Commit Graph

5 Commits

Author SHA1 Message Date
Jeff Muizelaar
423bc274d4 Bug 674003. D2D: Fix premultiplying to only premultiply the color components. r=bjacob
We were accidentally squaring alpha this caused our surface to end up with superluminescent values.
Fix this by only multiplying alpha with the color componenets and not itself.
2011-07-28 16:31:28 -04:00
Jeff Muizelaar
ff5e1c1f70 Bug 672646. D2D: Fix trasparent radial gradients. r=roc
The output merger stage was expecting premultiplied alpha
and we were giving non-premultiplied. Fix by premultiplying
in the shader.

Also adds a reftest for this situation.
2011-07-21 18:40:41 -04:00
Bas Schouten
00c735c023 Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel
* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
2011-07-08 18:49:35 +00:00
Bas Schouten
ca4eca60f5 Bug 668801 - Part 3: Adjust dealing with clipped shadows to be accurate. r=jrmuizel 2011-07-05 06:28:20 +00:00
Bas Schouten
ad529f7339 Bug 651858 - Part 1: Add the Azure API and Direct2D backend. r=jrmuizel sr=roc 2011-06-24 19:41:16 +02:00