/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /* eslint-disable no-shadow, max-nested-callbacks */ "use strict"; /** * Make sure that setting a breakpoint twice in a line without bytecodes works * as expected. */ const NUM_BREAKPOINTS = 10; var gDebuggee; var gClient; var gThreadClient; var gBpActor; var gCount; var gCallback; function run_test() { run_test_with_server(DebuggerServer, function () { run_test_with_server(WorkerDebuggerServer, do_test_finished); }); do_test_pending(); } function run_test_with_server(server, callback) { gCallback = callback; gCount = 1; initTestDebuggerServer(server); gDebuggee = addTestGlobal("test-stack", server); gClient = new DebuggerClient(server.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-stack", function (response, tabClient, threadClient) { gThreadClient = threadClient; test_child_skip_breakpoint(); }); }); } function test_child_skip_breakpoint() { gThreadClient.addOneTimeListener("paused", function (event, packet) { let source = gThreadClient.source(packet.frame.where.source); let location = { line: gDebuggee.line0 + 3}; source.setBreakpoint(location, function (response, bpClient) { // Check that the breakpoint has properly skipped forward one line. do_check_eq(response.actualLocation.source.actor, source.actor); do_check_eq(response.actualLocation.line, location.line + 1); gBpActor = response.actor; // Set more breakpoints at the same location. set_breakpoints(source, location); }); }); /* eslint-disable */ Cu.evalInSandbox("var line0 = Error().lineNumber;\n" + "function foo() {\n" + // line0 + 1 " this.a = 1;\n" + // line0 + 2 " // A comment.\n" + // line0 + 3 " this.b = 2;\n" + // line0 + 4 "}\n" + // line0 + 5 "debugger;\n" + // line0 + 6 "foo();\n", // line0 + 7 gDebuggee); /* eslint-enable */ } // Set many breakpoints at the same location. function set_breakpoints(source, location) { do_check_neq(gCount, NUM_BREAKPOINTS); source.setBreakpoint(location, function (response, bpClient) { // Check that the breakpoint has properly skipped forward one line. do_check_eq(response.actualLocation.source.actor, source.actor); do_check_eq(response.actualLocation.line, location.line + 1); // Check that the same breakpoint actor was returned. do_check_eq(response.actor, gBpActor); if (++gCount < NUM_BREAKPOINTS) { set_breakpoints(source, location); return; } // After setting all the breakpoints, check that only one has effectively // remained. gThreadClient.addOneTimeListener("paused", function (event, packet) { // Check the return value. do_check_eq(packet.type, "paused"); do_check_eq(packet.frame.where.source.actor, source.actor); do_check_eq(packet.frame.where.line, location.line + 1); do_check_eq(packet.why.type, "breakpoint"); do_check_eq(packet.why.actors[0], bpClient.actor); // Check that the breakpoint worked. do_check_eq(gDebuggee.a, 1); do_check_eq(gDebuggee.b, undefined); gThreadClient.addOneTimeListener("paused", function (event, packet) { // We don't expect any more pauses after the breakpoint was hit once. do_check_true(false); }); gThreadClient.resume(function () { // Give any remaining breakpoints a chance to trigger. do_timeout(1000, function () { gClient.close().then(gCallback); }); }); }); // Continue until the breakpoint is hit. gThreadClient.resume(); }); }