* Remove redundant virtual keywords
* Mark all destructors of inheriting classes as virtual for clarity
* Mark all classes without virtual destructor as final (exposed errors)
* Make destructor virtual where it needed to be (some were missing)
* Replace empty ({}) code declaration in header with = default
* Remove virtual unused methods
I probably missed some, it quickly became a rabbit hole.
Differential Revision: https://phabricator.services.mozilla.com/D26060
On the sender side of transactions, we have to convert the individual transforms
to the proper types in layers::Animations, and this includes SetAnimatable and
the definition in LayersMessages.
On the compositor side (i.e. received side of transactions). Basically, we
convert the list of layers::Animation into a list of `PropertyAnimationGroup`,
which is an intermediate value. And then use this list to do interpolation for
each property in `SampleAnimationForEachNode`, which will return a list of
`RefPtr<RawServoAnimationValue>`.
Depends on D23062
Differential Revision: https://phabricator.services.mozilla.com/D22565
The original implementation about "setting animations" is a little bit hard
to read. In `SetAnimations()`, we create a new intermediate data,
`AnimData`, and we mutate the original animations. And then iterate this
mutated animations & intermediate data for sampling. In this bug, we are
planning to group the AnimData as a useful data structure for supporting
multiple properties transform-like animations, so it seems the structure
of original animations may be hard to use after that. Therefore,
we decide to do some reworks on this:
First, we do renames,
1. InfalliableTArray to nsTArray. (They are the same.)
2. AnimData to PropertyAnimation.
3. SetAnimations() to ExtractAnimations(), which returns
nsTArray<PropertyAnimationGroup>. Each entry in the array is for one
property. In this patch, there is only one entry. We will extend this
to multiple entries in the next patch.
And then rework `ExtractAnimations()`, which stores all the necessary data
in `PropertyAnimationGroup`. For WR, we store this in
`CompositorAnimationStorage`. For non-WR, we store it in `AnimationInfo`.
So we can just use this organized data structure for supporting multiple
properties animations. (See the next patch.)
Depends on D22563
Differential Revision: https://phabricator.services.mozilla.com/D23062
On the compositor we store animation values in a hash table and the hash is
the compositor animation id which is a unique id for each property respectively.
So we can get the corresponding animation value for the given property.
In this patch there are lots of duplicated code, but they will be removed in the
next patch.
MozReview-Commit-ID: 7EboVcculcg
On the compositor we store animation values in a hash table and the hash is
the compositor animation id which is a unique id for each property respectively.
So we can get the corresponding animation value for the given property.
In this patch there are lots of duplicated code, but they will be removed in the
next patch.
MozReview-Commit-ID: 7EboVcculcg
This was done automatically replacing:
s/mozilla::Move/std::move/
s/ Move(/ std::move(/
s/(Move(/(std::move(/
Removing the 'using mozilla::Move;' lines.
And then with a few manual fixups, see the bug for the split series..
MozReview-Commit-ID: Jxze3adipUh
If the animation is in delay phase, we shouldn't produce any values for the
animation but we have to make sure subsequent ticks happen in order to the time
when the animation starts. So what we should do here is that
1) Make AnimationHelper::SampleAnimations() return boolean, return true if
there is any animation.
2) Schedule the next tick if AnimationHelper::SampleAnimations return true
This setup is equivalent to what we do non-WebRender.
So that we don't need to set non-animated value as AnimatedValue for delay
phase to make subsequent ticks happen for the delay phase animations. The
non-animated value will be dropped in the next patch.
MozReview-Commit-ID: IwltLGgvT7K
When we send play-pending animation to the compositor, we resolve its start
time with the time at the very moment we send the animation to the compositor
instead of refresh drivers' tick time. That means that it's possible that the
start time indicates more future time stamp than the previous frame time stamp
on the compositor. If we were to use the previous frame timestamp in this
case, then we'd end up treating the animation as if it had not yet started so
we would skip its initial paint.
MozReview-Commit-ID: 8TdZ6m0gqMm
If the animation is in delay phase, we shouldn't produce any values for the
animation but we have to make sure subsequent ticks happen in order to the time
when the animation starts. So what we should do here is that
1) Make AnimationHelper::SampleAnimations() return boolean, return true if
there is any animation.
2) Schedule the next tick if AnimationHelper::SampleAnimations return true
This setup is equivalent to what we do non-WebRender.
So that we don't need to set non-animated value as AnimatedValue for delay
phase to make subsequent ticks happen for the delay phase animations. The
non-animated value will be dropped in the next patch.
MozReview-Commit-ID: IwltLGgvT7K
Note that we have to calculate animation values if there is another animation
since the other animation might be 'accumulate' or 'add', or might have a
missing keyframe (i.e. the calculated animation values will be used in the
missing keyframe).
MozReview-Commit-ID: rQyS9nuVJi
We don't need to calculate TimingParams each time we compose an animation on
the compositor because TimingParams is immobile since the animation was sent to
the compositor.
MozReview-Commit-ID: 3rfzkdGClES
Two AnimationValue are still used in AnimationPropertySegment since the
AnimationPropertySegment is used in compose_animation_segment() which is also
invoked on the main-thread, so we will fix it later in a bug that will drop
AnimationValue usage on the main-thread side.
MozReview-Commit-ID: B086g2qHtZL
This is slightly efficient since we don't need to call
GetBaseAnimationStyle() or we do skip allocating animation data for such case.
MozReview-Commit-ID: BYFNwZsZ1oE
Need to pass the default transform/opacity to compositor if animations
exist because it is possible that gecko fails to get animated value
after animation sampling, like an animation with delay.
MozReview-Commit-ID: IK06hWvaSPf