This ensures the mutations TextOverflow does have already occured when we compute contents.
This also reverts my previous folded opacity patch, as this also handles that case.
MozReview-Commit-ID: 6A4F98GGHyL
For layers-full mode, we set the backface-visibility to visible because
visibility would be handled by FLB and layers.
MozReview-Commit-ID: CUbeUabfC7K
nsReflowStatus::IsEmpty() assertions are added after DISPLAY_REFLOW in the
beginning of the Reflow().
A few Reflow() implementations have Reset() calls at the end which are left
in place by this patch (with an explanatory comment added to each). These
ending Reset()s are only needed for cases where a non-splittable frame
passes its own nsReflowStatus to a child's reflow method. Just in case the
child leaves a "not fully complete" value in the nsReflowStatus, the
non-splittable parent frame must clear out the nsReflowStatus before
returning, so that its own parent doesn't then try to split it.
MozReview-Commit-ID: 6Jj3jfMAqj4
Mostly just threading the TextDrawTarget deeper into the code to use a boolean.
A lot of places are trying to optimize away invisible text!
MozReview-Commit-ID: 89sDAwUv0HA
Selections in gecko are used to hack in style changes to subsets of text frames.
Mostly this works fine because decorations don't care where they are, and
textRunFragments already exist to do style changes midFrame. However we mishandled
shadows because we were assuming they applied to the entire run, which isn't
the case when shadows are involved.
Applying shadows to everything was desirable because the way nsTextFrame is written,
it's difficult for us to associate the glyphs and decorations with a "range".
However the selections iterator provides a natural grouping, so we use that.
The result is that TextDrawTarget effectively becomes an array of what TextDrawTarget
used to be (now called SelectedTextRunFragment). Everything else is just fallout
of this change.
MozReview-Commit-ID: 5GWPruo6daW
Multi-color shadow is not allowed in spec. We could use the same color
of the text as the color of the decoration line when we paint the
shadow.
MozReview-Commit-ID: AK9NoseSE0h
Multi-color shadow is not allowed in spec. We could use the same color
of the text as the color of the decoration line when we paint the
shadow.
MozReview-Commit-ID: AK9NoseSE0h
Some benchmarks & use-cases cause nsTextFrame::CharacterDataChanged to be
called multiple times for the same text between reflows. Each call triggers a
slightly-expensive call to shell->FrameNeedsReflow(), for each affected
nsTextFrame in the continuation chain. (OK, it's not quite that bad -- we
skip the FrameNeedsReflow calls for siblings, since the ancestor
notifications/tweaks would all be the same.)
This patch makes us set a flag on the nsTextFrame to indicate that a reflow has
*already* been requested by this chunk of code, and we'll now use that to skip
the FrameNeedsReflow() call (and the dirty-bit-setting for siblings) on the
next invocation. And we clear this new flag when the pending reflow actually
happens.
This shouldn't change behavior in a web-observable way, but it should speed
things up by removing redundant work.
MozReview-Commit-ID: 5nmbZHEFFDi
This patch doesn't affect behavior at all -- it just adjusts the logic
slightly. Specifically, this patch:
(a) Changes some code that currently tracks a frame, to now instead track that
frame's parent, since we only ever call GetParent() on it anyway.
(b) Drops a null-check that becomes unnecessary as a result of that
change. (It was only there to protect us from calling GetParent() on a
null pointer during the first loop iteration, and now that's not a risk
since we're tracking the parent itself, and a null value will fail the
equality comparison and do the right thing.)
(c) Captures the "are ancestors already aware of a reflow request for my
subtree" if-condition in a named boolean helper-variable.
(d) Adds/improves documentation.
MozReview-Commit-ID: 7dEflfiERYB
nsISelectionController::SELECTION_* are declared as bit-mask. However, no
methods of nsISelectionController treat them as bit-mask and these
values need a switch statement in nsFrameSelection to convert SelectionType to
array index of nsFrameSelection::mDOMSelections because it's too big to create
an array to do it. Additionally, this conversion appears profile of
attachment 8848015.
So, now, we should declare these values as sequential integer values.
However, only nsTextFrame uses these values as bit-mask. Therefore, this patch
adds new type, SelectionTypeMask and creates new inline method,
ToSelectionTypeMask(SelectionType), to retrieve mask value for a SelectionType.
MozReview-Commit-ID: 5Za8mA6iu4
This replaces our DrawTargetCapture hack with a similar but more powerful TextDrawTarget
hack. The old design had several limitations:
* It couldn't handle shadows
* It couldn't handle selections
* It couldn't handle font/color changes in a single text-run
* It couldn't handle decorations (underline, overline, line-through)
Mostly this was a consequence of the fact that it only modified the start and end
of the rendering algorithm, and therefore couldn't distinguish draw calls for different
parts of the text.
This new design is based on a similar principle as DrawTargetCapture, but also passes
down the TextDrawTarget in the drawing arguments, so that the drawing algorithm can
notify us of changes in phase (e.g. "now we're doing underlines"). This also lets us
directly pass data to TextDrawTarget when possible (as is done for shadows and selections).
In doing this, I also improved the logic copied from ContainsOnlyColoredGlyphs to handle
changes in font/color mid-text-run (which can happen because of font fallback).
The end result is:
* We handle all shadows natively
* We handle all selections natively
* We handle all decorations natively
* We handle font/color changes in a single text-run
* Although we still hackily intercept draw calls
* But we don't need to buffer commands, reducing total memcopies
In addition, this change integrates webrender's PushTextShadow and PushLine APIs,
which were designed for this use case. This is only done in the layerless path;
WebrenderTextLayer continues to be semantically limited, as we aren't actively
maintaining non-layers-free webrender anymore.
This also doesn't modify TextLayers, to minimize churn. In theory they can be
augmented to support the richer semantics that TextDrawTarget has, but there's
little motivation since the API is largely unused with this change.
MozReview-Commit-ID: 4IjTsSW335h
Call gfxPrefs::LayersAllowTextLayers before aBuilder->GetWidgetLayerManager,
which is costly. Since LayersAllowTextLayers returns false by default, we are
free of using aBuilder->GetWidgetLayerManager.
MozReview-Commit-ID: Jv1voPYjOad
Most of this patch is updating a few places that use gfxMatrix to use
the equivalent-but-differently-named functions on MatrixDouble:
- Translate/Rotate/Scale get turned into PreTranslate/PreRotate/PreScale
- Transform(Point) gets turned into TransformPoint(Point)
- gfxMatrix::TransformBounds(gfxRect) gets turned into
gfxRect::TransformBoundsBy(gfxMatrix).
- gfxMatrix::Transform(gfxRect) gets turned into
gfxRect::TransformBy(gfxMatrix).
The last two functions are added in this patch as convenience wrappers
to gfxRect instead of Matrix.h because we don't want Matrix.h to "know"
about gfxRect (to avoid adding gecko dependencies on Moz2D). Once we
turn gfxRect into a typedef for RectDouble these will be eliminated
anyway.
MozReview-Commit-ID: BnOjHzmOSKn
ContentEventHandler::ExpandToClusterBoundary() doesn't check the return value of nsTextFrame::PeekOffsetCharacter(). Therefore, it may set its result to reversed offset. (e.g., when aForward is true and offset is 6, the result may be 5. When aForward is false and offset is 5, the result may be 6.)
For avoiding that, ContentEventHandler::ExpandToClusterBoundary() should check the result and only when it returns nsIFrame::FOUND, it should compute the proper offset.
On the other hand, it's too bad for ContentEventHandler that nsTextFrame::PeekOffsetCharacter() to return nsIFrame::CONTINUE_UNSELECTABLE when the user-select style is "all" because IME doesn't expect such cases.
Therefore, this patch adds additional argument to nsIFrame::PeekOffsetCharacter(), aOptions which is a struct containing bool members. The reason why it's not a bit mask enum is, such struct doesn't cause simple mistake at checking the value and the code is shorter. When mIgnoreUserStyleAll of it is true, this patch makes nsTextFrame not return nsIFrame::CONTINUE_UNSELECTABLE.
MozReview-Commit-ID: ACNNBTP92YZ
This patch makes the following changes to the macros.
- Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside
classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was
mostly misused.
- Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is
universally available now anyway.
- Combines the first two string literal arguments of PROFILER_LABEL and
PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for
them to be separate, and it forced a '::' in the label, which isn't always
appropriate. Also, the meaning of the "name_space" argument was interpreted
in an interesting variety of ways.
- Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make
it clearer they construct RAII objects rather than just being function calls.
(I myself have screwed up the scoping because of this in the past.)
- Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so
the caller doesn't need to. This makes a *lot* more of the uses fit onto a
single line.
The patch also makes the following changes to the macro uses (beyond those
required by the changes described above).
- Fixes a bunch of labels that had gotten out of sync with the name of the
class and/or function that encloses them.
- Removes a useless PROFILER_LABEL use within a trivial scope in
EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving
any useful purpose. It also serves as extra evidence that the AUTO_ prefix is
a good idea.
- Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is
done within them, instead of at their callsites, because that's a more
standard way of doing things.