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Remove `CompositorThread` struct, since it wraps only `IOCompositor`. Use `IOCompositor` directly.
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Source-Revision: 0173cabbb6aedd5695e4035437b233927d4f27d0
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Source-Revision: 2b58586299b1017838ccc622d1ba12183fb7eb38
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----
This fixes#11185.
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Source-Revision: 1a834b5b83fba29a4e2f89161ae9734f5f60aff3
…oading.
No bug report corresponds to this, but I noticed it while trying to
reduce #10593
Source-Repo: https://github.com/servo/servo
Source-Revision: 47a0f58f98e1a6ddcf5db24347fc6bf890d4a7d6
Added flags:
* `--random-pipeline-closure-probability`: probability of each event triggering a forced exit of a randomly chosen pipeline.
* `--random-pipeline-closure-seed`: seed to use for the RNG (to remove a source of intermittent failure).
These are designed for testing the hardness of the constellation.
Source-Repo: https://github.com/servo/servo
Source-Revision: dc0e541747d41a53989fd08eb88c39ceb6036d4e
Previously, the flow for ticking animations was:
Compositor -> Constellation -> Layout -> Script
However, this means that the compositor <-> layout messages can thrash, meaning layout thread is very rarely idle.
This means that the script thread (which joins on the layout thread during reflow) was unable to execute and run rAF callbacks.
With this change, the flow is now:
Compositor -> Constellation -> Script (when rAF is active).
Compositor -> Constellation -> Layout (when transitions / animations are active and no rAF is present).
This makes rAF based animation *much* smoother.
Source-Repo: https://github.com/servo/servo
Source-Revision: aba500a698584e66975cd93006ca8cf745370f7d
Instead, schedule a delayed composite after each frame of an animation.
The previous code would cause jank, because the following sequence
frequently occurred:
1. The page uses `requestAnimationFrame()` to request a frame.
2. The compositor receives the message, schedules a composite,
dispatches the rAF message to the script thread, composites, and goes to
sleep waiting for vblank (frame 1).
3. The script makes a change and sends it through the pipeline.
Eventually it gets painted and is sent to the compositor, but the
compositor is sleeping.
4. The compositor wakes up, sees the new painted content, page flips,
and goes to sleep (frame 2). Repeat from step 1.
The problem is that we have two composition frames, not just one. This
halves Web apps' framerate!
This commit fixes the problem by scheduling the composite in step 2 to
12 ms in the future. We already have this delayed-composition
functionality in the form of the scrolling timer, which I repurposed and
renamed to the "delayed composition timer" for this task. This change
gives the page 12 ms to prepare the frame, which seems to usually be
enough, especially with WebRender.
Note that simply removing the scheduled composite after rAF is not the
correct solution. If this is done, then pages that call rAF and don't
modify the page won't receive future rAFs, since the compositor will be
sleeping and won't be notified of vblank.
Fixes a bunch of jank in browser.html. The remaining jank seems to be a
problem with browser.html itself.
r? @glennw
Source-Repo: https://github.com/servo/servo
Source-Revision: 9d47b344d9d0cf6faa3430bb32bdb4ba3eb11cf7
WebRender is an experimental GPU accelerated rendering backend for Servo.
The WebRender backend can be specified by running Servo with the -w option (otherwise the default rendering backend will be used).
WebRender has many bugs, and missing features - but it is usable to browse most websites - please report any WebRender specific rendering bugs you encounter!
Source-Repo: https://github.com/servo/servo
Source-Revision: ab07b06823ea9748a6091aee2281495f86f00bce
r? @frewsxcv for python stuff
r? @pcwalton for the "remove usage of Gaol" stuff for Win32
r? anybody else for misc cargo.lock updates, etc.
This replaces #7878.
This works best with https://github.com/servo/mozjs/pull/71, too, to enable static linking, but can be run without (via some PATH hackery).
The instructions are here, and will be added to a .md file in the repo once the mozjs changes also land:
https://hackpad.com/Servo-on-Windows-C1LPcI2bP25
I'd like to get these changes landed because I've been rebasing them for months, they're otherwise quite stable, and don't affect our other platforms and targets.
Source-Repo: https://github.com/servo/servo
Source-Revision: 525e77f64fc65ea2397b4ff3849f5b1f39386698
Resolves#9222. Moved Epoch from components/msg/compositor_msg to
components/gfx_traits/lib. Updated use statements to reflect the move.
Source-Repo: https://github.com/servo/servo
Source-Revision: e89dd05a169aa16267bdb2dbfe5bca01ad6cfe84
r? @glennw
Notes:
* Our layer system doesn't yet support zooming `<iframe mozbrowser>` separately, so this can only zoom the root window.
* There are some issues that cause some tiles to disappear while zooming. I hope this will be fixed by WebRender.
* Sorry this is mostly in one giant commit. I did the refactoring and adding new functionality in tandem, and didn't really end up with logical or compilable intermediate commits. Hopefully the new code is easier to read than the old stuff.
Source-Repo: https://github.com/servo/servo
Source-Revision: 0e4ae508e2c15c75aacc05d536e7c914e5a149d4
moved CompositorMsg enum into compositing crate.
moved from components/msg/constellation_msg.rs
to components/compositing/lib.rs
fixes#8832
Source-Repo: https://github.com/servo/servo
Source-Revision: 4e73a30b0072dcf93bd8faa18f6ed89b7b2ad245
Multiprocess mode is enabled with the `-M` switch, and sandboxing is
enabled with the `-S` switch.
Rebase of #6884.
Source-Repo: https://github.com/servo/servo
Source-Revision: 8b39b9afed6ef8a3d7d3e6609fd301a37825d3e1
This is an rough solution to the issue described in #3396. XHRs still do their own thing and an overall clean up is in order. Before I do that, though, I'd really like someone to sign off on the overall idea.
There's one major difference to what jdm layed out #3396: The timers remain with the window/worker and only the earliest expiring one is coordinated with the dedicated timer thread.
That means both the timer thread and the window/worker have to keep track of which timer expires next, which feels a bit wonky. However, the upshot is that there's no need for communication with the timer thread when a pipeline is frozen, thawed or dropped.
Most relvant parts are
- the [`TimerScheduler`](6f5f661958 (diff-74137a6f50ab38e7a1e4d16920a66ce7R73)), which is the new per-constellation timer task and
- the [`ActiveTimers`](6f5f661958 (diff-86707d952414a2860b78bcf6c1db8e2eR34)) which is what's left on the window/worker side.
Source-Repo: https://github.com/servo/servo
Source-Revision: 2de5407cdabef67ed03b2ad4edf4a22541d77875
This is a direct extract from my abandoned PR for a lint (#7546), along with some rather clumsy modifications (only on `components/script/dom/mod.rs` and `components/style/lib.rs`), because I had to sort some of the files again to make peace with tidy, which hasn't been educated about sorting yet!
Source-Repo: https://github.com/servo/servo
Source-Revision: a7208869f2903e36f9b2f540b55b50283d7df466
Changed to_string calls to to_owned calls
where was a need.
Source-Repo: https://github.com/servo/servo
Source-Revision: d588ce8d8503bf0b340abfb13e2bd6a228cab900
To actually make the multiprocess communication work, we'll need to
reroute the task creation to the pipeline or the compositor. But this
works as a first step.
r? @jdm
Source-Repo: https://github.com/servo/servo
Source-Revision: 1764267379a00b96a1df89f3917299a0c6fd325c
We currently store LayerBuffers, because previously NativeSurfaces did
not record their own size. Now we can store NativeSurfaces directly,
which saves a bit of space in the surface cache and allows us to create
LayerBuffers only in the PaintTask.
This also means that instead of sending cached LayerBuffers, the
compositor can just send cached NativeSurfaces to the PaintTask.
Source-Repo: https://github.com/servo/servo
Source-Revision: 590cb33bb7ae9f4713a7c2ee8bfe1076c180e392
Currently only the BufferMap is recorded, but a later change will also
measure the memory usage of the compositor tree.
Source-Repo: https://github.com/servo/servo
Source-Revision: 3f69eadc0d55b2f065d59dae84baeac45a0bdc8e
Now that NativeDisplay can be shared between the compositor and the
paint task, we can move the LayerBuffer cache to the compositor. This
allows surfaces to be potentially reused between different paint tasks
and will eventually allow OpenGL contexts to be preserved between
instances of GL rasterization.
Source-Repo: https://github.com/servo/servo
Source-Revision: 10b0d8c537c226400a617d28e8a060f9ca53d242
Sorry for not doing it yesterday, I couldn't.
cc @metajack @SimonSapin
Source-Repo: https://github.com/servo/servo
Source-Revision: 4ebb95ccd8e034007eacb447a054919ef4af2bf7