Jeff Gilbert
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d9b9968e9c
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Bug 1099427 - Reformat WebGL. - r=kamidphish
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2014-11-13 20:03:50 -08:00 |
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Dan Glastonbury
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32ba676b5c
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Bug 1048720 - [WebGL2] Implement WebGL2Sampler. r=jgilbert
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2014-10-27 09:40:37 +10:00 |
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Dan Glastonbury
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e9b4063ae5
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Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
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2014-11-17 12:21:04 +10:00 |
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Phil Ringnalda
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f0b536377b
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Back out changeset 63d194784378 (bug 1002281) for b2g build bustage
CLOSED TREE
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2014-11-13 21:51:22 -08:00 |
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Dan Glastonbury
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6c1bf3e3e8
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Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and
WebGLVertexArray are special cases.
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2014-11-14 14:15:10 +10:00 |
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Peter Van der Beken
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3467274091
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Bug 1078744 - Replace SetIsDOMBinding with SetIsNonDOMBinding, remove nsWrapperCache::SetIsDOMBinding. r=bz.
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2014-10-07 11:44:49 +02:00 |
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Walter Litwinczyk
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686f80f7f6
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Bug 1063053 - Add stronger types to WebGL texture code for better debug/compile time checking. r=jgilbert,kamidphish
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2014-09-18 16:14:22 -07:00 |
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Dan Glastonbury
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561f8f6462
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Bug 1002302 - WebGL2 - Stub WebGL 2.0 WebIDL, WebGL 2.0 Objects, and functions in WebGL2Context.; r=jgilbert,bjacob,smaug
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2014-09-18 08:08:41 +10:00 |
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