/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_WEBRENDERSCROLLDATA_H #define GFX_WEBRENDERSCROLLDATA_H #include #include "chrome/common/ipc_message_utils.h" #include "FrameMetrics.h" #include "ipc/IPCMessageUtils.h" #include "LayersTypes.h" #include "mozilla/GfxMessageUtils.h" #include "mozilla/layers/LayerAttributes.h" #include "mozilla/layers/LayersMessageUtils.h" #include "mozilla/layers/FocusTarget.h" #include "mozilla/Maybe.h" #include "nsTArrayForwardDeclare.h" namespace mozilla { namespace layers { class Layer; class WebRenderScrollData; // Data needed by APZ, per layer. One instance of this class is created for // each layer in the layer tree and sent over PWebRenderBridge to the APZ code. // Each WebRenderLayerScrollData is conceptually associated with an "owning" // WebRenderScrollData. class WebRenderLayerScrollData { public: WebRenderLayerScrollData(); // needed for IPC purposes ~WebRenderLayerScrollData(); // Actually initialize the object. This is not done during the constructor // for optimization purposes (the call site is hard to write efficiently // if we do this in the constructor). void Initialize(WebRenderScrollData& aOwner, Layer* aLayer, int32_t aDescendantCount); int32_t GetDescendantCount() const; size_t GetScrollMetadataCount() const; // Return the ScrollMetadata object that used to be on the original Layer // at the given index. Since we deduplicate the ScrollMetadata objects into // the array in the owning WebRenderScrollData object, we need to be passed // in a reference to that owner as well. const ScrollMetadata& GetScrollMetadata(const WebRenderScrollData& aOwner, size_t aIndex) const; bool IsScrollInfoLayer() const { return mIsScrollInfoLayer; } gfx::Matrix4x4 GetTransform() const { return mTransform; } CSSTransformMatrix GetTransformTyped() const; bool GetTransformIsPerspective() const { return mTransformIsPerspective; } EventRegions GetEventRegions() const { return mEventRegions; } const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; } Maybe GetReferentId() const { return mReferentId; } EventRegionsOverride GetEventRegionsOverride() const { return mEventRegionsOverride; } const ScrollThumbData& GetScrollThumbData() const { return mScrollThumbData; } const uint64_t& GetScrollbarAnimationId() const { return mScrollbarAnimationId; } FrameMetrics::ViewID GetScrollbarTargetContainerId() const { return mScrollbarTargetContainerId; } bool IsScrollbarContainer() const { return mIsScrollbarContainer; } FrameMetrics::ViewID GetFixedPositionScrollContainerId() const { return mFixedPosScrollContainerId; } friend struct IPC::ParamTraits; private: // The number of descendants this layer has (not including the layer itself). // This is needed to reconstruct the depth-first layer tree traversal // efficiently. Leaf layers should always have 0 descendants. int32_t mDescendantCount; // Handles to the ScrollMetadata objects that were on this layer. The values // stored in this array are indices into the owning WebRenderScrollData's // mScrollMetadatas array. This indirection is used to deduplicate the // ScrollMetadata objects, since there is usually heavy duplication of them // within a layer tree. nsTArray mScrollIds; // Various data that we collect from the Layer in Initialize(), serialize // over IPC, and use on the parent side in APZ. bool mIsScrollInfoLayer; gfx::Matrix4x4 mTransform; bool mTransformIsPerspective; EventRegions mEventRegions; LayerIntRegion mVisibleRegion; Maybe mReferentId; EventRegionsOverride mEventRegionsOverride; ScrollThumbData mScrollThumbData; uint64_t mScrollbarAnimationId; FrameMetrics::ViewID mScrollbarTargetContainerId; bool mIsScrollbarContainer; FrameMetrics::ViewID mFixedPosScrollContainerId; }; // Data needed by APZ, for the whole layer tree. One instance of this class // is created for each transaction sent over PWebRenderBridge. It is populated // with information from the WebRender layer tree on the client side and the // information is used by APZ on the parent side. class WebRenderScrollData { public: WebRenderScrollData(); ~WebRenderScrollData(); // Add the given ScrollMetadata if it doesn't already exist. Return an index // that can be used to look up the metadata later. size_t AddMetadata(const ScrollMetadata& aMetadata); // Add a new empty WebRenderLayerScrollData and return the index that can be // used to look it up via GetLayerData. size_t AddNewLayerData(); size_t GetLayerCount() const; // Return a pointer to the scroll data at the given index. Use with caution, // as the pointer may be invalidated if this WebRenderScrollData is mutated. WebRenderLayerScrollData* GetLayerDataMutable(size_t aIndex); const WebRenderLayerScrollData* GetLayerData(size_t aIndex) const; const ScrollMetadata& GetScrollMetadata(size_t aIndex) const; const FocusTarget& GetFocusTarget() const { return mFocusTarget; } void SetFocusTarget(const FocusTarget& aFocusTarget); void SetIsFirstPaint(); bool IsFirstPaint() const; void SetPaintSequenceNumber(uint32_t aPaintSequenceNumber); uint32_t GetPaintSequenceNumber() const; friend struct IPC::ParamTraits; private: // Internal data structure used to maintain uniqueness of mScrollMetadatas. // This is not serialized/deserialized over IPC because there's no need for it, // as the parent side doesn't need this at all. Also because we don't have any // IPC-friendly hashtable implementation lying around. // The key into this map is the scrollId of a ScrollMetadata, and the value is // an index into the mScrollMetadatas array. std::map mScrollIdMap; // A list of all the unique ScrollMetadata objects from the layer tree. Each // ScrollMetadata in this list must have a unique scroll id. nsTArray mScrollMetadatas; // A list of per-layer scroll data objects, generated via a depth-first, // pre-order, last-to-first traversal of the layer tree (i.e. a recursive // traversal where a node N first pushes itself, followed by its children in // last-to-first order). Each layer's scroll data object knows how many // descendants that layer had, which allows reconstructing the traversal on the // other side. nsTArray mLayerScrollData; // The focus information for this layer tree FocusTarget mFocusTarget; bool mIsFirstPaint; uint32_t mPaintSequenceNumber; }; } // namespace layers } // namespace mozilla namespace IPC { // When ScrollThumbData is stored on the layer tree, it's part of // SimpleAttributes which itself uses PlainOldDataSerializer, so // we don't need a ParamTraits specialization for ScrollThumbData // separately. Here, however, ScrollThumbData is stored as part // of WebRenderLayerScrollData whose fields are serialized // individually, so we do. template<> struct ParamTraits : public PlainOldDataSerializer { }; template<> struct ParamTraits { typedef mozilla::layers::WebRenderLayerScrollData paramType; static void Write(Message* aMsg, const paramType& aParam) { WriteParam(aMsg, aParam.mDescendantCount); WriteParam(aMsg, aParam.mScrollIds); WriteParam(aMsg, aParam.mIsScrollInfoLayer); WriteParam(aMsg, aParam.mTransform); WriteParam(aMsg, aParam.mTransformIsPerspective); WriteParam(aMsg, aParam.mEventRegions); WriteParam(aMsg, aParam.mVisibleRegion); WriteParam(aMsg, aParam.mReferentId); WriteParam(aMsg, aParam.mEventRegionsOverride); WriteParam(aMsg, aParam.mScrollThumbData); WriteParam(aMsg, aParam.mScrollbarAnimationId); WriteParam(aMsg, aParam.mScrollbarTargetContainerId); WriteParam(aMsg, aParam.mIsScrollbarContainer); WriteParam(aMsg, aParam.mFixedPosScrollContainerId); } static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult) { return ReadParam(aMsg, aIter, &aResult->mDescendantCount) && ReadParam(aMsg, aIter, &aResult->mScrollIds) && ReadParam(aMsg, aIter, &aResult->mIsScrollInfoLayer) && ReadParam(aMsg, aIter, &aResult->mTransform) && ReadParam(aMsg, aIter, &aResult->mTransformIsPerspective) && ReadParam(aMsg, aIter, &aResult->mEventRegions) && ReadParam(aMsg, aIter, &aResult->mVisibleRegion) && ReadParam(aMsg, aIter, &aResult->mReferentId) && ReadParam(aMsg, aIter, &aResult->mEventRegionsOverride) && ReadParam(aMsg, aIter, &aResult->mScrollThumbData) && ReadParam(aMsg, aIter, &aResult->mScrollbarAnimationId) && ReadParam(aMsg, aIter, &aResult->mScrollbarTargetContainerId) && ReadParam(aMsg, aIter, &aResult->mIsScrollbarContainer) && ReadParam(aMsg, aIter, &aResult->mFixedPosScrollContainerId); } }; template<> struct ParamTraits { typedef mozilla::layers::WebRenderScrollData paramType; static void Write(Message* aMsg, const paramType& aParam) { WriteParam(aMsg, aParam.mScrollMetadatas); WriteParam(aMsg, aParam.mLayerScrollData); WriteParam(aMsg, aParam.mFocusTarget); WriteParam(aMsg, aParam.mIsFirstPaint); WriteParam(aMsg, aParam.mPaintSequenceNumber); } static bool Read(const Message* aMsg, PickleIterator* aIter, paramType* aResult) { return ReadParam(aMsg, aIter, &aResult->mScrollMetadatas) && ReadParam(aMsg, aIter, &aResult->mLayerScrollData) && ReadParam(aMsg, aIter, &aResult->mFocusTarget) && ReadParam(aMsg, aIter, &aResult->mIsFirstPaint) && ReadParam(aMsg, aIter, &aResult->mPaintSequenceNumber); } }; } // namespace IPC #endif /* GFX_WEBRENDERSCROLLDATA_H */