Added some code to print to dump output of WebGL mochitest failures. Also added
special code to handle incorrect reference images. It will now provide the user
with a way to compare the reference and actual drawings.
The upstream is
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
This changeset also updates our lists of failing tests, and the garbageCollect() call before each test page is now done on all platforms, instead of only on linux, as it's now clear that we've been having this problem everywhere.
The upstream is
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
This changeset also updates our lists of failing tests, and the garbageCollect() call before each test page is now done on all platforms, instead of only on linux, as it's now clear that we've been having this problem everywhere.
This is just syncing us with the upstreal WebGL conformance tests from
https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/
Also reenabling the quickCheckAPI tests, updating the list of failing tests (only one part of quickCheckAPI added to the list) and added 3 lines of code to ignore empty lines in the lists of failing tests to get a correct count.
This test is valid, but flaky as it relies on GC happening at a particular time. A recent JS engine change making it actually happen caused it to actually catch a bug we've always had in the OES_texture_float impl, see the discussion on bug 630672, and I don't have time to fix that now.
This patch disables the quickCheckAPI.html page, with this comment:
this test causes whichever comes after to intermittently time out.
forcing a GC run doesn't solve this issue. Could be something about using a random amount of memory that
can be too high, causing e.g. swapping.
This blocks using cross-domain images and tainted canvases as WebGL textures, in response to a timing attack allowing to get approximations of cross domain images' pixel data.
This is known to break legitimate Web content (e.g. bug 662570), so it's sad to have to land this. In the hopefully near future, a way forward will be implemented allowing affected Web content to resume working: we will allow cross-domain textures that have CORS approval. This is being coordinated with other WebGL implementers on the WebGL mailing lists.
This ANGLE update fixes bugs, brings large performance improvements, and adds major new features that web devs are looking forward to: vertex shader texture lookup and float textures.
http://code.google.com/p/angleproject/
This update is also needed because the version we're currently using is the chrome_m10 branch and that's no longer maintained. This update will make it much easier to apply security fixes if needed.