Matt Woodrow
2d611b7017
Bug 688342 - Make nsCanvasRenderingContext2D support Azure backends other than Direct2D. r=Bas
2011-11-03 08:55:03 +13:00
Ehsan Akhgari
478ad1a412
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Michael Wu
0fe7772ece
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
2011-09-28 23:19:26 -07:00
Oleg Romashin
2450d05d88
Bug 689045 - Canvas Shadow swap/Init API rework r=cjones
2011-09-27 15:19:28 -07:00
Benoit Girard
09c2fc6086
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
c06694e034
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
b1bfb6c35d
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Oleg Romashin
f58206a6bd
Bug 612335 - Render remote canvas directly into shared surface r=jones.chris.g
2011-06-09 21:17:02 -04:00
Oleg Romashin
9d04205210
Bug 610155 - Use SurfaceDescriptor for ImageLayer and CanvasLayer r=jones.chris.g
2011-04-20 14:45:57 -07:00
Daniel Holbert
73b32a98c5
Back out 0736b014d4a5 (Bug 610155) for breaking canvas reftests on android
2011-04-21 14:52:22 -07:00
Oleg Romashin
429f5c8eb5
Bug 610155 - Use SurfaceDescriptor for ImageLayer and CanvasLayer r=jones.chris.g
2011-04-20 14:45:57 -07:00
Matt Woodrow
1138940aa6
Bug 640082 - Part 2 - Use texture_from_pixmap in CanvasLayerOGL. r=joe
2011-03-09 10:41:10 +13:00
Matheus Kerschbaum
9014e25ac7
Bug 639754 - Remove MOZ_IPC checks since IPC is always built now; r=bsmedberg
2011-04-02 19:14:00 -07:00
Robert O'Callahan
ef9053b5ee
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Ehsan Akhgari
19025a6612
Back out bug 622072 because it caused bug 645987
2011-03-29 14:31:53 -04:00
Robert O'Callahan
b5a39262e1
Bug 622072. Part 1: Remove rect parameter from Updated() and change implementations to defer updates to render time. r=bas
...
The rectangle parameter is currently not used --- all callers always pass the full canvas bounds. In the long term,
we probably won't want this parameter since all implementations should be doing accelerated drawing direct to buffers
with no intermediate copies, hence there will be no need to optimize the size of those copies. Plus, performance-sensitive
testcases tend to paint most or all of the canvas on every frame anyway.
2011-03-28 12:59:46 +13:00
Chris Jones
336c42bd66
Bug 623255: Ensure LayerOGL::Destroy is called for "orphaned" shadow OGL layers before the GLContext is deleted. r=vlad a=b
2011-01-05 22:54:47 -06:00
Matt Woodrow
684fe7f299
Bug 604101 - Part 3 - Use UploadSurfaceToTexture in CanvasLayerOGL. r=joe a=blocking2.0
2010-12-16 23:28:30 -08:00
Matt Woodrow
c95f56da31
Bug 615741 - Too large canvases don't draw and be black. r=joe a=joe
2010-12-16 23:19:28 -08:00
Robert O'Callahan
d1cc7cc31e
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Matt Woodrow
ff8dbcc9b6
Bug 599507. Propagate opacity and transform from single-child ContainerLayerOGL to child. r=joe, a=blocker
2010-11-08 22:06:14 +13:00
Chris Jones
36ee9728cc
Bug 602428, part 2: Implement HW-decelerating ShadowCanvasLayerOGL. r=vlad
2010-10-13 17:55:45 -05:00
Vladimir Vukicevic
4770ce4868
b=574481; fix layers lifetime isues; part 3 - add lifetime mgmt to GL layers; r=bas
2010-08-06 22:09:18 -07:00
Vladimir Vukicevic
2e5ea3a4e6
b=575469; use CreateOffscreen in layers; r=bas
2010-07-18 22:01:14 -07:00
Matt Woodrow
a349797ef9
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Oleg Romashin
a03715ba0e
Bug 571832 - GL ThebesLayer rendering layout on X-System terribly slow. CanvasLayer. r=vladimir.
2010-06-23 10:02:32 -04:00
Vladimir Vukicevic
dd7a30853c
b=567626; fix up opengl layers; r=bas
2010-05-24 23:35:35 -07:00
Robert O'Callahan
077cae77a8
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Robert O'Callahan
b0069a62d7
Backed out changeset b37bdb032fe7
2010-05-24 10:53:05 +12:00
Robert O'Callahan
878449cec1
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Robert O'Callahan
3565425117
Backed out changeset efa8719a93d2
2010-05-21 16:34:23 +12:00
Robert O'Callahan
be435d540e
Bug 564993. Part 5: Change ThebesLayer painting to be callback-based; move layer tree construction to FrameLayerBuilder. r=Bas,mats,sr=vlad
2010-05-21 15:20:48 +12:00
Vladimir Vukicevic
fce8c7c47d
b=561168; convert canvas to use layers for rendering - followup; r=roc
2010-05-17 21:04:22 -07:00
Vladimir Vukicevic
f105732465
b=561168; convert canvas to use layers for rendering; r=roc,bas
2010-05-17 21:04:22 -07:00