/* ******************************************************************************** * * * COPYRIGHT: * * (C) Copyright Taligent, Inc., 1997 * * (C) Copyright International Business Machines Corporation, 1997 * * Licensed Material - Program-Property of IBM - All Rights Reserved. * * US Government Users Restricted Rights - Use, duplication, or disclosure * * restricted by GSA ADP Schedule Contract with IBM Corp. * * * ******************************************************************************** * * File DECIMFMT.H * * Modification History: * * Date Name Description * 02/19/97 aliu Converted from java. * 03/20/97 clhuang Updated per C++ implementation. * 04/03/97 aliu Rewrote parsing and formatting completely, and * cleaned up and debugged. Actually works now. * 04/17/97 aliu Changed DigitCount to int per code review. * 07/10/97 helena Made ParsePosition a class and get rid of the function * hiding problems. * 09/09/97 aliu Ported over support for exponential formats. ******************************************************************************** */ #ifndef _DECIMFMT #define _DECIMFMT #include "ptypes.h" #include "numfmt.h" #include "locid.h" class DecimalFormatSymbols; class DigitList; /** * Concrete class for formatting decimal numbers, allowing a variety * of parameters, and localization to Western, Arabic, or Indic numbers. *
* Normally, you get the proper NumberFormat for a specific locale * (including the default locale) using the NumberFormat factory methods, * rather than constructing a DecimalNumberFormat directly. *
* Either the prefixes or the suffixes must be different for the parse * to distinguish positive from negative. Parsing will be unreliable * if the digits, thousands or decimal separators are the same, or if * any of them occur in the prefixes or suffixes. *
* [Special cases:] *
* NaN is formatted as a single character, typically \\uFFFD. *
* +/-Infinity is formatted as a single character, typically \\u221E, * plus the positive and negative pre/suffixes. *
* Note: this class is designed for common users; for very large or small * numbers, use a format that can express exponential values. *
* [Example:] *
* . // normally we would have a GUI with a menu for this
* . long count;
* . Locale* locales = NumberFormat::getAvailableLocales(count);
*
* . double myNumber = -1234.56;
* . NumberFormat* form;
*
* . // just for fun, we print out a number with the locale number, currency
* . // and percent format for each locale we can.
* . for (int j = 0; j < 3; ++j) {
* . cout << "FORMAT" << endl;
* . for (int i = 0; i < count; ++i) {
* . if (locales[i]->getCountry().length() == 0) {
* . // skip language-only
* . continue;
* . }
* . cout << locales[i]->getDisplayName();
* . switch (j) {
* . default:
* . form = NumberFormat::getInstance(*locales[i]); break;
* . case 1:
* . form = NumberFormat::getDefaultCurrency(*locales[i]); break;
* . case 0:
* . form = NumberFormat::getDefaultPercent(*locales[i]); break;
* . }
* . UnicodeString str;
* . ErrorCode status;
* . UnicodeString pattern;
* . if (form->getDynamicClassID() == DecimalFormat::getStaticClassID())
* . ((DecimalFormat*)form)->toPattern(pattern);
* . cout << ": " << pattern
* . << " -> " << form->format(myNumber, str);
* . cout << " -> " << form->parse(form->format(myNumber, str), status)
* . << endl;
* . }
* . }
*
* [The following shows the structure of the pattern.]
*
* . pattern := subpattern{;subpattern}
* . subpattern := {prefix}integer{.fraction}{suffix}
* .
* . prefix := '\\u0000'..'\\uFFFD' - specialCharacters
* . suffix := '\\u0000'..'\\uFFFD' - specialCharacters
* . integer := '#'* '0'* '0'
* . fraction := '0'* '#'*
*
* Notation:
* . X* 0 or more instances of X
* . (X | Y) either X or Y.
* . X..Y any character from X up to Y, inclusive.
* . S - T characters in S, except those in T
*
* The first subpattern is for positive numbers. The second (optional)
* subpattern is used for negative numbers. (In both cases, ',' can
* occur inside the integer portion--it is just too messy to indicate
* in BNF.) For the second subpattern, only the PREFIX and SUFFIX are
* noted; other attributes are taken only from the first subpattern.
* * Here are the special characters used in the parts of the * subpattern, with notes on their usage. *
* . Symbol Meaning * . 0 a digit, showing up a zero if it is zero * . # a digit, supressed if zero * . . placeholder for decimal separator * . , placeholder for grouping separator * . ; separates postive from negative formats * . - default negative prefix * . % divide by 100 and show as percentage * . X any other characters can be used in the prefix or suffix * . ' used to quote special characters in a prefix or suffix ** [Notes] *
* If there is no explicit negative subpattern, - is prefixed to the * positive form. That is, "0.00" alone is equivalent to "0.00;-0.00". *
* Illegal formats, such as "#.#.#" in the same format, will cause a * failing ErrorCode to be returned. *
* The grouping separator is commonly used for thousands, but in some * countries for ten-thousands. The interval is a constant number of * digits between the grouping characters, such as 100,000,000 or 1,0000,0000. * If you supply a pattern with multiple grouping characters, the interval * between the last one and the end of the integer is the one that is * used. So "#,##,###,####" == "######,####" == "##,####,####". *
* This class only handles localized digits where the 10 digits are * contiguous in Unicode, from 0 to 9. Other digits sets (such as * superscripts) would need a different subclass. */ #ifdef NLS_MAC #pragma export on #endif class T_FORMAT_API DecimalFormat: public NumberFormat { public: /** * Create a DecimalFormat using the default pattern and symbols * for the default locale. This is a convenient way to obtain a * DecimalFormat when internationalization is not the main concern. *
* To obtain standard formats for a given locale, use the factory methods * on NumberFormat such as getNumberInstance. These factories will * return the most appropriate sub-class of NumberFormat for a given * locale. * @param status Output param set to success/failure code. If the * pattern is invalid this will be set to a failure code. */ DecimalFormat(ErrorCode& status); /** * Create a DecimalFormat from the given pattern and the symbols * for the default locale. This is a convenient way to obtain a * DecimalFormat when internationalization is not the main concern. *
* To obtain standard formats for a given locale, use the factory methods * on NumberFormat such as getNumberInstance. These factories will * return the most appropriate sub-class of NumberFormat for a given * locale. * @param pattern A non-localized pattern string. * @param status Output param set to success/failure code. If the * pattern is invalid this will be set to a failure code. */ DecimalFormat(const UnicodeString& pattern, ErrorCode& status); /** * Create a DecimalFormat from the given pattern and symbols. * Use this constructor when you need to completely customize the * behavior of the format. *
* To obtain standard formats for a given * locale, use the factory methods on NumberFormat such as * getInstance or getCurrencyInstance. If you need only minor adjustments * to a standard format, you can modify the format returned by * a NumberFormat factory method. * * @param pattern a non-localized pattern string * @param symbolsToAdopt the set of symbols to be used. The caller should not * delete this object after making this call. * @param status Output param set to success/failure code. If the * pattern is invalid this will be set to a failure code. */ DecimalFormat( const UnicodeString& pattern, DecimalFormatSymbols* symbolsToAdopt, ErrorCode& status); /** * Create a DecimalFormat from the given pattern and symbols. * Use this constructor when you need to completely customize the * behavior of the format. *
* To obtain standard formats for a given * locale, use the factory methods on NumberFormat such as * getInstance or getCurrencyInstance. If you need only minor adjustments * to a standard format, you can modify the format returned by * a NumberFormat factory method. * * @param pattern a non-localized pattern string * @param symbols the set of symbols to be used * @param status Output param set to success/failure code. If the * pattern is invalid this will be set to a failure code. */ DecimalFormat( const UnicodeString& pattern, const DecimalFormatSymbols& symbols, ErrorCode& status); /** * Copy constructor. */ DecimalFormat(const DecimalFormat& source); /** * Assignment operator. */ DecimalFormat& operator=(const DecimalFormat& rhs); /** * Destructor. */ virtual ~DecimalFormat(); /** * Clone this Format object polymorphically. The caller owns the * result and should delete it when done. */ virtual Format* clone() const; /** * Return true if the given Format objects are semantically equal. * Objects of different subclasses are considered unequal. */ virtual t_bool operator==(const Format& other) const; /** * Format a double or long number using base-10 representation. * * @param number The value to be formatted. * @param toAppendTo The string to append the formatted string to. * This is an output parameter. * @param pos On input: an alignment field, if desired. * On output: the offsets of the alignment field. * @return A reference to 'toAppendTo'. */ virtual UnicodeString& format(double number, UnicodeString& toAppendTo, FieldPosition& pos) const; virtual UnicodeString& format(long number, UnicodeString& toAppendTo, FieldPosition& pos) const; virtual UnicodeString& format(const Formattable& obj, UnicodeString& toAppendTo, FieldPosition& pos, ErrorCode& status) const; /** * Parse the given string using this object's choices. The method * does string comparisons to try to find an optimal match. * If no object can be parsed, index is unchanged, and NULL is * returned. * * @param text The text to be parsed. * @param result Formattable to be set to the parse result. * If parse fails, return contents are undefined. * @param parsePosition The position to start parsing at on input. * On output, moved to after the last successfully * parse character. On parse failure, does not change. */ virtual void parse(const UnicodeString& text, Formattable& result, ParsePosition& parsePosition) const; // Declare here again to get rid of function hiding problems. virtual void parse(const UnicodeString& text, Formattable& result, ErrorCode& error) const; /** * Returns the decimal format symbols, which is generally not changed * by the programmer or user. * @return desired DecimalFormatSymbols * @see DecimalFormatSymbols */ virtual const DecimalFormatSymbols* getDecimalFormatSymbols() const; /** * Sets the decimal format symbols, which is generally not changed * by the programmer or user. * @param symbolsToAdopt DecimalFormatSymbols to be adopted. */ virtual void adoptDecimalFormatSymbols(DecimalFormatSymbols* symbolsToAdopt); /** * Sets the decimal format symbols, which is generally not changed * by the programmer or user. * @param symbols DecimalFormatSymbols. */ virtual void setDecimalFormatSymbols(const DecimalFormatSymbols& symbols); /** * Get the positive prefix. * * Examples: +123, $123, sFr123 */ UnicodeString& getPositivePrefix(UnicodeString& result) const; /** * Set the positive prefix. * * Examples: +123, $123, sFr123 */ virtual void setPositivePrefix(const UnicodeString& newValue); /** * Get the negative prefix. * * Examples: -123, ($123) (with negative suffix), sFr-123 */ UnicodeString& getNegativePrefix(UnicodeString& result) const; /** * Set the negative prefix. * * Examples: -123, ($123) (with negative suffix), sFr-123 */ virtual void setNegativePrefix(const UnicodeString& newValue); /** * Get the positive suffix. * * Example: 123% */ UnicodeString& getPositiveSuffix(UnicodeString& result) const; /** * Set the positive suffix. * * Example: 123% */ virtual void setPositiveSuffix(const UnicodeString& newValue); /** * Get the negative suffix. * * Examples: -123%, ($123) (with positive suffixes) */ UnicodeString& getNegativeSuffix(UnicodeString& result) const; /** * Set the positive suffix. * * Examples: 123% */ virtual void setNegativeSuffix(const UnicodeString& newValue); /** * Get the multiplier for use in percent, permill, etc. * For a percentage, set the suffixes to have "%" and the multiplier to be 100. * (For Arabic, use arabic percent symbol). * For a permill, set the suffixes to have "\u2031" and the multiplier to be 1000. * * Examples: with 100, 1.23 -> "123", and "123" -> 1.23 */ t_int32 getMultiplier() const; /** * Set the multiplier for use in percent, permill, etc. * For a percentage, set the suffixes to have "%" and the multiplier to be 100. * (For Arabic, use arabic percent symbol). * For a permill, set the suffixes to have "\u2031" and the multiplier to be 1000. * * Examples: with 100, 1.23 -> "123", and "123" -> 1.23 */ virtual void setMultiplier(t_int32 newValue); /** * Return the grouping size. Grouping size is the number of digits between * grouping separators in the integer portion of a number. For example, * in the number "123,456.78", the grouping size is 3. * @see setGroupingSize * @see NumberFormat::isGroupingUsed * @see DecimalFormatSymbols::getGroupingSeparator */ int getGroupingSize() const; /** * Set the grouping size. Grouping size is the number of digits between * grouping separators in the integer portion of a number. For example, * in the number "123,456.78", the grouping size is 3. * @see getGroupingSize * @see NumberFormat::setGroupingUsed * @see DecimalFormatSymbols::setGroupingSeparator */ virtual void setGroupingSize(int newValue); /** * Allows you to get the behavior of the decimal separator with integers. * (The decimal separator will always appear with decimals.) * * Example: Decimal ON: 12345 -> 12345.; OFF: 12345 -> 12345 */ t_bool isDecimalSeparatorAlwaysShown() const; /** * Allows you to set the behavior of the decimal separator with integers. * (The decimal separator will always appear with decimals.) * * Example: Decimal ON: 12345 -> 12345.; OFF: 12345 -> 12345 */ virtual void setDecimalSeparatorAlwaysShown(t_bool newValue); /** * Synthesizes a pattern string that represents the current state * of this Format object. * @see applyPattern */ virtual UnicodeString& toPattern(UnicodeString& result) const; /** * Synthesizes a localized pattern string that represents the current * state of this Format object. * * @see applyPattern */ virtual UnicodeString& toLocalizedPattern(UnicodeString& result) const; /** * Apply the given pattern to this Format object. A pattern is a * short-hand specification for the various formatting properties. * These properties can also be changed individually through the * various setter methods. *
* There is no limit to integer digits are set * by this routine, since that is the typical end-user desire; * use setMaximumInteger if you want to set a real value. * For negative numbers, use a second pattern, separated by a semicolon *
* . Example "#,#00.0#" -> 1,234.56
*
* This means a minimum of 2 integer digits, 1 fraction digit, and
* a maximum of 2 fraction digits.
*
* . Example: "#,#00.0#;(#,#00.0#)" for negatives in parantheses.
*
* In negative patterns, the minimum and maximum counts are ignored;
* these are presumed to be set in the positive pattern.
*
* @param pattern The pattern to be applied.
* @param status Output param set to success/failure code on
* exit. If the pattern is invalid, this will be
* set to a failure result.
*/
virtual void applyPattern(const UnicodeString& pattern,
ErrorCode& status);
/**
* Apply the given pattern to this Format object. The pattern
* is assumed to be in a localized notation. A pattern is a
* short-hand specification for the various formatting properties.
* These properties can also be changed individually through the
* various setter methods.
* * There is no limit to integer digits are set * by this routine, since that is the typical end-user desire; * use setMaximumInteger if you want to set a real value. * For negative numbers, use a second pattern, separated by a semicolon *
* . Example "#,#00.0#" -> 1,234.56
*
* This means a minimum of 2 integer digits, 1 fraction digit, and
* a maximum of 2 fraction digits.
*
* Example: "#,#00.0#;(#,#00.0#)" for negatives in parantheses.
*
* In negative patterns, the minimum and maximum counts are ignored;
* these are presumed to be set in the positive pattern.
*
* @param pattern The localized pattern to be applied.
* @param status Output param set to success/failure code on
* exit. If the pattern is invalid, this will be
* set to a failure result.
*/
virtual void applyLocalizedPattern(const UnicodeString& pattern,
ErrorCode& status);
/**
* The resource tags we use to retrieve decimal format data from
* locale resource bundles.
*/
static const UnicodeString kNumberPatterns;
public:
/**
* Return the class ID for this class. This is useful only for
* comparing to a return value from getDynamicClassID(). For example:
*
* . Base* polymorphic_pointer = createPolymorphicObject();
* . if (polymorphic_pointer->getDynamicClassID() ==
* . Derived::getStaticClassID()) ...
*
* @return The class ID for all objects of this class.
*/
static ClassID getStaticClassID() { return (ClassID)&fgClassID; }
/**
* Returns a unique class ID POLYMORPHICALLY. Pure virtual override.
* This method is to implement a simple version of RTTI, since not all
* C++ compilers support genuine RTTI. Polymorphic operator==() and
* clone() methods call this method.
*
* @return The class ID for this object. All objects of a
* given class have the same class ID. Objects of
* other classes have different class IDs.
*/
virtual ClassID getDynamicClassID() const { return getStaticClassID(); }
private:
static char fgClassID;
/**
* Do real work of constructing a new DecimalFormat.
*/
void construct(ErrorCode& status,
const UnicodeString* pattern = 0,
DecimalFormatSymbols* symbolsToAdopt = 0,
const Locale& locale = Locale::getDefault());
/**
* Does the real work of generating a pattern.
*/
UnicodeString& toPattern(UnicodeString& result, t_bool localized) const;
/**
* Does the real work of applying a pattern.
* @param pattern The pattern to be applied.
* @param localized If true, the pattern is localized; else false.
* @param status Output param set to success/failure code on
* exit. If the pattern is invalid, this will be
* set to a failure result.
*/
void applyPattern(const UnicodeString& pattern,
t_bool localized,
ErrorCode& status);
/**
* Do the work of formatting a number, either a double or a long.
*/
UnicodeString& subformat(UnicodeString& result,
FieldPosition& fieldPosition,
t_bool isNegative,
t_bool isInteger) const;
static const int STATUS_INFINITE;
static const int STATUS_POSITIVE;
static const int STATUS_LENGTH;
/**
* Parse the given text into a number. The text is parsed beginning at
* parsePosition, until an unparseable character is seen.
* @param text The string to parse.
* @param parsePosition The position at which to being parsing. Upon
* return, the first unparseable character.
* @param digits The DigitList to set to the parsed value.
* @param isExponent If true, parse an exponent. This means no
* infinite values and integer only.
* @param status Upon return contains boolean status flags indicating
* whether the value was infinite and whether it was positive.
*/
t_bool subparse(const UnicodeString& text, ParsePosition& parsePosition,
DigitList& digits, t_bool isExponent,
t_bool* status) const;
/**
* Constants.
*/
static const t_int8 kMaxDigit; // The largest digit, in this case 9
/*transient*/ DigitList* digitList;
UnicodeString fPositivePrefix;
UnicodeString fPositiveSuffix;
UnicodeString fNegativePrefix;
UnicodeString fNegativeSuffix;
t_int32 fMultiplier;
int fGroupingSize;
t_bool fDecimalSeparatorAlwaysShown;
/*transient*/ t_bool isCurrencyFormat;
DecimalFormatSymbols* fSymbols;
t_bool useExponentialNotation;
t_int8 minExponentDigits;
// Constants for characters used in programmatic (unlocalized) patterns.
static const UniChar PATTERN_ZERO_DIGIT;
static const UniChar PATTERN_GROUPING_SEPARATOR;
static const UniChar PATTERN_DECIMAL_SEPARATOR;
static const UniChar PATTERN_PER_MILLE;
static const UniChar PATTERN_PERCENT;
static const UniChar PATTERN_DIGIT;
static const UniChar PATTERN_SEPARATOR;
static const UniChar PATTERN_EXPONENT;
/**
* The CURRENCY_SIGN is the standard Unicode symbol for currency. It
* is used in patterns and substitued with either the currency symbol,
* or if it is doubled, with the international currency symbol. If the
* CURRENCY_SIGN is seen in a pattern, then the decimal separator is
* replaced with the monetary decimal separator.
*/
static const UniChar CURRENCY_SIGN;
static const UniChar QUOTE;
};
#ifdef NLS_MAC
#pragma export off
#endif
#endif // _DECIMFMT
//eof