Commit Graph

95 Commits

Author SHA1 Message Date
Benoit Girard
6d3e7a6e17 Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow 2011-10-26 14:36:18 -07:00
Benoit Girard
6845db85b2 Bug 680082 - [backout] Add GetMaxTextureImageSize to correct size support for TiledTextureImage. 2011-10-27 10:17:40 -04:00
Benoit Girard
042f28e1ce Bug 680082 - Add GetMaxTextureImageSize to correct size support for TiledTextureImage. r=matt.woodrow 2011-10-26 14:36:18 -07:00
Ehsan Akhgari
478ad1a412 Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Benoit Girard
396e3ad95b Bug 691354 - Use NEAREST filter when OGL layers have no 3d transform/scaling. r=jmuizelaar 2011-10-14 13:16:19 -07:00
Jeff Walden
7d613942b0 Bug 693469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. (Exceptions: assigning to static initializers, use in static assertions, as template parameters, etc. These will go away when the relevant compilers have C++11 constexpr support.) r=cjones 2011-10-10 22:50:08 -07:00
Oleg Romashin
d6de6f7589 Bug 694140 - With GL layers, panning/zooming causes corruption and wrong colours on Fennec. r=ajuma 2011-10-15 21:07:10 +01:00
Jeff Walden
c5e5f873d1 Back out everything since 5435ee09cf7b. Tinderbox compilers hate me. r=epic-fail 2011-10-12 12:21:53 -07:00
Jeff Walden
946f2ae0e3 Bug 639469 - Implement mozilla::ArrayLength and mozilla::ArrayEnd, and replace uses of NS_ARRAY_LENGTH whenever possible. r=cjones 2011-10-10 22:50:08 -07:00
Benoit Girard
5bd32fa6b9 Bug 626694 - Remove unused TextureImage::IsRGB(). r=mattwoodrow 2011-10-11 21:11:03 -04:00
Oleg Romashin
441dce8f04 Bug 690469 - ShadowThebesLayer Init/Swap API rework. r=cjones 2011-10-02 17:19:32 -04:00
Michael Wu
0fe7772ece Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones 2011-09-28 23:19:26 -07:00
Benjamin Stover
b611fd3519 Bug 634759 Allow buffer rotation for mobile r=roc 2011-08-29 10:56:50 -07:00
Chris Lord
0b99c2068c Bug 611315 - Fix handling of rotated ShadowBufferOGL
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling updates.

This fixes that handling by offsetting the updated region by the rotation,
and if that new region crosses texture boundaries, splitting it into
multiple uploads.
2011-08-24 15:10:03 +01:00
Chris Lord
df0e58d5c8 Fix drawing of GL Thebes layers with rotation when using tiled textures
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-24 15:09:59 +01:00
Benoit Girard
9ecdd54291 Backout changeset 07d34812bdee, b879d413ce2d, 0c59eeb18700 due to android opengl regression on chrome pages; r=backout 2011-08-23 17:12:15 -04:00
Justin Wood
7d8d6b3f0c Backout Bug 594876, Bug 675474, and Bug 675532, to fix OSX64 Reftest orange, and Linux perf regression. rs+=edmorly
changeset 0a920411e64c, changeset 58147380793b, and changeset 96e052b3e845
2011-08-20 15:07:06 -04:00
Matt Woodrow
49d109d9bd Bug 675474 - Draw all ThebesLayer content before compositing and synchronize with glXWaitX on GLX. r=bjacob,roc 2011-08-20 14:04:24 +12:00
Chris Lord
a5f993733b Bug 611315 - Fix handling of rotated ShadowBufferOGL. r=mattwoodrow
Although we currently have buffer rotation disabled for shadow buffers when
using the GL layer manager, if you re-enable it, it will be broken. This is
because we don't take into account the rotation when handling uploads.

This fixes that handling by offsetting the updated region by the rotation and
adds an assertion if the updated region crosses a rotation boundary (which
should never happen).
2011-08-19 09:36:18 +01:00
Chris Lord
fd8c7e9e21 Bug 611315 - Fix drawing of tiled GL Thebes layers with rotation. r=mattwoodrow
Drawing of rotated buffers relies on texture-wrapping, but in the case of
tiled textures, this would cause each individual tile to wrap instead of
wrapping the compound texture.

Add a special case for tiled textures that manually does the wrapping.
2011-08-19 09:36:08 +01:00
Florian Haenel
1d1d91f1d5 Bug 669602 - Fennec/OGL: Paint Artifacts on chrome pages background after scrolling. r=joe,roc 2011-08-09 11:38:05 -04:00
Florian Haenel
5a1007a604 Bug 607687 - Fennec should take care about Texture MAX size HW limitation r=jmuizelaar 2011-07-06 11:00:47 -07:00
Matt Woodrow
3acebea752 Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-07-05 14:50:38 +12:00
Matt Woodrow
da5429fd82 Back out bug 656185 due to windows compile failures 2011-06-27 15:21:22 +12:00
Matt Woodrow
66390a0e9e Bug 656185 - Part 1 - Move BindAndDrawQuadWithTextureRect into LayerManagerOGL. r=joe 2011-06-27 14:32:06 +12:00
Robert O'Callahan
bfa11ce4a7 Bug 637852. Part 9: Remove resolution support from BasicLayers, ShadowLayers and GL layers. r=mattwoodrow
This is not needed anymore.
2011-06-23 00:11:28 +12:00
Florian Hänel
3ba560dd6e Bug 628566 - Implement basic tiling of ImageLayerOGL. r=joe 2011-05-19 12:53:02 +02:00
Robert O'Callahan
3bb8bad7c2 Bug 641426. Part 5: Avoid operator== where possible to distinguish between 'equal edges' and 'equal areas' for rectangles. r=dbaron,sr=cjones 2011-04-19 15:07:23 +12:00
Robert O'Callahan
ffd5268cd1 Bug 641426. Part 2: Remove a bunch of direct gfxRect::pos/size usage. r=joe 2011-04-19 15:07:21 +12:00
Matt Woodrow
e519fc951b Bug 648741 - Correctly bind pixmaps to textures during the draw call on X11 accelerated layers. r=bjacob 2011-04-19 10:50:54 +12:00
Matt Woodrow
6cec5b4c8b Bug 640082 - Part 4 - Create TextureImageGLX which uses texture_from_pixmap. r=joe 2011-04-07 16:58:08 -07:00
Matt Woodrow
a0da4f7023 Bug 640082 - Part 3 - Add BindTexture functions to TextureImage. r=joe 2011-04-07 16:58:08 -07:00
Robert O'Callahan
3656028b78 Bug 647315. Update ThebesLayerOGL with the same fix. r=mattwoodrow 2011-04-06 16:38:01 -07:00
Matheus Kerschbaum
9014e25ac7 Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg 2011-04-02 19:14:00 -07:00
Robert O'Callahan
4533fb6e57 Bug 635373. When resampling a ThebesLayer, ensure that D3D9 and OpenGL layers paint the entire layer as one quad to avoid unnecessary aliasing. r=bas 2011-04-01 10:33:46 +13:00
Robert O'Callahan
c2e086fd3f Bug 635373. ThebesLayerOGL needs to make sure we only sample valid pixels too. r=mattwoodrow 2011-04-01 10:33:46 +13:00
Robert O'Callahan
1ddeb63cfc Bug 635373. Disable ThebesLayerBuffer rotation for non-identity resolutions, and add API to disable rotation explicitly. r=cjones a=beltzner 2011-03-01 14:30:16 -06:00
Matt Woodrow
fd957cd97f Bug 637040 - Set the correct active texture unit for plugin layers. r=roc a=blocking2.0 2011-03-01 16:05:20 +13:00
Ehsan Akhgari
d07d2c1e85 Bug 622942 - Set the antialiasing flag on OpenGL layers with component alpha content.
r+a=roc
2011-02-26 13:40:47 +01:00
Matt Woodrow
65a86a8212 Bug 636609 - Remove DEBUG_GL_ERROR_CHECK. r+a=joe 2011-02-25 20:05:31 +13:00
Matt Woodrow
1877a612af Bug 634132 - Reset the current GL context after drawing thebes layers. r=joe a=blocking2.0 2011-02-24 09:31:49 +13:00
Matt Woodrow
cad55dc49b Bug 634784 - Fix scaling being applied twice on component alpha surfaces. r=joe a=blocking2.0 2011-02-18 11:47:04 +13:00
Matt Woodrow
20f50f8548 Bug 586683 - Part 2b - Add resolution handling to ThebesLayerOGL. r=joe a=blocking2.0 2011-02-09 09:37:47 +13:00
Robert O'Callahan
b53570d250 Bug 626962. Implement empty transactions for GL. r=bas,a=blocking 2011-01-25 21:45:17 +13:00
Oleg Romashin
5dc3f710d2 Bug 627661 - RGBA surface clear was broken in 593733 r=roc,mattwoodrow a=approval2.0 2011-01-24 21:31:35 +02:00
Matt Woodrow
4bc7ff44e9 Bug 593733 - Support component alpha with GL layers. r=roc, r=joe, a=betaN 2011-01-18 08:22:25 +01:00
Matt Woodrow
d9ebb4ac44 Bug 593733 - Make TextureImage::BeginUpdate return a surface, not a context. r=joe, a=betaN 2011-01-18 08:21:12 +01:00
Matt Woodrow
8e3c715d40 Bug 622165 - Don't try to draw ThebesLayerOGL's that are greater than the max texture size. r=joe a=blocking2.0 2011-01-18 14:32:40 +13:00
Matt Woodrow
92fd15b2eb Bug 620799 - Fallback to normal surface allocation if creating a PBO fails. r=joe a=blocking2.0 2011-01-18 10:47:18 +13:00
Robert O'Callahan
499d5983a0 Bug 594253. Update mValidRegion by OR-ing with the visible region after repainting, instead of OR-ing with the redrawn region, since this leads to simpler region structures. r=cjones,a=blocking 2011-01-16 23:38:45 +13:00