/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /* eslint-disable no-shadow */ "use strict"; /** * Check that setting breakpoints when the debuggee is running works. */ var gDebuggee; var gClient; var gThreadClient; var gCallback; function run_test() { run_test_with_server(DebuggerServer, function () { run_test_with_server(WorkerDebuggerServer, do_test_finished); }); do_test_pending(); } function run_test_with_server(server, callback) { gCallback = callback; initTestDebuggerServer(server); gDebuggee = addTestGlobal("test-stack", server); gClient = new DebuggerClient(server.connectPipe()); gClient.connect().then(function () { attachTestTabAndResume(gClient, "test-stack", function (response, tabClient, threadClient) { gThreadClient = threadClient; test_breakpoint_running(); }); }); } function test_breakpoint_running() { gThreadClient.addOneTimeListener("paused", function (event, packet) { let location = { line: gDebuggee.line0 + 3 }; gThreadClient.resume(); // Setting the breakpoint later should interrupt the debuggee. gThreadClient.addOneTimeListener("paused", function (event, packet) { do_check_eq(packet.type, "paused"); do_check_eq(packet.why.type, "interrupted"); }); let source = gThreadClient.source(packet.frame.where.source); source.setBreakpoint(location, function (response) { // Eval scripts don't stick around long enough for the breakpoint to be set, // so just make sure we got the expected response from the actor. do_check_neq(response.error, "noScript"); do_execute_soon(function () { gClient.close().then(gCallback); }); }); }); /* eslint-disable */ Cu.evalInSandbox( "var line0 = Error().lineNumber;\n" + "debugger;\n" + "var a = 1;\n" + // line0 + 2 "var b = 2;\n", // line0 + 3 gDebuggee ); /* eslint-enable */ }