Jeff Gilbert
9052157174
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
478ad1a412
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Michael Wu
0fe7772ece
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
2011-09-28 23:19:26 -07:00
Oleg Romashin
a8041173c6
Bug 687372 - ImageLayerOGL should not destroy surface given as argument. r=cjones
2011-09-27 15:19:26 -07:00
Matthew Gregan
7b6c467de2
Bug 672755 - Add memory reporters for decoded video and audio queues. r=cpearce r=joe
2011-07-22 15:17:23 +12:00
arno renevier
dc09fc8a13
Bug 669299 - Remove unneeded nsPrintfCString.h includes. r=bsmedberg
2011-07-21 04:37:31 +02:00
Matt Woodrow
3308914f4d
Bug 656185 - Part 3 - Upload the entire image for PlanarYCbCrImageD3D9 to a texture and clip using texture coordinates. r=Bas
2011-07-05 14:52:34 +12:00
Benoit Girard
09c2fc6086
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
c06694e034
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
b1bfb6c35d
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Matt Woodrow
da5429fd82
Back out bug 656185 due to windows compile failures
2011-06-27 15:21:22 +12:00
Matt Woodrow
9d9105e74d
Bug 656185 - Part 4 - Fix for D3D9. r=Bas
2011-06-27 14:32:42 +12:00
Chris Jones
4b3bb04878
Bug 556214, parts 1 and 1.1: Rename Monitor to ReentrantMonitor and fix existing Monitor users. r=roc
2011-04-29 14:21:57 -05:00
Chris Pearce
9efde388ea
Bug 580531 - Record first paint time and number of images painted in ImageContainer. r=roc
2011-03-24 11:28:57 +13:00
Chris Pearce
3bd673dc66
Bug 580531 - Push ImageContainer subclass' locks up into a superclass monitor. r=roc
2011-03-24 11:28:57 +13:00
Bas Schouten
1e668c9796
Bug 629866 - Part 10: Do not upload during SetData call on D3D9. r=jrmuizel a=blocking-final
2011-02-15 00:47:33 +01:00
Bas Schouten
69679bcc1b
Bug 629866 - Part 9: Improve ImageLayerD3D9 uploading code. r+a=roc
2011-02-15 00:47:30 +01:00
Robert O'Callahan
17bf4cd5bd
Bug 621601. Part 4: Fix ImageLayers to handle null current image. r=bas,a=me
2011-01-19 21:27:54 +13:00
Dhiren Bhatia
9b89df0451
Bug 617220 - Add 3DVision stereoscopic rendering support to D3D10 layers. r=bas.schouten r=vlad a=roc a=vlad
2011-01-12 17:51:27 +13:00
Bas Schouten
1b6e65dc3d
Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
2010-12-29 19:22:18 +00:00
Bas Schouten
3e2824a202
Backed out changeset c59ea33927d7
2010-12-29 19:31:26 +00:00
-f
c36150af5b
Bug 604452: Default to linear upscaling in D3D9 layers and adhere to mFiler. r=bjacob a=blocking-final
2010-12-29 19:22:18 +00:00
Bas Schouten
a267a95b5f
Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
2010-12-29 01:07:15 +00:00
Bas Schouten
a8f562915a
Bug 620665 - Part 3: Add some safety to ImageContainerD3D9::CreateImage. r=roc a=blocking-beta9
2010-12-29 01:07:06 +00:00
Bas Schouten
98c3e36e23
Bug 620665 - Part 2: Use fallback when ImageContainer's backend type doesn't match. r=roc a=blocking-beta9
2010-12-29 01:07:04 +00:00
Jacek Caban
343d4d698d
Bug 620669 - d3d9 layout does not compile on mingw; r=Bas a=Mossop
2010-12-21 05:52:00 -05:00
Bas Schouten
3793f29fa6
Bug 615316 - Part 10: Support different layer managers in ImageLayerD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:30 +00:00
Bas Schouten
62b2f8abff
Bug 615316 - Part 9: Support changing devices for YCbCrImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:18 +00:00
Bas Schouten
b67188f3ae
Bug 615316 - Part 8: Support GetAsSurface for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:11 +00:00
Bas Schouten
a8bbbc6501
Bug 615316 - Part 7: Support surfaces with Alpha for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:08 +00:00
Bas Schouten
813c3c449e
Bug 615316 - Part 6: Support device changing for CairoImageD3D9. r=jrmuizel a=blocking-betaN
2010-12-20 22:37:04 +00:00
Bas Schouten
ae16f3d838
Bug 615316 - Part 5: Factor out SurfaceToTexture in D3D9 Image layers. r=jrmuizel a=blocking-betan
2010-12-20 22:37:01 +00:00
Bas Schouten
87d3201c5a
Bug 615316 - Part 4: Store device on CairoImageD3D9 instead of on the LayerManager. r=jrmuizel a=blocking-betan
2010-12-20 22:35:31 +00:00
Matthew Gregan
4dd180c6af
Bug 584259 - Add support for StereoMode element. r=roc a=roc
2010-11-03 12:43:29 +13:00
Benjamin Smedberg
19a8f4424b
Bug 611595 - Prevent a crash when D3D9 texture creation fails because the screen is locked. In CairoImageD3D9::SetData, save the surface as a member. Try to create the texture immediately, but also try to create the texture again when painting if it failed the first time. r=bas a=blocker-topcrash
2010-11-18 13:47:59 -05:00
Robert O'Callahan
d1cc7cc31e
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
4733cca66a
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
8a7a6e068b
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Matt Woodrow
2bf320849e
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Matt Woodrow
7d05524d77
Bug 590735 - D3D9/OGL Image layers need to round up on uneven sized YCbCr images r=joe, a=blocking2.0
2010-09-03 15:50:42 +12:00
Jeff Muizelaar
e15ddb6885
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Atul Apte
3e7ab61fdd
Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas
2010-08-26 20:44:53 +00:00
Bas Schouten
74fb69a435
Bug 586159: Use SYSTEMMEM textures instead of OffscreenPlainSurfaces, better supported on NVidia. r=vlad
2010-08-12 18:25:09 +00:00
Bas Schouten
0aa68980ec
Bug 584754: Use the D3D9Ex device where available. r=vlad
2010-08-11 01:39:45 +02:00
Bas Schouten
6640254ab9
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Vladimir Vukicevic
2ffa1ca661
b=574481; fix layers lifetime issues; part 4 - fix other layers; r=bas
2010-08-06 22:09:18 -07:00
Matt Woodrow
a349797ef9
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Bas Schouten
b12bccb35b
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
d9bf616784
Bug 567966: Part 2: Remove rogue allocation from PlanarYCbCrImageD3D9. r=vlad
2010-05-25 09:37:21 +02:00
Bas Schouten
f8710cf27a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00