/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGL_RENDERBUFFER_H_ #define WEBGL_RENDERBUFFER_H_ #include "mozilla/LinkedList.h" #include "nsWrapperCache.h" #include "WebGLFramebufferAttachable.h" #include "WebGLObjectModel.h" namespace mozilla { class WebGLRenderbuffer final : public nsWrapperCache , public WebGLRefCountedObject , public LinkedListElement , public WebGLRectangleObject , public WebGLContextBoundObject , public WebGLFramebufferAttachable { public: explicit WebGLRenderbuffer(WebGLContext* webgl); void Delete(); bool HasUninitializedImageData() const { return mImageDataStatus == WebGLImageDataStatus::UninitializedImageData; } void SetImageDataStatus(WebGLImageDataStatus x) { // there is no way to go from having image data to not having any MOZ_ASSERT(x != WebGLImageDataStatus::NoImageData || mImageDataStatus == WebGLImageDataStatus::NoImageData); mImageDataStatus = x; } GLsizei Samples() const { return mSamples; } void SetSamples(GLsizei samples) { mSamples = samples; } GLuint PrimaryGLName() const { return mPrimaryRB; } GLenum InternalFormat() const { return mInternalFormat; } void SetInternalFormat(GLenum internalFormat) { mInternalFormat = internalFormat; } GLenum InternalFormatForGL() const { return mInternalFormatForGL; } void SetInternalFormatForGL(GLenum internalFormatForGL) { mInternalFormatForGL = internalFormatForGL; } int64_t MemoryUsage() const; WebGLContext* GetParentObject() const { return Context(); } void BindRenderbuffer() const; void RenderbufferStorage(GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height) const; void FramebufferRenderbuffer(FBAttachment attachment) const; // Only handles a subset of `pname`s. GLint GetRenderbufferParameter(RBTarget target, RBParam pname) const; virtual JSObject* WrapObject(JSContext* cx, JS::Handle aGivenProto) override; NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLRenderbuffer) NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLRenderbuffer) protected: ~WebGLRenderbuffer() { DeleteOnce(); } GLuint mPrimaryRB; GLuint mSecondaryRB; GLenum mInternalFormat; GLenum mInternalFormatForGL; WebGLImageDataStatus mImageDataStatus; GLsizei mSamples; #ifdef ANDROID // Bug 1140459: Some drivers (including our test slaves!) don't // give reasonable answers for IsRenderbuffer, maybe others. // This shows up on Android 2.3 emulator. // // So we track the `is a Renderbuffer` state ourselves. bool mIsRB; #endif friend class WebGLContext; friend class WebGLFramebuffer; }; } // namespace mozilla #endif // WEBGL_RENDERBUFFER_H_