/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "mozilla/layers/PLayersParent.h" #include "BasicCanvasLayer.h" #include "gfxImageSurface.h" #include "GLContext.h" #include "gfxUtils.h" #include "gfxPlatform.h" #include "mozilla/Preferences.h" #include "BasicLayersImpl.h" #include "SurfaceStream.h" #include "SharedSurfaceGL.h" #include "SharedSurfaceEGL.h" #include "GeckoProfiler.h" #include "nsXULAppAPI.h" using namespace mozilla::gfx; using namespace mozilla::gl; namespace mozilla { namespace layers { void BasicCanvasLayer::Initialize(const Data& aData) { NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!"); if (aData.mSurface) { mSurface = aData.mSurface; NS_ASSERTION(!aData.mGLContext, "CanvasLayer can't have both surface and GLContext"); mNeedsYFlip = false; } else if (aData.mGLContext) { mGLContext = aData.mGLContext; mIsGLAlphaPremult = aData.mIsGLAlphaPremult; mNeedsYFlip = true; MOZ_ASSERT(mGLContext->IsOffscreen(), "canvas gl context isn't offscreen"); // [Basic Layers, non-OMTC] WebGL layer init. // `GLScreenBuffer::Morph`ing is only needed in BasicShadowableCanvasLayer. } else if (aData.mDrawTarget) { mDrawTarget = aData.mDrawTarget; mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget); mNeedsYFlip = false; } else { NS_ERROR("CanvasLayer created without mSurface, mDrawTarget or mGLContext?"); } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); } void BasicCanvasLayer::UpdateSurface(gfxASurface* aDestSurface, Layer* aMaskLayer) { if (!IsDirty()) return; Painted(); if (mDrawTarget) { mDrawTarget->Flush(); if (mDrawTarget->GetType() == BACKEND_COREGRAPHICS_ACCELERATED) { // We have an accelerated CG context which has changed, unlike a bitmap surface // where we can alias the bits on initializing the mDrawTarget, we need to readback // and copy the accelerated surface each frame. We want to support this for quick // thumbnail but if we're going to be doing this every frame it likely is better // to use a non accelerated (bitmap) canvas. mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget); } } if (!mGLContext && aDestSurface) { nsRefPtr tmpCtx = new gfxContext(aDestSurface); tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE); BasicCanvasLayer::PaintWithOpacity(tmpCtx, 1.0f, aMaskLayer); return; } if (mGLContext) { if (aDestSurface && aDestSurface->GetType() != gfxASurface::SurfaceTypeImage) { MOZ_ASSERT(false, "Destination surface must be ImageSurface type."); return; } nsRefPtr readSurf; nsRefPtr resultSurf; SharedSurface* sharedSurf = mGLContext->RequestFrame(); if (!sharedSurf) { NS_WARNING("Null frame received."); return; } gfxIntSize readSize(sharedSurf->Size()); gfxImageFormat format = (GetContentFlags() & CONTENT_OPAQUE) ? gfxASurface::ImageFormatRGB24 : gfxASurface::ImageFormatARGB32; if (aDestSurface) { resultSurf = static_cast(aDestSurface); } else { resultSurf = GetTempSurface(readSize, format); } MOZ_ASSERT(resultSurf); if (resultSurf->CairoStatus() != 0) { MOZ_ASSERT(false, "Bad resultSurf->CairoStatus()."); return; } MOZ_ASSERT(sharedSurf->APIType() == APITypeT::OpenGL); SharedSurface_GL* surfGL = SharedSurface_GL::Cast(sharedSurf); if (surfGL->Type() == SharedSurfaceType::Basic) { SharedSurface_Basic* sharedSurf_Basic = SharedSurface_Basic::Cast(surfGL); readSurf = sharedSurf_Basic->GetData(); } else { if (resultSurf->Format() == format && resultSurf->GetSize() == readSize) { readSurf = resultSurf; } else { readSurf = GetTempSurface(readSize, format); } // Readback handles Flush/MarkDirty. mGLContext->Screen()->Readback(surfGL, readSurf); } MOZ_ASSERT(readSurf); bool needsPremult = surfGL->HasAlpha() && !mIsGLAlphaPremult; if (needsPremult) { gfxImageSurface* sizedReadSurf = nullptr; if (readSurf->Format() == resultSurf->Format() && readSurf->GetSize() == resultSurf->GetSize()) { sizedReadSurf = readSurf; } else { readSurf->Flush(); nsRefPtr ctx = new gfxContext(resultSurf); ctx->SetOperator(gfxContext::OPERATOR_SOURCE); ctx->SetSource(readSurf); ctx->Paint(); sizedReadSurf = resultSurf; } MOZ_ASSERT(sizedReadSurf); readSurf->Flush(); resultSurf->Flush(); gfxUtils::PremultiplyImageSurface(readSurf, resultSurf); resultSurf->MarkDirty(); } else if (resultSurf != readSurf) { // Didn't need premult, but we do need to blit to resultSurf readSurf->Flush(); nsRefPtr ctx = new gfxContext(resultSurf); ctx->SetOperator(gfxContext::OPERATOR_SOURCE); ctx->SetSource(readSurf); ctx->Paint(); } // stick our surface into mSurface, so that the Paint() path is the same if (!aDestSurface) { mSurface = resultSurf; } } } void BasicCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer) { if (IsHidden()) return; FirePreTransactionCallback(); UpdateSurface(); FireDidTransactionCallback(); PaintWithOpacity(aContext, GetEffectiveOpacity(), aMaskLayer); } void BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext, float aOpacity, Layer* aMaskLayer) { NS_ASSERTION(BasicManager()->InDrawing(), "Can only draw in drawing phase"); if (!mSurface) { NS_WARNING("No valid surface to draw!"); return; } nsRefPtr pat = new gfxPattern(mSurface); pat->SetFilter(mFilter); pat->SetExtend(gfxPattern::EXTEND_PAD); gfxMatrix m; if (mNeedsYFlip) { m = aContext->CurrentMatrix(); aContext->Translate(gfxPoint(0.0, mBounds.height)); aContext->Scale(1.0, -1.0); } // If content opaque, then save off current operator and set to source. // This ensures that alpha is not applied even if the source surface // has an alpha channel gfxContext::GraphicsOperator savedOp; if (GetContentFlags() & CONTENT_OPAQUE) { savedOp = aContext->CurrentOperator(); aContext->SetOperator(gfxContext::OPERATOR_SOURCE); } AutoSetOperator setOperator(aContext, GetOperator()); aContext->NewPath(); // No need to snap here; our transform is already set up to snap our rect aContext->Rectangle(gfxRect(0, 0, mBounds.width, mBounds.height)); aContext->SetPattern(pat); FillWithMask(aContext, aOpacity, aMaskLayer); // Restore surface operator if (GetContentFlags() & CONTENT_OPAQUE) { aContext->SetOperator(savedOp); } if (mNeedsYFlip) { aContext->SetMatrix(m); } } void BasicShadowableCanvasLayer::Initialize(const Data& aData) { BasicCanvasLayer::Initialize(aData); if (!HasShadow()) return; mCanvasClient = nullptr; if (mGLContext) { GLScreenBuffer* screen = mGLContext->Screen(); SurfaceStreamType streamType = SurfaceStream::ChooseGLStreamType(SurfaceStream::OffMainThread, screen->PreserveBuffer()); SurfaceFactory_GL* factory = nullptr; if (!mForceReadback) { if (BasicManager()->GetCompositorBackendType() == mozilla::layers::LAYERS_OPENGL) { if (mGLContext->GetEGLContext()) { bool isCrossProcess = !(XRE_GetProcessType() == GeckoProcessType_Default); if (!isCrossProcess) { // [Basic/OGL Layers, OMTC] WebGL layer init. factory = SurfaceFactory_EGLImage::Create(mGLContext, screen->Caps()); } else { // [Basic/OGL Layers, OOPC] WebGL layer init. (Out Of Process Compositing) // Fall back to readback. } } else { // [Basic Layers, OMTC] WebGL layer init. // Well, this *should* work... factory = new SurfaceFactory_GLTexture(mGLContext, mGLContext, screen->Caps()); } } } if (factory) { screen->Morph(factory, streamType); } } } void BasicShadowableCanvasLayer::Paint(gfxContext* aContext, Layer* aMaskLayer) { PROFILER_LABEL("BasicShadowableCanvasLayer", "Paint"); if (!HasShadow()) { BasicCanvasLayer::Paint(aContext, aMaskLayer); return; } if (!IsDirty()) { return; } if (aMaskLayer) { static_cast(aMaskLayer->ImplData()) ->Paint(aContext, nullptr); } if (!mCanvasClient) { TextureFlags flags = 0; if (mNeedsYFlip) { flags |= NeedsYFlip; } mCanvasClient = CanvasClient::CreateCanvasClient(GetCompositableClientType(), BasicManager(), flags); if (!mCanvasClient) { return; } if (HasShadow()) { mCanvasClient->Connect(); BasicManager()->Attach(mCanvasClient, this); } } FirePreTransactionCallback(); mCanvasClient->Update(gfx::IntSize(mBounds.width, mBounds.height), this); FireDidTransactionCallback(); BasicManager()->Hold(this); mCanvasClient->Updated(); } already_AddRefed BasicLayerManager::CreateCanvasLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); nsRefPtr layer = new BasicCanvasLayer(this); return layer.forget(); } already_AddRefed BasicShadowLayerManager::CreateCanvasLayer() { NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); nsRefPtr layer = new BasicShadowableCanvasLayer(this); MAYBE_CREATE_SHADOW(Canvas); return layer.forget(); } } }