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Implementation of `getFramebufferAttachmentParameter` as in WebGL1 specification.
Part of https://github.com/servo/servo/issues/10209.
r? emilio or jdm.
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This moves validation from `canvas/webgl_thread` to `dom/webglrenderingcontext` for consistency and speed and simplifies it where it is possible.
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Source-Revision: f92f0809f89593d4b70eb0f507f6ca4409c9ed91
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Add WebGL function glGetTexParameter
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Source-Revision: f5037cf6219cafbc86bfaf6483b81b4ffb3496fa
Similar to #19865
r? jdm
Note: Should I squash all the commits into one commit?
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Source-Revision: c9ba16f9fbdf7f43cb19feedfaaa68c85bbcbe3b
Instead, we convert any source RGB8 images into RGBx (with
an opaque alpha channel).
Source-Repo: https://github.com/servo/servo
Source-Revision: 5d0d6cff81a003e72dda83f6b2dd87ad8821d779
Set the correct Angle GLSL output when using WebGL 2
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Source-Revision: f1cf41da00b7973194104aa147f73fe55b0ad3db
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This PR kicks off the WebGL 2.0 implementation:
- Include WebGL2RenderingContext.webidl and comment unimplemented methods
- Create WebGL2 struct hierarchy with WebGL 1.0 backwards compatibility
- Add WebGL 2.0 entry points to canvas
- Select the correct GL Version on GLContext backends (related PR https://github.com/emilio/rust-offscreen-rendering-context/pull/108)
- Add WebGL version selection in shader compilations
- Create a WebGL 2.0 preference
I tried a complex three.js demo using canvas.getContext("webgl2") and the backwards compatibility worked great.
Next steps:
- I'll add WebGLVersion selection/filtering to WebGLExtensions and move some extensions to core in WebGL 2.0 (e.g. VAOs)
- I'll add the WebGL 2.0 conformance WPT
- I'll create a mega-issue with a the list of all TODO methods for a complete WebGL 2.0 implementation (as @emilio did with WebGL 1.0), so we can start start getting community involvement.
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Source-Revision: d21657a9e5cfdb858c1a99a246001ceac05bb982
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This is a prototype of the WebGL DOMToTexture feature. The API should be fine as a privileged extension for now due to security concerns. The working group has been investigating the viability of unprivileged usage but the spec is not ready yet.
Demo video: https://www.youtube.com/watch?v=hpZqEM5hPao
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Source-Revision: 3209d22968046b5c3d29a37b79a655497db2050a
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Webrender<->WebGL synchronization is not perfect yet, and it has some flickering specially when adding more elements on the page than a single full-screen canvas.
This PR improves the synchronization by using the WR thread to perform the fence wait. All the flickering with multiple elements on the page is gone thanks to this change.
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Source-Revision: 941757bafebecd8327fff66e0369c3c5f42d1366
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WebRender does now support resizing with the same image key
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Source-Revision: 3dceb111587178cdff60041d76a2544f275e6371
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Follow up from the WebGL redesign: https://github.com/servo/servo/pull/17891
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Implement WebGL OES_standard_derivatives extension. Some Three.js 3D models fail to render because of the lack of this extension.
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Source-Revision: 85e6f6f7cc7edc961e246d8ac50b8dc18b0b2617
This reverts commit 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e, reversing
changes made to ee94e2b7c0bd327abe8f9545b2a1f792f67a2bdd.
Source-Repo: https://github.com/servo/servo
Source-Revision: fbabcaf614662a52eace21a64f27802c7eff4304
This reverts commit 90f55ea4580e2a15f7d70d0491444f18b972d450, reversing
changes made to 2e60b27a2186a8cba4b952960155dfcf3f47d7db.
Doing that per Josh's request, since it's causing very frequent intermittent OOMs on the android builders.
Source-Repo: https://github.com/servo/servo
Source-Revision: 4d10d39e8fe841c5fe2ac58da2daaa13c10c140e
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Info about the big picture and the goals of the WebGL refactor in this thread: https://groups.google.com/forum/#!topic/mozilla.dev.servo/0WMGz60kKzQ
I tried to reduce this PR as much as possible as requested in the thread. I'll do separate PRs for other features (e.g.: Batch messages or use shared memory to improve frame times) or fixes.
Some tips to ease the review process:
- Most changes in DOM objects follow the same pattern (remove CanvasMsg wrapper and use the new sender method).
- WebGLCommands are the same ones as before (moved from webrender_api). So those lines are already reviewed.
- See WebGL traits in [components/canvas_traits/webgl.rs](https://github.com/servo/servo/pull/17891/files#diff-8701045d01505418701d0631d4d45562)
- See WebGLThread and WR External Image bridge in [components/canvas/webgl_thread.rs](https://github.com/servo/servo/pull/17891/files#diff-281554879f39a2a041f7a69d442a5d2e)
- The implementation submitted in this PR creates a single `WebGLThread` for all ScriptThread/Pipelines. See that in [components/canvas/webgl_mode/inprocess.rs](https://github.com/servo/servo/pull/17891/files#diff-250070c6c5a38c7f9fa0f5b3c101f68b)
The conformance tests will help to guarantee that we don't miss anything.
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