Commit Graph

15 Commits

Author SHA1 Message Date
Jeff Gilbert
ec409b7f23 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
60dca4eae2 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher
af03b0b770 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher
b5565eae8f Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
72bc59c2fd Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
a28e4f5f24 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Dan Glastonbury
222307a25f Bug 1048745 - [WebGL2] Integer vertex attributes. r=jgilbert 2014-06-24 10:56:21 +10:00
Jeff Gilbert
d9b9968e9c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Jeff Gilbert
9564f8da60 Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish 2014-10-15 20:11:30 -07:00
Benoit Jacob
68bf45ea3d Bug 1077183 - Untangle the confusion between effective and unsized internalformats in the WebGL implementation - r=jgilbert 2014-10-07 19:52:58 -04:00
Dan Glastonbury
841f96bceb Bug 1075305 - WebGL2 - remove WebGL prefix from WebGLTexture::ImageInfo.; r=bjacob 2014-09-30 13:50:00 +10:00
Dan Glastonbury
4faa9cd653 Bug 1705305 - Rename WebGLTexture::ImageInfo::WebGLFormat to WebGLTexture::ImageInfo::WebGLInternalFormat.; r=bjacob 2014-07-15 09:55:33 +10:00
Jeff Gilbert
63215bf07a Bug 1048108 - Workaround ANGLE not having no-alpha surfaces. - r=kamidphish 2014-10-01 17:05:34 -07:00
Walter Litwinczyk
fd49f3f717 Bug 1073216 - WebGL add strong GLenum support for VAO/Buffer bindings, and texture min/mag/wrap types. r=jgilbert 2014-09-26 13:11:51 -07:00
Birunthan Mohanathas
3ae7697323 Bug 946065 - Part 1: Move content/canvas/ to dom/ and flatten subdirectories. r=ehsan 2014-07-25 14:15:35 -07:00