clang's -Wmissing-prototypes option identifies global functions that can be made static (because they're only called from one compilation unit) or removed (if they're never called).
gfx/layers/composite/ContainerLayerComposite.cpp:132:6 [-Wmissing-prototypes] no previous prototype for function 'TransformLayerGeometry'
gfx/layers/composite/LayerManagerComposite.cpp:1409:6 [-Wmissing-prototypes] no previous prototype for function 'ComputeVisibleRegionForChildren'
gfx/layers/composite/LayerManagerComposite.cpp:234:6 [-Wmissing-prototypes] no previous prototype for function 'ShouldProcessLayer'
gfx/layers/composite/TiledContentHost.cpp:156:6 [-Wmissing-prototypes] no previous prototype for function 'UseTileTexture'
gfx/layers/ipc/CompositorBridgeParent.cpp:1827:6 [-Wmissing-prototypes] no previous prototype for function 'EraseLayerState'
gfx/layers/ipc/CompositorBridgeParent.cpp:2140:6 [-Wmissing-prototypes] no previous prototype for function 'UpdateIndirectTree'
gfx/layers/opengl/OGLShaderProgram.cpp:28:6 [-Wmissing-prototypes] no previous prototype for function 'AddUniforms'
Differential Revision: https://phabricator.services.mozilla.com/D20265
Splitting part of OGLShaderProgram.h out into OGLShaderConfig.h makes it
easier to keep GLContext.h included in OGLShaderProgram.h for inlining
purposes.
Differential Revision: https://phabricator.services.mozilla.com/D20017
When masking as a secondary effect to RENDER_TARGET, mFBOTextureTarget
will have a target of GL_TEXTURE_2D, leading us to not use sampler2DRect
and friends for the mask. This fixes that, and also assures our coord
adjustments are based on the mask texture's dimensions.
MozReview-Commit-ID: JSDfDJuLNSa
I'm not sure if there was a reason for not fully generalizing the
sampler2DRect and texture2DRect stuff throughout the shader
generalization file. It seemed the simplest thing was to fully
replace it - even if in some cases it doesn't make sense it's
more consistent, and it definitely fixes the trouble we were having
with switching to GL_TEXTURE_RECTANGLE_ARB for client storage.
MozReview-Commit-ID: 7243OjQdakN
When masking as a secondary effect to RENDER_TARGET, mFBOTextureTarget
will have a target of GL_TEXTURE_2D, leading us to not use sampler2DRect
and friends for the mask. This fixes that, and also assures our coord
adjustments are based on the mask texture's dimensions.
MozReview-Commit-ID: JSDfDJuLNSa
I'm not sure if there was a reason for not fully generalizing the
sampler2DRect and texture2DRect stuff throughout the shader
generalization file. It seemed the simplest thing was to fully
replace it - even if in some cases it doesn't make sense it's
more consistent, and it definitely fixes the trouble we were having
with switching to GL_TEXTURE_RECTANGLE_ARB for client storage.
MozReview-Commit-ID: 7243OjQdakN
This patch was generated automatically by the "modeline.py" script, available
here: https://github.com/amccreight/moz-source-tools/blob/master/modeline.py
For every file that is modified in this patch, the changes are as follows:
(1) The patch changes the file to use the exact C++ mode lines from the
Mozilla coding style guide, available here:
https://developer.mozilla.org/en-US/docs/Mozilla/Developer_guide/Coding_Style#Mode_Line
(2) The patch deletes any blank lines between the mode line & the MPL
boilerplate comment.
(3) If the file previously had the mode lines and MPL boilerplate in a
single contiguous C++ comment, then the patch splits them into
separate C++ comments, to match the boilerplate in the coding style.
MozReview-Commit-ID: 77D61xpSmIl
Initial patch by Markus Stange, additional fixes by Kartikaya Gupta. The code
to use IOSurface is guarded by a pref that is disabled by default.
MozReview-Commit-ID: LbhsYu4zMRV
The bulk of this commit was generated with a script, executed at the top
level of a typical source code checkout. The only non-machine-generated
part was modifying MFBT's moz.build to reflect the new naming.
CLOSED TREE makes big refactorings like this a piece of cake.
# The main substitution.
find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \
xargs perl -p -i -e '
s/nsRefPtr\.h/RefPtr\.h/g; # handle includes
s/nsRefPtr ?</RefPtr</g; # handle declarations and variables
'
# Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h.
perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h
# Handle nsRefPtr.h itself, a couple places that define constructors
# from nsRefPtr, and code generators specially. We do this here, rather
# than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename
# things like nsRefPtrHashtable.
perl -p -i -e 's/nsRefPtr/RefPtr/g' \
mfbt/nsRefPtr.h \
xpcom/glue/nsCOMPtr.h \
xpcom/base/OwningNonNull.h \
ipc/ipdl/ipdl/lower.py \
ipc/ipdl/ipdl/builtin.py \
dom/bindings/Codegen.py \
python/lldbutils/lldbutils/utils.py
# In our indiscriminate substitution above, we renamed
# nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up.
find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \
xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g'
if [ -d .git ]; then
git mv mfbt/nsRefPtr.h mfbt/RefPtr.h
else
hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h
fi
The bulk of this commit was generated by running:
run-clang-tidy.py \
-checks='-*,llvm-namespace-comment' \
-header-filter=^/.../mozilla-central/.* \
-fix
This introduces some infrastructure to start tracking the program state more carefully. Currently
it only tracks the program because UseProgram was showing up the most in profiles, but more
state could also be added as needed.