Commit Graph

33 Commits

Author SHA1 Message Date
Sebastian Hengst
d91e9954eb Backed out 4 changesets (bug 525063) on request from Andi. a=backout
Backed out changeset 516c4fb1e4b8 (bug 525063)
Backed out changeset 6ff8aaef2866 (bug 525063)
Backed out changeset bf13e4103150 (bug 525063)
Backed out changeset d7d2f08e051c (bug 525063)
2018-04-13 16:01:28 +03:00
Tristan Bourvon
6095241db8 Bug 525063 - Initialize uninitialized class attributes in m-c. r=ehsan 2018-04-10 21:11:02 +02:00
Jeff Muizelaar
e93159c4c0 Bug 1450134. Replace ToRelativeLayoutRect() with ToRoundedLayoutRect(). r=kats
This function doesn't use any StackingContextHelper state anymore.
We should make what it does clearer and move it to a better place.
2018-03-29 17:57:43 -04:00
Miko Mynttinen
86800aa3f1 Bug 1445302 - Replace TArray.RemoveElementAt(TArray.Length() - 1) pattern with TArray.RemoveLastElement() or TArray.PopLastElement() r=froydnj
MozReview-Commit-ID: rGjabnP2iz
2018-03-13 14:51:33 +01:00
Jamie Nicol
a81bc55e61 Bug 1429508 - Mark DrawTarget::GetSize as const. r=jrmuizel
MozReview-Commit-ID: BmhlrQjmIjW
2018-01-23 17:10:11 +00:00
Kevin Chen
fdfe0d30bf Bug 1414125 - Use local clip instead of ClipNode in TextDrawTarget; r=Gankro
MozReview-Commit-ID: 7eV5T7n5rWM
2018-01-16 17:54:57 +08:00
Lee Salzman
293aef6d92 Bug 1400917 - render missing glyphs with WebRender. r=gankro 2018-01-18 16:10:14 -05:00
Lee Salzman
158ec614da Bug 1400384 - support text writing modes with WebRender. r=gankro 2018-01-17 07:51:20 -05:00
Lee Salzman
6cdb213920 Bug 1429806 - Initialize new field in WR GlyphOptions introduced in WR PR 2288. r=kats
MozReview-Commit-ID: JRm6VKBeUuL
2018-01-16 10:28:54 -05:00
Ethan Lin
4d2f34a92c Bug 1424673 - Fix the clip region for text draw target. r=kats
For draw target, the initial clip region should be the draw target's size.

MozReview-Commit-ID: 2z2EobkYFs2
2018-01-08 10:59:01 +08:00
Jeff Muizelaar
6e827801d3 Bug 1422466. Drop a copy from TextDrawTarget::FillGlyphs. r=Gankro
We try hard to ensure that the glyph buffers are of the same type.
2017-12-04 13:01:55 -05:00
Markus Stange
c03595a98b Bug 1414154 - Remove GlyphRenderingOptions. r=lsalzman
MozReview-Commit-ID: JtwnTj1hhPV
2017-11-02 21:42:56 -04:00
Daniel Holbert
8fea3c215f Bug 1412346 part 5: (automated patch) Switch a bunch of C++ files in layout to use our standard mode lines. r=jfkthame
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py

For every file that is modified in this patch, the changes are as follows:
 (1) The patch changes the file to use the exact C++ mode lines from the
     Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line

 (2) The patch deletes any blank lines between the mode line & the MPL
     boilerplate comment.

 (3) If the file previously had the mode lines and MPL boilerplate in a
     single contiguous C++ comment, then the patch splits them into
     separate C++ comments, to match the boilerplate in the coding style.

MozReview-Commit-ID: EuRsDue63tK
2017-10-27 10:33:53 -07:00
Alexis Beingessner
57cefc4a44 Bug 1401653 - fixup webrender text-decoration bindings. r=jrmuizel
This does 3 things that were all a bit too intermixed to split out cleanly:

1. Teaches TextDrawTarget to handle rectangular clips (while also completely
forbidding other ones). This is necessary to handle how gecko "overdraws"
decorations with clips to create the illusion of continuous lines when they're
actually made out of multiple lines, possibly from different display items
with different lines. Previously gecko *was* handing these clips to
TextDrawTarget to use these clips, but we were just ignoring them.

This is also necessary work to support partial glyphs natively (which apply
rectangular clips to glyphs). Also note that this currently causes a bug
in webrender if combined with zero-blur shadows, but it's not a regression
since we already mishandle clipped decorations. I will work on fixing this
upstream.

2. Changes the intermediate representation of lines from the old webrender
format to a rect-based one. This is in preperation for webrender adopting
that format in a future update.

3. Changes the way wavy lines are processed, correcting some errors in the
old wavy line bindings that lead to them being positioned incorrectly. Also
introduces a wavyLineThickness property that the will be required in a
future webrender update. Wavy lines are unlike any other line, so it's
ultimately desirable to distinguish them.

The net result of these changes is that a companion upstream change (webrender#1923)
will make decoration rendering nearly identical to gecko, and much nicer.
However the clipped shadows issue will need to be seperately resolved before
actually closing this issue.

MozReview-Commit-ID: 6O2wLA6bU3C
2017-10-24 12:44:38 -04:00
Attila Craciun
3db7806c83 Backed out 1 changesets (bug 1401653) for failing no matching function for call in src/layout/generic/TextDrawTarget.h:143:43 r=backout on a CLOSED TREE.
Backed out changeset 5055d2703f2f (bug 1401653)
2017-10-25 16:32:17 +03:00
Alexis Beingessner
65191c5dfb Bug 1401653 - fixup webrender text-decoration bindings. r=jrmuizel
This does 3 things that were all a bit too intermixed to split out cleanly:

1. Teaches TextDrawTarget to handle rectangular clips (while also completely
forbidding other ones). This is necessary to handle how gecko "overdraws"
decorations with clips to create the illusion of continuous lines when they're
actually made out of multiple lines, possibly from different display items
with different lines. Previously gecko *was* handing these clips to
TextDrawTarget to use these clips, but we were just ignoring them.

This is also necessary work to support partial glyphs natively (which apply
rectangular clips to glyphs). Also note that this currently causes a bug
in webrender if combined with zero-blur shadows, but it's not a regression
since we already mishandle clipped decorations. I will work on fixing this
upstream.

2. Changes the intermediate representation of lines from the old webrender
format to a rect-based one. This is in preperation for webrender adopting
that format in a future update.

3. Changes the way wavy lines are processed, correcting some errors in the
old wavy line bindings that lead to them being positioned incorrectly. Also
introduces a wavyLineThickness property that the will be required in a
future webrender update. Wavy lines are unlike any other line, so it's
ultimately desirable to distinguish them.

The net result of these changes is that a companion upstream change (webrender#1923)
will make decoration rendering nearly identical to gecko, and much nicer.
However the clipped shadows issue will need to be seperately resolved before
actually closing this issue.

MozReview-Commit-ID: 6O2wLA6bU3C
2017-10-24 12:44:38 -04:00
Lee Salzman
1fbbefb71f Bug 1408481 - pass AA via GlyphOptions to WR PushGlyphs. r=gankro
MozReview-Commit-ID: LVieyPaaouc
2017-10-19 22:54:28 -04:00
Kartikaya Gupta
8c80ad9d7f Bug 1409856 - Update all the WebRender code to use LayoutDevice units instead of Layer units. r=jrmuizel
MozReview-Commit-ID: DP3hwlFWyZC
2017-10-18 22:25:11 -04:00
Alexis Beingessner
53161391fe Bug 1407213 - Update bindings for changes in WR PR 1853. r=jrmuizel
MozReview-Commit-ID: KjSQkZXXIaX
2017-10-13 12:58:32 -04:00
Alexis Beingessner
f365063fa9 Bug 1406510 - rewrite TextDrawTarget to push directly into display list. r=jrmuizel
MozReview-Commit-ID: 7rPGlYmmgeg
2017-10-12 17:17:41 -04:00
Alexis Beingessner
41c8b961e6 Bug 1405927 - Change PushGlyphs to take webrender formats. r=jrmuizel
Also cleans up a bunch of TextDrawTarget code as fallout.

This is a significant perf win for textFrames.

MozReview-Commit-ID: J1BDkXZdvnc
2017-10-04 13:49:51 -04:00
Kartikaya Gupta
d42b152e67 Bug 1405399 - Update due to API change in WR cset 75216e5. r=Gankro
MozReview-Commit-ID: GM8qA0MKaHv
2017-10-04 14:54:37 -04:00
Alexis Beingessner
dd08a82562 Bug 1404370 - TextDrawTarget: add fallbacks for remaining cases, remove some hacks. r=jrmuizel
This adds fallbacks for:
* synthetic bold
* synthetic italics
* text-writing-modes

This also removes an old hack to make synthetic italics less broken.

This also prevents special opacity handling for color fonts so that webrender
gets that information.

MozReview-Commit-ID: DKiTUBR6hzy
2017-09-29 12:05:34 -04:00
Alexis Beingessner
9dad9aeebf Bug 1400411 - stop mocking most of DrawTarget. r=jrmuizel
Also fixes a bad debug assertion

MozReview-Commit-ID: 5OV5KkvbRwZ
2017-09-16 10:42:11 -04:00
Alexis Beingessner
1c44d3356f Bug 1400411 - text-layers: fallback if SVG fonts or tofu is found. r=jrmuizel
MozReview-Commit-ID: 9vUK5r5sKWB
2017-09-22 10:57:30 -04:00
Alexis Beingessner
986029558c Bug 1400382 - Factor out text WebRenderCommand code to TextDrawTarget. r=mstange
MozReview-Commit-ID: EQtFvLQCT2U
2017-09-21 15:15:58 -04:00
Alexis Beingessner
4c657ebe03 Bug 1400382 - Replace explicit TextDrawTarget passing with cast-based system. r=mstange
MozReview-Commit-ID: EQtFvLQCT2U
2017-09-21 15:15:58 -04:00
Ryan VanderMeulen
12a4460fd8 Backed out changeset 8a0b8dfa2d7d (bug 1400411) for causing various font-related crashes. 2017-09-18 14:15:03 -04:00
Alexis Beingessner
0d0f103bd1 Bug 1400411 - stop mocking most of DrawTarget. r=jrmuizel
Also fixes a bad debug assertion

MozReview-Commit-ID: 5OV5KkvbRwZ
2017-09-16 10:42:11 -04:00
Alexis Beingessner
98c96c6809 Bug 1395748 - Fix text selection shadow interaction. r=jrmuizel
Selections in gecko are used to hack in style changes to subsets of text frames.
Mostly this works fine because decorations don't care where they are, and
textRunFragments already exist to do style changes midFrame. However we mishandled
shadows because we were assuming they applied to the entire run, which isn't
the case when shadows are involved.

Applying shadows to everything was desirable because the way nsTextFrame is written,
it's difficult for us to associate the glyphs and decorations with a "range".
However the selections iterator provides a natural grouping, so we use that.

The result is that TextDrawTarget effectively becomes an array of what TextDrawTarget
used to be (now called SelectedTextRunFragment). Everything else is just fallout
of this change.

MozReview-Commit-ID: 5GWPruo6daW
2017-09-12 16:50:44 -04:00
Alexis Beingessner
99847b1eab Bug 1397361 - Apply skew transform to glyphs to undo inverse transform in font code. r=jrmuizel
MozReview-Commit-ID: GBpDmWp1Hnm
2017-09-06 13:08:09 -04:00
Alexis Beingessner
47e4c924b5 Bug 1395729 - Disable frame merging for nsTextFrame. r=mattwoodrow
MozReview-Commit-ID: C0kq5IYgUMG
2017-09-06 13:49:31 -04:00
Alexis Beingessner
17c2751eec Bug 1357545 - handle text-shadows/decorations with webrender (layers-free) r=jrmuizel
This replaces our DrawTargetCapture hack with a similar but more powerful TextDrawTarget
hack. The old design had several limitations:

* It couldn't handle shadows
* It couldn't handle selections
* It couldn't handle font/color changes in a single text-run
* It couldn't handle decorations (underline, overline, line-through)

Mostly this was a consequence of the fact that it only modified the start and end
of the rendering algorithm, and therefore couldn't distinguish draw calls for different
parts of the text.

This new design is based on a similar principle as DrawTargetCapture, but also passes
down the TextDrawTarget in the drawing arguments, so that the drawing algorithm can
notify us of changes in phase (e.g. "now we're doing underlines"). This also lets us
directly pass data to TextDrawTarget when possible (as is done for shadows and selections).

In doing this, I also improved the logic copied from ContainsOnlyColoredGlyphs to handle
changes in font/color mid-text-run (which can happen because of font fallback).

The end result is:

* We handle all shadows natively
* We handle all selections natively
* We handle all decorations natively
* We handle font/color changes in a single text-run
    * Although we still hackily intercept draw calls
    * But we don't need to buffer commands, reducing total memcopies

In addition, this change integrates webrender's PushTextShadow and PushLine APIs,
which were designed for this use case. This is only done in the layerless path;
WebrenderTextLayer continues to be semantically limited, as we aren't actively
maintaining non-layers-free webrender anymore.

This also doesn't modify TextLayers, to minimize churn. In theory they can be
augmented to support the richer semantics that TextDrawTarget has, but there's
little motivation since the API is largely unused with this change.

MozReview-Commit-ID: 4IjTsSW335h
2017-06-19 10:58:28 -04:00