Commit Graph

347 Commits

Author SHA1 Message Date
smolnar
af50199a0f Backed out 3 changesets (bug 1771374) for causing build bustage in gfx/gl/gtest/TestColorspaces.cpp CLOSED TREE
Backed out changeset 4d01f260c43a (bug 1771374)
Backed out changeset fc62679f0a6c (bug 1771374)
Backed out changeset f4f12470f8b7 (bug 1771374)
2022-06-30 21:19:17 +03:00
Kelsey Gilbert
d713254176 Bug 1771374 - Support display-p3 output via DirectComposition on Windows. r=sotaro,lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D150275
2022-06-30 17:56:26 +00:00
criss
00625af57f Backed out 3 changesets (bug 1771374) for causing bustages on Colorspaces.h. CLOSED TREE
Backed out changeset 498c27656dc3 (bug 1771374)
Backed out changeset 6f97bc39643f (bug 1771374)
Backed out changeset b4fdb70808b6 (bug 1771374)
2022-06-30 05:28:11 +03:00
Kelsey Gilbert
c8d05cd1ee Bug 1771374 - Support display-p3 output via DirectComposition on Windows. r=sotaro,lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D150275
2022-06-29 23:38:22 +00:00
criss
d5f389659a Backed out 3 changesets (bug 1771374) for causing build bustages on GLBlitHelper.cpp. CLOSED TREE
Backed out changeset 71d40a0a3c9c (bug 1771374)
Backed out changeset 6a42df6834fe (bug 1771374)
Backed out changeset be888d0fd0bf (bug 1771374)
2022-06-30 01:12:46 +03:00
Kelsey Gilbert
08db7aa7fe Bug 1771374 - Support display-p3 output via DirectComposition on Windows. r=sotaro,lsalzman
Differential Revision: https://phabricator.services.mozilla.com/D150275
2022-06-29 21:48:52 +00:00
sotaro
2e589e8f59 Bug 1712486 - Add async front buffer posting for out-of-process WebGL r=jgilbert,lsalzman,gfx-reviewers
The async front buffer posting is going to be enabled by another bug.

Async IPC was added for async front buffer posting for out-of-process WebGL.
Client does not use TextureClient for storing SurfaceDescriptor.
It works basically same way as to in-process WebGL around nsDisplayCanvas, WebRenderCanvasData, WebRenderCommandBuilder and WebRenderBridgeParent.
SharedSurfaces of SurfaceDescriptorD3D10 are kept alive during their usage. It is for keeping a shread handle valid.
Copied data buffers of SharedShurface_Basics are kept alive during their usage. It is for keeping RenderBufferTextureHost valid.

Differential Revision: https://phabricator.services.mozilla.com/D150197
2022-06-29 09:32:29 +00:00
Norisz Fay
35236dbe31 Backed out changeset af98fb4ff148 (bug 1712486) for causing build bustages on LayersSurfaces CLOSED TREE 2022-06-29 09:06:45 +03:00
sotaro
0680c17cd0 Bug 1712486 - Add async front buffer posting for out-of-process WebGL r=jgilbert,lsalzman,gfx-reviewers
The async front buffer posting is going to be enabled by another bug.

Async IPC was added for async front buffer posting for out-of-process WebGL.
Client does not use TextureClient for storing SurfaceDescriptor.
It works basically same way as to in-process WebGL around nsDisplayCanvas, WebRenderCanvasData, WebRenderCommandBuilder and WebRenderBridgeParent.
SharedSurfaces of SurfaceDescriptorD3D10 are kept alive during their usage. It is for keeping a shread handle valid.
Copied data buffers of SharedShurface_Basics are kept alive during their usage. It is for keeping RenderBufferTextureHost valid.

Differential Revision: https://phabricator.services.mozilla.com/D150197
2022-06-29 05:05:47 +00:00
Kagami Sascha Rosylight
3014b2fe59 Bug 1769290 - Part 8: Apply mozilla-js-handle-rooted-typedef against dom/canvas,crypto,fetch,gamepad,geolocation,indexedDB,ipc r=smaug
Differential Revision: https://phabricator.services.mozilla.com/D148281
2022-06-05 20:54:59 +00:00
sotaro
72f2f9cb75 Bug 1766282 - Do not use SharedHandle of ID3D11Texture2D of hardware decoded video during no video copy r=jgilbert,jrmuizel,gfx-reviewers
With CI's NVIDIA GPU, SharedHandle of ID3D11Texture2D of hardware decoded video during no video copy caused rendering problem. When SharedHandle is not used, the rendering problem did not happen. But when video is rendered to WebGL texture, SharedHandle need to be used.
In this case, D3D11TextureIMFSampleImage copies original ID3D11Texture2D to a new ID3D11Texture2D and use a shared handled of the copied texture. And no video copy of future video frames are disabled.

NoCopyNV12Texture is renamed to ZeroCopyNV12Texture to clarify its meaning.

Differential Revision: https://phabricator.services.mozilla.com/D144598
2022-05-20 04:37:53 +00:00
sotaro
bfb74d9f61 Bug 1769439 - Call CanvasRenderer::SetDirty() when mNotLost->mCanvasRenderer is re-used r=gfx-reviewers,lsalzman
CanvasRenderer::SetDirty() needs to be called when mNotLost->mCanvasRenderer is re-used.

Differential Revision: https://phabricator.services.mozilla.com/D146406
2022-05-16 14:30:09 +00:00
sotaro
ed2642910a Bug 1763503 - Hold layers::CanvasRenderer in ClientWebGLContext::mNotLost r=jgilbert,gfx-reviewers
bug 1733732 decreased the size of the display port on Android. When you scroll to the bottom of the page, the canvas leaves the display port. It triggers to destroy WebRenderCanvasData and WebRenderCanvasRendererAsync. And then RenderAndroidSurfaceTextureHost::NotifyNotUsed() is called and RenderAndroidSurfaceTextureHost is destroyed.

Then if scrolling makes the canvas into the display port again, WebRenderCanvasData, WebRenderCanvasRendererAsync and RenderAndroidSurfaceTextureHost are recreated again. But there is no rendering update at SharedSurface_SurfaceTexture. Since the page does WebGL rendering only once during page load.

It caused the problem to RenderAndroidSurfaceTextureHost. RenderAndroidSurfaceTextureHost::NotifyNotUsed() returns SurfaceTexture's buffer to client side. For using SurfaceTexture again in RenderAndroidSurfaceTextureHost, Client side needs to do re-rendering to SurfaceTexture. But SharedSurface_SurfaceTexture did nothing in this case.

To address the problem, we could hold layers::CanvasRenderer in ClientWebGLContext::mNotLost. If WebRenderCanvasRendererAsync is kept alive, RenderAndroidSurfaceTextureHost::NotifyNotUsed() and destruction of WebRenderCanvasRendererAsync do not happen.

Then if WebRenderCanvasData is re-created, the stored WebRenderCanvasRendererAsync is set in the new WebRenderCanvasData in ClientWebGLContext::UpdateWebRenderCanvasData().

Differential Revision: https://phabricator.services.mozilla.com/D143811
2022-05-13 00:17:42 +00:00
Kelsey Gilbert
8312d58153 Bug 1703654 - Deal with Maybe<> not trivially_copyable on build-linux64-base-toolchains. r=gfx-reviewers,lsalzman
Start moving away from manual (risky!) IsTriviallySerializable<>.

Differential Revision: https://phabricator.services.mozilla.com/D145252
2022-05-02 23:54:10 +00:00
Kelsey Gilbert
d09cce89e3 Bug 1703654 - Prototype display-p3 for WebGL canvas. r=lsalzman,emilio,webidl,smaug
Enable (direct) external surface compositing for MacIOSurfaces.
Works on Mac.

Differential Revision: https://phabricator.services.mozilla.com/D144073
2022-05-02 23:54:09 +00:00
Csoregi Natalia
e8b61dcedc Backed out changeset 718ead395698 (bug 1703654) for causing bustage on IPCMessageUtils.h. CLOSED TREE 2022-04-29 00:38:28 +03:00
Kelsey Gilbert
5cc967fd19 Bug 1703654 - Prototype display-p3 for WebGL canvas. r=lsalzman,emilio
Enable (direct) external surface compositing for MacIOSurfaces.
Works on Mac.

Differential Revision: https://phabricator.services.mozilla.com/D144073
2022-04-28 19:12:08 +00:00
Molnar Sandor
f9c94d0a81 Backed out changeset 071aa43a0419 (bug 1703654) for causing build bustages in SharedSurfaceDMABUF. CLOSED TREE 2022-04-26 20:14:48 +03:00
Kelsey Gilbert
a1ae24e00c Bug 1703654 - Prototype display-p3 for WebGL canvas. r=lsalzman,emilio
Enable (direct) external surface compositing for MacIOSurfaces.
Works on Mac.

Differential Revision: https://phabricator.services.mozilla.com/D144073
2022-04-26 16:54:17 +00:00
Kelsey Gilbert
bb9f397d02 Bug 1682612 - Check for ArrayBuffer Detach/Transfer in texImage2D(ImageData). r=gfx-reviewers,aosmond
Differential Revision: https://phabricator.services.mozilla.com/D141689
2022-03-21 23:21:42 +00:00
Andrew Osmond
ae71b6fbc1 Bug 1757755 - Add size validation when restoring a WebGL context. r=jgilbert
This matches the validation done in ClientWebGLContext::SetDimensions.

Differential Revision: https://phabricator.services.mozilla.com/D141136
2022-03-15 23:25:25 +00:00
Kelsey Gilbert
9d5c88f78c Bug 1755699 - Check alignments even if !buffer. r=gfx-reviewers,aosmond
Differential Revision: https://phabricator.services.mozilla.com/D140694
2022-03-14 18:11:39 +00:00
Andrew Osmond
4d57672881 Bug 1691774 - Check shmem allocation/mapping failures in ClientWebGLContext. r=jgilbert
We use webgl::RaiiShmem in a few places to read in pixel buffers from a
call to the compositor process. Shmems might fail to be mapped into our
process, probably due to virtual memory constraints, and we should check
for that condition.

Depends on D136355

Differential Revision: https://phabricator.services.mozilla.com/D136365
2022-03-03 23:21:36 +00:00
Andrew Osmond
35cf2526f5 Bug 1755580 - Fix a crash caused by a race with OffscreenCanvas and the document closing. r=gfx-reviewers,nical
OffscreenCanvas::GetOwnerGlobal can return null when the document or
worker thread is closing. We should check for this when we need the
principal hash value. I have not been able to reproduce with the test
case but it is racy because it keeps reloading the document on a loop
with the last action to be create a WebGL context with OffscreenCanvas.

Differential Revision: https://phabricator.services.mozilla.com/D140184
2022-03-03 15:31:32 +00:00
Lee Salzman
07f5867dd0 Bug 1755780 - Support CopyToSwapChain on WebGLContext. r=jgilbert
For use within accelerated Canvas2D, it is expedient to have a variant of Present
that explicitly acknowledges that there is a copy from a supplied WebGL framebuffer
into the swap chain back buffer, as is usually the case when remoting, so that it
can be relied upon for format conversions or other concerns. This allows Present
to remain simple and assume rendering happened directly to the back buffer, without
need of a copy.

This backs out some of the earlier changes to Present in 1754130 in favor of
separating the new copy behavior into an explicit CopyToSwapChain interface,
which supports a format swizzle that is useful for converting between Canvas2D
and WebGL swap chain formats. The behavior of CopyToSwapChain, as noted,
assumes that there is a supplied WebGL framebuffer that must be copied to the
swap chain back buffer before any compositing should occur.

Differential Revision: https://phabricator.services.mozilla.com/D138954
2022-02-21 17:33:09 +00:00
Kelsey Gilbert
ba695cd2c2 Bug 1750310 - Centralize and reuse pixelstorei pack/unpack handling. r=lsalzman
* Accept that finding an explicit unpack for a given stride might fail.
* Directly use the logic from the GLES spec for unpacking stride calculations.
* Use structuredSrcSize member.
* Calc explicit unpack based on dstStride, not srcStride.

Differential Revision: https://phabricator.services.mozilla.com/D136052
2022-02-12 02:20:42 +00:00
Lee Salzman
da1e98bca3 Bug 1754130 - Support presenting a WebGLFramebuffer to its own swap chain without opaque FB. r=aosmond,jgilbert
Most of the support for presenting a WebGLFramebuffer to a swap chain existed as part of the
mechanism for opaque WebXR framebuffer support. However, such "opaque" framebuffer are meant
to be opaque in the sense that their attachments can't be inspected or changed, which does
not provide the requisite level of control for efficiently implementing Canvas2D snapshots.

To this end, the existing Present mechanism is slightly extended to allow presenting to the
swap chain already present in WebGLFramebuffer without the existence of a corresponding
MozFramebuffer.

This also fixes a bug in that AsWebgl() was no longer being utilized in CanvasRenderer, such
that a new mechanism that routed GetFrontBuffer() was needed to fix the code rot.

There are also some efforts to remove a couple redundant copies I noticed in profiles along
the way.

Differential Revision: https://phabricator.services.mozilla.com/D138119
2022-02-11 19:49:56 +00:00
Marian-Vasile Laza
20f0f98e78 Backed out 3 changesets (bug 1754130) for causing mochitest failures. CLOSED TREE
Backed out changeset 7fea32057b92 (bug 1754130)
Backed out changeset 1ac8f10e0025 (bug 1754130)
Backed out changeset 3d56b847ddf9 (bug 1754130)
2022-02-11 18:30:11 +02:00
Lee Salzman
196c2dd584 Bug 1754130 - Support presenting a WebGLFramebuffer to its own swap chain without opaque FB. r=aosmond,jgilbert
Most of the support for presenting a WebGLFramebuffer to a swap chain existed as part of the
mechanism for opaque WebXR framebuffer support. However, such "opaque" framebuffer are meant
to be opaque in the sense that their attachments can't be inspected or changed, which does
not provide the requisite level of control for efficiently implementing Canvas2D snapshots.

To this end, the existing Present mechanism is slightly extended to allow presenting to the
swap chain already present in WebGLFramebuffer without the existence of a corresponding
MozFramebuffer.

This also fixes a bug in that AsWebgl() was no longer being utilized in CanvasRenderer, such
that a new mechanism that routed GetFrontBuffer() was needed to fix the code rot.

There are also some efforts to remove a couple redundant copies I noticed in profiles along
the way.

Differential Revision: https://phabricator.services.mozilla.com/D138119
2022-02-11 15:36:30 +00:00
Kelsey Gilbert
ba64e50498 Bug 1752167 - Use official name(js::Scalar::Type). r=jonco
Also mention one reason that Type might be MaxTypedArrayViewType, which
otherwise sounds like a pure sentinel.

Differential Revision: https://phabricator.services.mozilla.com/D137716
2022-02-03 19:23:22 +00:00
Andrew Osmond
cda6c0dce1 Bug 1744172 - Fix a crash in ClientWebGLContext::DeleteQuery. r=jgilbert
When DeleteQuery is called, it uses mTarget to determine whether or not
BeginQuery has been called. This is an insufficient condition because
QueryCounter also sets mTarget without calling BeginQuery and occupying
a slot in current query map. This patch fixes the crash by checking if
the slot is empty first.

Differential Revision: https://phabricator.services.mozilla.com/D137070
2022-01-27 16:49:19 +00:00
Andrew Osmond
4533e9fd1a Bug 1751915 - Ensure WebGLRenderingContext texImage/etc support OffscreenCanvas as a source. r=jgilbert,webidl,smaug
This patch adds OffscreenCanvas as a texture source for texImage2D,
texSubImage2D and texSubImage2D. This applies to both
WebGLRenderingContext and WebGL2RenderingContext. This was causing
several test failures in the WebGL conformance suite with
OffscreenCanvas.

Differential Revision: https://phabricator.services.mozilla.com/D136924
2022-01-27 15:38:02 +00:00
Kelsey Gilbert
0f68719445 Bug 1748271 - Make switch exhaustive so we don't assert. r=gfx-reviewers,aosmond
Differential Revision: https://phabricator.services.mozilla.com/D136835
2022-01-25 04:46:25 +00:00
Andrew Osmond
875381ecf9 Bug 1751053 - Avoid intermediate surface allocation to premultiply in ClientWebGLContext::GetSurfaceSnapshot. r=jgilbert
The intermediate allocation could fail and it was not handled, causing
an infrequent OOM crash. This patch makes it so we just reuse the
surface buffer we have and does the premultiply inline without requiring
an additional allocation.

Differential Revision: https://phabricator.services.mozilla.com/D136410
2022-01-20 12:33:46 +00:00
Kelsey Gilbert
7a3dfbce13 Bug 1688686 - Don't assert on OOM/throttle in ClientWebGLContext::BackBufferSnapshot. r=gfx-reviewers,aosmond
It's more common to hit the 500MB limit for e.g. 13k x 13k requests than
OOM, but we can treat them the same.

Differential Revision: https://phabricator.services.mozilla.com/D134720
2021-12-30 09:54:43 +00:00
Andrew Osmond
bc47bc2bda Bug 1747520 - Ensure that OffscreenCanvas invalidation is in a consistent state. r=gfx-reviewers,kvark
This patch ensures that our invalidation is more consistent and less
frequent. It no longer queues an invalidation for each draw call. It now
combines the parameter update (e.g. width, height, opacity) with an
invalidation to ensure the contents of the canvas are consistent with
the advertised properties. It also ensures that if an explicit commit
occurs, any pending commits are cancelled.

Differential Revision: https://phabricator.services.mozilla.com/D134655
2021-12-24 17:04:39 +00:00
Andrew Osmond
fa0f4a473d Bug 1740127 - Combine copy/swizzle/premultiply operations in ClientWebGLContext::GetFrontBufferSnapshot. r=jgilbert
The swizzling operations were showing up in talos profiles on Linux with
GLX and using OOP WebGL. If DMABuf has been disabled, similar performance
should be observed with EGL as well. This patch combines the necessary
copies, swizzling between RGBA and BGRA, and premultiplication operations
as much as possible for GetFrontBufferSnapshot.

It also has the advantage of unblocking the WebGL thread in the
compositor process sooner since it is a sync IPC call and moving that
work to the caller which would be blocked anyways.

Differential Revision: https://phabricator.services.mozilla.com/D130690
2021-12-15 12:15:36 +00:00
Kelsey Gilbert
9fc62f3fa8 Bug 1745308 - Only warn once if ClientWaitSync cannot return availability. r=gfx-reviewers,nical
This avoids spamming warnings across IPC that sometimes causes shmem
exhaustion.

Differential Revision: https://phabricator.services.mozilla.com/D133829
2021-12-15 09:39:57 +00:00
Kelsey Gilbert
4d978ff74d Bug 1746111 - (Re)serialize WebRTC frame SurfaceDescriptorBuffers for convert-and-upload on WebGLParent. r=gfx-reviewers,nika,lsalzman
Also generally de-inline (WebGLParent::TexImage not DispatchCommand)
TexImage(SurfaceDescriptor).

Differential Revision: https://phabricator.services.mozilla.com/D132851
2021-12-15 01:54:21 +00:00
Andrew Osmond
51d7cf43a9 Bug 1736177 - Part 11. Plumb in OffscreenCanvasDisplayHelper. r=jgilbert
This patch integrates OffscreenCanvasDisplayHelper with
HTMLCanvasElement, OffscreenCanvas and nsDisplayCanvas to allow
asynchronous display of an OffscreenCanvas.

Differential Revision: https://phabricator.services.mozilla.com/D130787
2021-12-10 02:57:55 +00:00
Andrew Osmond
3eca161271 Bug 1736177 - Part 7. Remove some main thread dependencies from (Client)WebGLContext. r=jgilbert
Workers require all runnables to implement nsIDiscardableRunnable. This
is because the worker may want to terminate after going out of scope,
and want to discard any pending events. It should be safe to simply drop
any WebGL related events since we are going to tear down the context /
actors as well.

Also ensure that we record dirty events even without an associated
HTMLCanvasElement so that the OffscreenCanvas is notified properly.

Differential Revision: https://phabricator.services.mozilla.com/D130783
2021-12-10 02:57:54 +00:00
Andrew Osmond
a8e728bdc9 Bug 1736177 - Part 6. Refactor WebRender display list building integration. r=kvark,jgilbert
This patch separates out new helper methods that are shared with the
OffscreenCanvas display integration in a later part in this series.
It also standardizes on SupportsWeakPtr/WeakPtr instead of mixing in C++
standard library versions.

Differential Revision: https://phabricator.services.mozilla.com/D130782
2021-12-10 02:57:53 +00:00
Csoregi Natalia
77f4c3192d Backed out 17 changesets (bug 1738971, bug 1736177) for bp-hybrid failures and others. CLOSED TREE
Backed out changeset 828633114de2 (bug 1736177)
Backed out changeset 5be8557c4721 (bug 1736177)
Backed out changeset 49f8b4205a46 (bug 1736177)
Backed out changeset 2610d4464ad5 (bug 1736177)
Backed out changeset 6d6c78c31c28 (bug 1736177)
Backed out changeset d55f1ee88bb9 (bug 1736177)
Backed out changeset bf588f8ffcf1 (bug 1736177)
Backed out changeset 86f6f6d86c6c (bug 1736177)
Backed out changeset f400c75c5829 (bug 1736177)
Backed out changeset 4a34124d5f4e (bug 1736177)
Backed out changeset 70aff7fcd001 (bug 1736177)
Backed out changeset db2347ee8147 (bug 1736177)
Backed out changeset 3dde5ddb65e5 (bug 1738971)
Backed out changeset 894ba6b7b68f (bug 1738971)
Backed out changeset dc4503052cf1 (bug 1738971)
Backed out changeset d9aef3e9797e (bug 1738971)
Backed out changeset 562a1e8e5ac3 (bug 1738971)
2021-12-10 01:13:23 +02:00
Andrew Osmond
5e2f5e97d9 Bug 1736177 - Part 7. Remove some main thread dependencies from (Client)WebGLContext. r=jgilbert
Workers require all runnables to implement nsIDiscardableRunnable. This
is because the worker may want to terminate after going out of scope,
and want to discard any pending events. It should be safe to simply drop
any WebGL related events since we are going to tear down the context /
actors as well.

Also ensure that we record dirty events even without an associated
HTMLCanvasElement so that the OffscreenCanvas is notified properly.

Differential Revision: https://phabricator.services.mozilla.com/D130783
2021-12-09 19:25:27 +00:00
Andrew Osmond
ddc9a1c29e Bug 1736177 - Part 6. Refactor WebRender display list building integration. r=kvark,jgilbert
This patch separates out new helper methods that are shared with the
OffscreenCanvas display integration in a later part in this series.
It also standardizes on SupportsWeakPtr/WeakPtr instead of mixing in C++
standard library versions.

Differential Revision: https://phabricator.services.mozilla.com/D130782
2021-12-09 19:25:26 +00:00
Jared Hirsch
aa672f5635 Bug 1733106 - Return the correct result code when clientWaitSync times out. r=jgilbert
Differential Revision: https://phabricator.services.mozilla.com/D131456
2021-12-09 15:26:49 +00:00
sotaro
c34d68e605 Bug 1741111 - Remove LayersBackend::LAYERS_BASIC r=gfx-reviewers,bradwerth
LayersBackend::LAYERS_BASIC is not used any more.

Differential Revision: https://phabricator.services.mozilla.com/D131104
2021-11-17 22:05:47 +00:00
Lee Salzman
6421f4ca8a Bug 1739448 - Implement a prototype WebGL-backed Canvas2D. r=gfx-reviewers,nical,jrmuizel
This mainly provides DrawTargetWebgl, which implements the subset of the DrawTarget
API necessary for integration with CanvasRenderingContext2D. It translates them to
suitable commands for its internal ClientWebGLContext, which then manages remoting
WebGL requests to the parent/GPU process.

Currently two shaders are used for drawing Canvas2D primitives, but can be expanded
in the future. These are an image shader and a solid color shader.

The core of this implementation revolves around TexturePacker and TextureHandle,
which cope with the necessity of frequently uploading SourceSurfaces for use with
WebGL. TexturePacker implements a bin-packing algorithm for packing these uploads
into texture pages, which can either be SharedTextures if they are reasonably small,
or StandaloneTextures if they are too big to pack in a SharedTexture. Each upload
is assigned a TextureHandle which is used to manage it in a move-to-front cache,
so that we can easily eject TextureHandles from the back of the cache if we have
too many. These TextureHandles are associated with the SourceSurface that spawned
them to more easily manage their lifetimes.

There are further dependent caches for dealing with blurred shadows and with text.
Shadows are cached in an uploaded texture bound to the SourceSurface that generated
them. Text is handled by caching entire runs in the GlyphCache (keyed by both their
rendering parameters and their glyphs). The text is first rasterized to a surface
and then uploaded to a texture in the GlyphCache which can be reused should the
text be encountered again.

To deal with commands we can't accelerate, a separate internal DrawTargetSkia is
also maintained. The content of the WebGL framebuffer is copied into it so that
drawing can then proceed in software from there. It remains in this fallover state
until the next frame, when it resets back to using the WebGL framebuffer again.

This acceleration is disabled by default. To enable it, you must toggle the pref
"gfx.canvas.accelerated" to true. This should be suitably different from the naming
of the previous SkiaGL prefs to not alias with them. There are a few dependent prefs
that follow from the previous SkiaGL prefs for setting the size limitations for
acceleration and also limitations for the internal texture cache.

Differential Revision: https://phabricator.services.mozilla.com/D130388
2021-11-11 07:16:58 +00:00
Marian-Vasile Laza
49fcf0cdbb Backed out 2 changesets (bug 1739448) for causing geckoview failures on 1246775-1.html. CLOSED TREE
Backed out changeset 7b82837e2f56 (bug 1739448)
Backed out changeset feac99f1dae3 (bug 1739448)
2021-11-11 07:39:10 +02:00
Lee Salzman
dc003fbcb4 Bug 1739448 - Implement a prototype WebGL-backed Canvas2D. r=gfx-reviewers,nical,jrmuizel
This mainly provides DrawTargetWebgl, which implements the subset of the DrawTarget
API necessary for integration with CanvasRenderingContext2D. It translates them to
suitable commands for its internal ClientWebGLContext, which then manages remoting
WebGL requests to the parent/GPU process.

Currently two shaders are used for drawing Canvas2D primitives, but can be expanded
in the future. These are an image shader and a solid color shader.

The core of this implementation revolves around TexturePacker and TextureHandle,
which cope with the necessity of frequently uploading SourceSurfaces for use with
WebGL. TexturePacker implements a bin-packing algorithm for packing these uploads
into texture pages, which can either be SharedTextures if they are reasonably small,
or StandaloneTextures if they are too big to pack in a SharedTexture. Each upload
is assigned a TextureHandle which is used to manage it in a move-to-front cache,
so that we can easily eject TextureHandles from the back of the cache if we have
too many. These TextureHandles are associated with the SourceSurface that spawned
them to more easily manage their lifetimes.

There are further dependent caches for dealing with blurred shadows and with text.
Shadows are cached in an uploaded texture bound to the SourceSurface that generated
them. Text is handled by caching entire runs in the GlyphCache (keyed by both their
rendering parameters and their glyphs). The text is first rasterized to a surface
and then uploaded to a texture in the GlyphCache which can be reused should the
text be encountered again.

To deal with commands we can't accelerate, a separate internal DrawTargetSkia is
also maintained. The content of the WebGL framebuffer is copied into it so that
drawing can then proceed in software from there. It remains in this fallover state
until the next frame, when it resets back to using the WebGL framebuffer again.

This acceleration is disabled by default. To enable it, you must toggle the pref
"gfx.canvas.accelerated" to true. This should be suitably different from the naming
of the previous SkiaGL prefs to not alias with them. There are a few dependent prefs
that follow from the previous SkiaGL prefs for setting the size limitations for
acceleration and also limitations for the internal texture cache.

Differential Revision: https://phabricator.services.mozilla.com/D130388
2021-11-11 04:33:50 +00:00