#ifdef MOZ_WIDGET_ANDROID #include "AndroidSurfaceTexture.h" using namespace mozilla; namespace mozilla { namespace gl { void AndroidSurfaceTexture::GetTransformMatrix(java::sdk::SurfaceTexture::LocalRef aSurfaceTexture, gfx::Matrix4x4& aMatrix) { JNIEnv* const env = jni::GetEnvForThread(); auto jarray = jni::FloatArray::LocalRef::Adopt(env, env->NewFloatArray(16)); aSurfaceTexture->GetTransformMatrix(jarray); jfloat* array = env->GetFloatArrayElements(jarray.Get(), nullptr); aMatrix._11 = array[0]; aMatrix._12 = array[1]; aMatrix._13 = array[2]; aMatrix._14 = array[3]; aMatrix._21 = array[4]; aMatrix._22 = array[5]; aMatrix._23 = array[6]; aMatrix._24 = array[7]; aMatrix._31 = array[8]; aMatrix._32 = array[9]; aMatrix._33 = array[10]; aMatrix._34 = array[11]; aMatrix._41 = array[12]; aMatrix._42 = array[13]; aMatrix._43 = array[14]; aMatrix._44 = array[15]; env->ReleaseFloatArrayElements(jarray.Get(), array, 0); } } // gl } // mozilla #endif // MOZ_WIDGET_ANDROID