Commit Graph

124 Commits

Author SHA1 Message Date
Dan Glastonbury
7a7e3a1d47 Bug 1156980 - Validate target in ImageData variants of TexImage2D/TexSubImage2D. r=jgilbert 2015-04-22 23:39:00 +02:00
Jeff Gilbert
824a1e26e7 Bug 1009734 - Wait until draw to warn about texture completeness. - r=kamidphish 2015-04-06 19:05:11 -07:00
Jeff Gilbert
26f1de3dba Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-24 16:00:28 -07:00
Dan Glastonbury
79b38b404d Bug 1145492 - Update FramebufferTexture2D to allow binding mipmaps. r=jgilbert 2015-03-24 10:41:33 +10:00
Dan Glastonbury
ad878ca87a Bug 1048745 - Non square UniformMatrix. r=jgilbert 2015-03-23 16:37:59 +10:00
Phil Ringnalda
7f62a0d1a1 Back out f7657171e034 (bug 1017865) for relanding after already being backed out because it causes orange
CLOSED TREE
2015-03-16 21:32:52 -07:00
Jeff Gilbert
2421a850ae Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 18:22:17 -07:00
Wes Kocher
4a58efef7f Backed out changeset ff27f90ed289 (bug 1017865) for gl orange 2015-03-16 18:03:40 -07:00
Jeff Gilbert
292148c1ae Bug 1017865 - Refactor attach/detach for FB attachments. - r=kamidphish 2015-03-16 12:48:52 -07:00
Dan Glastonbury
f955f4db0f Bug 1048741 - [WebGL2] texParameter: Fix silly bug in TEXTURE_COMPARE_FUNC handling. r=jgilbert 2015-03-13 16:16:05 +10:00
Jeff Gilbert
6d0bffcb21 Bug 1130616 - Support EXT_color_buffer_half_float on ANGLE. - r=jrmuizel,khuey 2015-02-24 14:09:09 -08:00
Jeff Gilbert
1cb925f4fb Bug 1094457 - Implement ReadBuffer and RenderbufferStorageMultisample. - r=kamidphish 2015-02-18 16:57:05 -08:00
Jeff Gilbert
4f9c932a23 Bug 1124394 - Support Core profiles for GLContext. - r=kamidphish 2015-02-12 19:00:41 -08:00
Jeff Gilbert
9fb0acb86f Backout 80a88a3badba for causing bug 1130086. 2015-02-06 11:37:04 -08:00
Jeff Gilbert
2f2bc0d4e9 Bug 1124394 - Support WebGL 2 with Core Profiles on Mac. - r=kamidphish 2015-02-04 16:34:55 -08:00
Mike Hommey
715db83e04 Bug 1126593 - Add a global fallible instance, so that using fallible works directly, everywhere. r=njn 2015-02-02 09:56:13 +09:00
Wes Kocher
05450e379b Backed out changeset 176166c0bae9 (bug 1124394) for b2g device bustage on a CLOSED TREE 2015-01-29 14:23:37 -08:00
Jeff Gilbert
f9484a4a62 Bug 1124394 - Support WebGL on Core Profiles on Mac. - r=kamidphish 2015-01-29 00:44:19 -08:00
Jeff Gilbert
ff27d5e387 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-15 15:40:39 -08:00
Carsten "Tomcat" Book
2e0fe7d467 Backed out changeset b5c6dd9423cf (bug 1109945) for gl2 test failures on a CLOSED TREE 2015-01-13 09:07:26 +01:00
Jeff Gilbert
ec409b7f23 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-12 19:51:20 -08:00
Jeff Gilbert
60dca4eae2 Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-12 15:05:21 -08:00
Wes Kocher
af03b0b770 Backout ca411b1cf001 (bug 1109945) for shader editor failures 2015-01-09 21:03:54 -08:00
Wes Kocher
b5565eae8f Backed out changeset 88cf7f2fe48f for build bustage 2015-01-09 19:15:54 -08:00
Jeff Gilbert
72bc59c2fd Bug 1093967 - Implement BlitFramebuffer. r=kamidphish 2015-01-09 18:51:20 -08:00
Jeff Gilbert
a28e4f5f24 Bug 1109945 - Rewrite shader/program handling. - r=kamidphish 2015-01-09 18:40:56 -08:00
Milan Sreckovic
0eb011e036 Bug 1110488 - Check for empty log before using it. r=jmuizelaar 2015-01-06 12:02:22 -05:00
Dan Glastonbury
5f2bd6870f Bug 1062355 - Enable SH_LIMIT_CALL_STACK_DEPTH. r=jgilbert 2014-12-08 13:29:29 +10:00
Dan Glastonbury
3ebe077748 Bug 1048731 - [WebGL2] Implement new buffer binding targets. r=jgilbert 2014-12-05 17:04:55 +10:00
Benjamin Bouvier
3a3034429c Bug 1102870: Add Float32x4 and Int32x4 to the list of Scalar::Types; r=sfink,luke 2014-12-05 05:01:47 +01:00
Dan Glastonbury
a0c3443f2f Bug 1048724 - [WebGL2] Transform Feedback. r=jgilbert,smaug 2014-11-26 12:00:06 +10:00
Dan Glastonbury
6f8cfefdc5 Bug 1048741 - [WebGL2] texParameter: TEXTURE_COMPARE_MODE and TEXTURE_COMPARE_FUNC support. r=jgilbert 2014-11-11 15:36:14 +10:00
Jeff Gilbert
d9b9968e9c Bug 1099427 - Reformat WebGL. - r=kamidphish 2014-11-13 20:03:50 -08:00
Dan Glastonbury
9e2f5217e7 Bug 1048747 - [WebGL2] Query active uniform blocks. r=jgilbert 2014-10-27 09:43:34 +10:00
Dan Glastonbury
e9b4063ae5 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-17 12:21:04 +10:00
Phil Ringnalda
f0b536377b Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
CLOSED TREE
2014-11-13 21:51:22 -08:00
Dan Glastonbury
6c1bf3e3e8 Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
2014-11-14 14:15:10 +10:00
Jeff Gilbert
5eca006fc3 Bug 1088345 - Don't run GL commands that may cause non-OOM errors. - r=kamidphish 2014-10-23 15:10:57 -07:00
Jeff Gilbert
e237fec314 Bug 912196 - Deal with reading RGBA from RGBX. - r=kamidphish 2014-10-08 16:34:14 -07:00
Jeff Gilbert
9564f8da60 Bug 1083611 - Use UniquePtr and fallible allocations. - r=kamidphish 2014-10-15 20:11:30 -07:00
David Anderson
cf8097d054 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL (bug 1080957, r=jgilbert). 2014-10-16 13:07:01 -07:00
David Anderson
97747b76eb Backout 2cf543c271dc (wrong patch, no bug, r=me). 2014-10-16 13:04:35 -07:00
David Anderson
6a3235b8f5 WebGL2: support TEXTURE_BASE_LEVEL and TEXTURE_MAX_LEVEL. (bug 1080957, r=jgilbert) 2014-10-15 02:07:34 -07:00
David Anderson
70cf1db348 WebGL2: Support non-power-of-two textures. (bug 1080921, r=jgilbert). 2014-10-14 19:10:15 -07:00
David Anderson
2d522dd6dc WebGL2: implement TEXTURE_IMMUTABLE_FORMAT for getTexParameter (bug 1080299, r=jgilbert). 2014-10-14 16:33:59 -07:00
Benoit Jacob
458083b846 Bug 1082248 - Skip redundant deferred texture image initialization when doing full-image updates - r=jgilbert 2014-10-14 08:54:52 -04:00
Benoit Jacob
1eb6639325 Bug 1081125 - WebGL2 3D textures - Part 2: update our texture state tracking to handle 3D textures - r=jgilbert 2014-10-13 19:42:20 -04:00
Benoit Jacob
3532274f7e Bug 1081125 - WebGL2 3D textures - Part 1: add WebGLTexDimensions enum instead of using plain ints to distinguish between 2D and 3D calls - r=jgilbert 2014-10-13 19:42:15 -04:00
Benoit Jacob
e7f788f23b Bug 1081125 - WebGL2 3D textures - Part 0: stop using plain ints for jsArrayTypes - r=jgilbert 2014-10-13 19:42:11 -04:00
Jeff Gilbert
0542549a35 Bug 1079848 - Large allocs should be infallible and handled. - r=kamidphish 2014-10-10 16:25:07 -07:00