/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ "use strict"; /** * Make sure that releasing a pause-lifetime actorin a releaseMany returns an * error, but releases all the thread-lifetime actors. */ var gDebuggee; var gClient; var gThreadClient; var gPauseGrip; function run_test() { initTestDebuggerServer(); gDebuggee = addTestGlobal("test-grips"); gClient = new DebuggerClient(DebuggerServer.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-grips", function (response, tabClient, threadClient) { gThreadClient = threadClient; test_thread_lifetime(); }); }); do_test_pending(); } function arg_grips(frameArgs, onResponse) { let grips = []; let handler = function (response) { if (response.error) { grips.push(response.error); } else { grips.push(response.from); } if (grips.length == frameArgs.length) { onResponse(grips); } }; for (let i = 0; i < frameArgs.length; i++) { gClient.request({ to: frameArgs[i].actor, type: "threadGrip" }, handler); } } function test_thread_lifetime() { // Get two thread-lifetime grips. gThreadClient.addOneTimeListener("paused", function (event, packet) { let frameArgs = [ packet.frame.arguments[0], packet.frame.arguments[1] ]; gPauseGrip = packet.frame.arguments[2]; arg_grips(frameArgs, function (grips) { release_grips(frameArgs, grips); }); }); gDebuggee.eval("(" + function () { function stopMe(arg1, arg2, arg3) { debugger; } stopMe({obj: 1}, {obj: 2}, {obj: 3}); } + ")()"); } function release_grips(frameArgs, threadGrips) { // Release all actors with releaseMany... let release = [threadGrips[0], threadGrips[1], gPauseGrip.actor]; gThreadClient.releaseMany(release, function (response) { do_check_eq(response.error, "notReleasable"); // Now ask for thread grips again, they should not exist. arg_grips(frameArgs, function (newGrips) { for (let i = 0; i < newGrips.length; i++) { do_check_eq(newGrips[i], "noSuchActor"); } gThreadClient.resume(function () { finishClient(gClient); }); }); }); }