Jeff Gilbert
9052157174
Bug 571507 - Add checks for texture creation failure to ContainerLayerD3D* - r=bas.schouten
2011-11-03 12:10:10 -07:00
Ehsan Akhgari
478ad1a412
Bug 690892 - Replace PR_TRUE/PR_FALSE with true/false on mozilla-central; rs=dbaron
...
Landing on a CLOSED TREE
2011-10-17 10:59:28 -04:00
Matt Woodrow
c005f5cf06
Bug 684759 - Part 4 - Add layer sorting support to the LayerManagers. r=roc
2011-10-07 10:24:32 +13:00
Michael Wu
0fe7772ece
Bug 675553 - Switch from PRBool to bool on a CLOSED TREE , r=bsmedberg,khuey,bz,cjones
2011-09-28 23:19:26 -07:00
Benoit Girard
09c2fc6086
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-04 09:15:05 -04:00
Benoit Girard
c06694e034
Backout 627489bb6288.
2011-07-01 18:05:54 -04:00
Benoit Girard
b1bfb6c35d
Bug 648480 - Add shadow-layer support to d3d9 backend. r=cjones
2011-07-01 16:57:15 -04:00
Robert O'Callahan
ee1a8c5455
Bug 654950. Fix scissor rect calculations for descendants of container layers with intermediate surfaces. r=bas
2011-05-23 12:27:03 +12:00
Matt Woodrow
f66f98b26f
Bug 635383 - Part 2 - Share scissoring code between all accelerated backends. r=joe
2011-02-25 20:44:22 +13:00
Robert O'Callahan
978da5f005
Bug 626602. Part 5: Implement ReadbackLayers for D3D9. r=bas
2011-02-16 16:43:30 -06:00
Robert O'Callahan
7289c35575
Bug 626602. Part 1: Create ReadbackLayer API to enable collection of background pixels in a layer tree. r=bas,sr=cjones
2011-02-16 16:43:30 -06:00
Bas Schouten
4aafedc88a
Bug 628658: Ensure the container layer's clip is reset when done drawing a layer. r=roc,joedrew a=blocking-final
2011-01-26 05:54:35 +01:00
Bas Schouten
e0858b02fa
Bug 625043: Properly save and restore old clip rect. r=jrmuizel a=blocking-final
2011-01-24 19:57:19 +01:00
Robert O'Callahan
b3d290c69f
Bug 539604. Part 12: Enable component alpha for containers that don't have an intermediate surface. r=bas,a=blocking
2011-01-03 15:04:59 +13:00
Robert O'Callahan
a404174049
Bug 593604. Back out changeset c20f34eefa5d to fix regression. a=blocking
2011-01-03 23:55:32 +13:00
Robert O'Callahan
e1f05c6bc8
Bug 593604. Re-add missing hunk of part 10. a=blocking
2011-01-03 15:04:59 +13:00
Robert O'Callahan
1b8dcaceea
Bug 593604. Part 10: When ContainerLayerD3D9 uses an intermediate surface, try to copy up the background into the intermediate surface so we can composite component alpha into it correctly. r=bas,a=blocking
2011-01-03 14:48:09 +13:00
Oleg Romashin
aa29b6c234
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-30 08:02:46 +02:00
Matt Woodrow
ca3c8c00c4
Bug 614651: Intersect clip rects properly in D3D9 layers. r=bas a=blocking-final
2010-12-15 21:37:07 +01:00
Oleg Romashin
118e314e3f
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. part2 r=roc a=apporval2.0
2010-11-30 07:51:56 +02:00
Justin Lebar
46b1747bcf
Backed out changeset a5ec817740f0. a=orange
2010-11-29 09:08:24 -08:00
Oleg Romashin
7f313e106a
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Dave Townsend
d8db8dff9a
Backing out changeset 8fff1c186b30 from bug 607653 due to reftest failures on OSX. a=bustage
2010-11-24 16:19:41 -08:00
Oleg Romashin
dc4a3a3aa6
Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
2010-11-24 11:35:21 +02:00
Tatiana Meshkova
a827694633
bug 606730 - Remote thebesLayer BG color rendering always, even if it's not visible, Part 1: Add mLastChild to all ContainerLayer r=roc a=roc
2010-11-16 18:33:56 -05:00
Robert O'Callahan
d1cc7cc31e
Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
2010-11-08 22:06:15 +13:00
Bas Schouten
4733cca66a
Bug 584494: Avoid creating intermediate surfaces in D3D9 layers. r=roc a=blocking-betaN
2010-10-21 22:41:04 +02:00
Bas Schouten
8a7a6e068b
Bug 601257: Clean up usage of shader constants in D3D9 layers. r=jrmuizel a=joedrew
2010-10-02 00:24:58 +02:00
Bas Schouten
b74ad90081
Bug 596419: Fix up layer destruction scheme. r=jrmuizel
2010-09-15 22:15:49 +00:00
Bas Schouten
fc14aa97ff
Bug 596152: Clear intermediate textures used with container layers. r=jrmuizel a=blocking-beta7
2010-09-15 17:00:42 +00:00
Matt Woodrow
2bf320849e
Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0
2010-09-03 15:51:04 +12:00
Matt Woodrow
ac00ba0d6b
Bug 593224 - ContainerLayerD3D9 can reset the clip rect r=Bas, a=blocking2.0
2010-09-03 15:50:53 +12:00
Jeff Muizelaar
e15ddb6885
Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
...
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00
Bas Schouten
6640254ab9
Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad
2010-08-11 01:32:45 +02:00
Matt Woodrow
a349797ef9
Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad
2010-07-01 20:01:09 -05:00
Robert O'Callahan
db3b63ef56
Bug 586041. Part 2: refactor RemoveChild. r=bas
2010-06-01 11:32:05 +12:00
Robert O'Callahan
9f01d99db1
Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad
2010-06-01 11:29:37 +12:00
Bas Schouten
b12bccb35b
Numerous whitespace fixes in D3D9 layers code.
2010-05-29 05:27:03 +02:00
Bas Schouten
f4eaff057a
Bug 567966: Part 1: Properly handle siblings and children. Also fix missing release on container destructor. r=vlad
2010-05-25 09:37:19 +02:00
Bas Schouten
f5919cf40a
Bug 567943: Let ContainerLayerD3D9 keep references to their children. r=roc
2010-05-25 04:43:59 +02:00
Bas Schouten
f8710cf27a
Bug 546515: Part 1: Add a layers backend based on Direct3D9. r=jrmuizel
2010-05-24 17:28:51 +02:00