/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Google Safe Browsing. * * The Initial Developer of the Original Code is Google Inc. * Portions created by the Initial Developer are Copyright (C) 2006 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Ojan Vafai (original author) * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /** * Simulates a thread in JavaScript. However, since there is no preemption in * it's not a proper thread. Specifically, any worker function that takes * longer than the allotted runtime will simply take up that extra time. It is * the responsibility of the user of this class to ensure that each iteration * of a worker function runs in less time than the necessary runtime. * * The delay and runtime (ms) settings control how much the thread affects the * user experience. Larger runtime will mean the computation happens faster, * but the user will notice more jumpiness. A larger delay can mitigate * jumpiness significantly and causes the computation to take longer. * * The interleave setting means that the thread interleaves the running of * the workers that have been added to it. If this value is false, each worker * runs to completion before the next worker starts running (a worker * that does not complete will cause all subsequent workers to never run). * * Dependencies: * - alarm.js (only when used inside a Firefox service) * * @param opt_config Configuration object with optional settings for runtime, * delay and noInterleave. */ function TH_ThreadQueue(opt_config) { // default values this.runtime_ = 100; this.delay_ = 25; this.interleave_ = true; if (opt_config) { this.interleave_ = (opt_config.interleave === true); if (opt_config.runtime) this.runtime_ = opt_config.runtime; if (opt_config.delay) this.delay_ = opt_config.delay; } this.workers_ = []; this.guid_ = 0; // Bind this here so that it doesn't need to be bound on every iteration. // We are using this clugy way of calling the method becuase of a Firefox // XUL bug . This used // to use BindToObject but that has been depreciated. this.iterate_ = Function.prototype.bind.call(this.runIteration_, this); } /** * Add a worker function to the thread. Adding more workers means that each * worker runs slower and the user will notice more jumpiness. * * @param worker Function that iteratively computes the task. Must not * already be a worker in the thread. * @param opt_isComplete Function that identifies if this worker is complete. * If it is complete, then this worker is removed from * the thread. If omitted, this worker will never * complete. */ TH_ThreadQueue.prototype.addWorker = function(worker, opt_isComplete) { if (worker.__workerId) { throw new Error("Cannot add a worker to a thread while it is currently " + "running in the thread."); } worker.__isComplete = opt_isComplete || function() { return false; }; worker.__workerId = this.guid_++; this.workers_.push(worker); if (this.workers_.length == 1) { this.setCurrentWorkerByIndex_(0); // If thread is paused iterate_ is a noop. this.iterate_(); } } /** * Remove a worker from this thread. * * @param worker The worker function to remove from the thread. This must be * the same function object that was passed into add worker, * not just the same function. */ TH_ThreadQueue.prototype.removeWorker = function(worker) { for (var i = 0; i < this.workers_.length; i++) { if (worker.__workerId == this.workers_[i].__workerId) { this.removeWorkerByIndex_(i); } } } /** * Remove a worker based on its index in the workers array. */ TH_ThreadQueue.prototype.removeWorkerByIndex_ = function(workerIndex) { var worker = this.workers_[workerIndex]; delete(worker.__isComplete); delete(worker.__workerId); this.workers_.splice(workerIndex, 1); var newWorkerIndex = this.currentWorkerIndex_ % this.workers_.length; this.setCurrentWorkerByIndex_(newWorkerIndex); } /** * Set the delay between iterations of the thread. * * @param delay Delay in milliseconds */ TH_ThreadQueue.prototype.setDelay = function(delay) { this.delay_ = delay; } /** * Set the runtime of each iteration of the thread. Note that this runtime * cannot be 100% assured and will definitely not be kept if any worker takes * longer than the runtime to run an iteration. * * @param runtime Runtime in milliseconds */ TH_ThreadQueue.prototype.setRuntime = function(runtime) { this.runtime_ = runtime; } /** * Set the thread running. */ TH_ThreadQueue.prototype.run = function() { this.running_ = true; this.iterate_(); } /** * Pause the thread. */ TH_ThreadQueue.prototype.pause = function() { this.running_ = false; } /** * Run an iteration of the thread. * Does nothing if there are no workers, or the thread is paused. */ TH_ThreadQueue.prototype.runIteration_ = function() { if (!this.running_ || this.workers_.length == 0) { return; } var startTime = (new Date()).getTime(); while ((new Date()).getTime() - startTime < this.runtime_) { if (this.currentWorker_.__isComplete()) { this.removeWorkerByIndex_(this.currentWorkerIndex_); break; } this.currentWorker_(); if (this.interleave_) this.nextWorker_(); } if (typeof top != "undefined" && top.setTimeout) { top.setTimeout(this.iterate_, this.delay_); } else if (G_Alarm) { new G_Alarm(this.iterate_, this.delay_); } else { throw new Error("Could not find a mechanism to start a timeout. Need " + "window.setTimeout or G_Alarm."); } } /** * Set the current worker to be the worker the currentWorkerIndex_ points to. * * @param workerIndex Index of the worker into the workers_ array. */ TH_ThreadQueue.prototype.setCurrentWorkerByIndex_ = function(workerIndex) { this.currentWorkerIndex_ = workerIndex; this.currentWorker_ = this.workers_[workerIndex]; } /** * Iterate to the next worker function. */ TH_ThreadQueue.prototype.nextWorker_ = function() { var nextWorkerIndex = (this.currentWorkerIndex_ + 1) % this.workers_.length; this.setCurrentWorkerByIndex_(nextWorkerIndex); }