERROR("Didn't find GeckoSurfaceTexture in ProducerReadReleaseImpl");
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return;
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}
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surfaceTexture->UpdateTexImage();
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// Non single buffer mode Surface does not need ReleaseTexImage() call.
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// When SurfaceTexture is sync Surface, it might not be single buffer mode.
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if (surfaceTexture->IsSingleBuffer()) {
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surfaceTexture->ReleaseTexImage();
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}
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}
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void SharedSurface_SurfaceTexture::Commit() {
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MOZ_RELEASE_ASSERT(mSurface->GetAvailable());
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LockProdImpl();
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mDesc.gl->SwapBuffers();
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UnlockProdImpl();
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mSurface->SetAvailable(false);
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}
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void SharedSurface_SurfaceTexture::WaitForBufferOwnership() {
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mSurface->SetAvailable(true);
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}
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bool SharedSurface_SurfaceTexture::IsBufferAvailable() const {
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return mSurface->GetAvailable();
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}
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bool SharedSurface_SurfaceTexture::IsValid() const {
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return !mSurface->IsReleased();
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}
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Maybe<layers::SurfaceDescriptor>
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SharedSurface_SurfaceTexture::ToSurfaceDescriptor() {
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return Some(layers::SurfaceTextureDescriptor(
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mSurface->GetHandle(), mDesc.size, gfx::SurfaceFormat::R8G8B8A8,
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false /* Do NOT override colorspace */, false /* NOT continuous */,
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Nothing() /* Do not override transform */));
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}
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SurfaceFactory_SurfaceTexture::SurfaceFactory_SurfaceTexture(GLContext& gl)
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: SurfaceFactory({&gl, SharedSurfaceType::AndroidSurfaceTexture,
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layers::TextureType::AndroidNativeWindow, true}) {}
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#endif // MOZ_WIDGET_ANDROID
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} // namespace gl
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} /* namespace mozilla */
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