We use the parent element of a pseudo element as the subject to be notified.
Usage:
We record animations targeting to pseudo elements by setting subtree attribute
to true.
MutationObserver(Node, { subtree: ture });
So all the animations targeting to the pseudo elements whose parentElement is
the first argument will be recorded.
At the same time we also make the 'warning' member of AnimationPropertyDetails
no longer nullable and simply use the absence of the member to indicate "no
warning" (which is what we were already doing -- we were never actually setting
it to null).
MozReview-Commit-ID: HdRDbqhCdmw
I think the reason we originally didn't do this is that the
"isRunningOnCompositor" status might be misleading for animations that are
being overridden. That is, there are some animations we don't send to the
compositor because they are being overridden by another animation (e.g. a
CSS animation touching the 'transform' animation will cause a CSS transition
on the same property not to run, despite the fact that transitions apply
higher in the cascade). This is not merely a performance optimization but means
we don't have to do the cascade on the compositor.
In the future, once we introduce additive animation, we won't be able to handle
this so simply since it an animation will be able to be partially overridden.
Instead, consumers of this API will need to look at the 'composite' member of
the various animation values to see if an animation is being fully or partially
overridden.
As a result, this API really should return all running animations, even if they
are currently being overridden.
MozReview-Commit-ID: DwmbXdCqF32
We are now extending this API to include more than just metadata about each
animated property but also the property values themselves.
Note that we can't use the name AnimationProperty for the dictionary since
we already use that name internally and [BinaryName] doesn't seem to apply to
dictionaries.
MozReview-Commit-ID: AcXeN4fsgTz
This better matches the order in the WebIDL and, once we rename
GetPropertyState to GetProperties it will make sense for GetFrames and
GetProperties to be side-by-side.
MozReview-Commit-ID: 67s9WGksPFv
Later in this patch series when we convert tests from web-platform tests to
mochitest-chrome tests, some of the test cases that use zero-length segments
(overlapping keyframes at certain offsets) would trigger failed assertions
in KeyframeEffectReadOnly::ComposeStyle. This is because this method was
originally written with CSS animations in mind where segments cannot be
zero-length. Furthermore, when these same tests cases are run as
web-platform-tests, the failed assertions are not visible.
This patch adjusts the handling of segments to allow zero-length segments and
adds a test to check that the handling matches that defined in Web Animations
which is summarized in the following informative note,
"this procedure permits overlapping keyframes. The behavior is that at the
point of overlap the output value jumps to the value of the last defined
keyframe at that offset. For overlapping frames at 0 or 1, the output value
for iteration progress values less than 0 or greater than or equal to 1 is the
value of the first keyframe or the last keyframe in keyframes
respectively."[1]
[1] https://w3c.github.io/web-animations/#the-effect-value-of-a-keyframe-animation-effect
MozReview-Commit-ID: JdyYbGZtbot
As well as generally simplifying the different KeyframeEffect(ReadOnly)
constructor methods, this patch also means we will use the realm document for
parsing timing functions in all cases. Although this currently doesn't have
any impact (the current set of timing functions are expected to be parsed
identically regardless of the document used) it may become significant if, in
future, it becomes possible to register hooks with certain documents for
parsing CSS properties as part of the houdini efforts.
MozReview-Commit-ID: 4gAZi1G1uAD
Once we update TimingParams to take a document, we will need to get an
appropriate document within the various constructor methods. This complicates
these methods and suggests they should be pushed into the .cpp file where
we can hide the complexity more easily and templatize the type of the options
argument so that we can share the document-fetching code.
By moving all uses of the declared template methods to the .cpp file we
can drop the explicit instantiations.
(We still need to declare the templated methods in the header file since
these methods need to be protected methods of KeyframeEffectReadOnly in
order to construct a KeyframeEffectReadOnly since its constructor is
protected.)
MozReview-Commit-ID: 8KrCWrWIb7X
Now we produce computed timing progress outside [0,1] range.
We use the last segment to calculate animation values if the value is greater than 1.
We use the first segment to calculate animation values if the value is lesser than 0.
Currently endTime is calculated when getComputedTiming() is called. As a
result, the value returned there doesn't necessarily reflect what we are using
in the model. It would be more simple, consistent and useful if we simply
calculate this as part of GetComputedTimingAt and use it both internally and in
the result to getComputedTiming().
With the added tests in part 4 we crash without this change because we end up
trying to multiply an infinite iteration duration by a zero iteration count
which trips an assertion in StickyTimeDuration. Hence we fix this behavior
before adding the tests.
Implement GetTarget() and functions of CSSPseudoElement.
We use a strong reference from CSSPseudoElement to Element and a non-owning
reference from Element to CSSPseudoElement.
Nothing() represents linear function, i.e. skip calculation.
ParseEasing is changed to return a Maybe<ComputedTimingFunction>,
if timing function is linear function, ParseEasing returns Nothing().
This will allow us to re-use the constructor from Animatable.animate() since the
existing type, UnrestrictedDoubleOrKeyframeEffectOptions, is not compatible with
UnrestrictedDoubleOrKeyframeAnimationOptions (introduced in the next patch in
this series), as used by Animatable.animate()