Chris Lord
d97c2034f7
Bug 1006797 - Only apply the window render offset when actually rendering to the window. r=nical
2014-10-03 13:22:32 +13:00
Jeff Muizelaar
4f3610dd6b
Bug 1064479. Redo how screen rotation is implemented on B2G/Layers. r=nical,mwoodrow
...
Currently we use a world transform on the LayerManager. This gets passed to the
screen render target which adjusts the gl transform to accomplish the rotation.
This causes a lot of the system to have to know about the transform.
Instead we can just bake the transform into the root layer's shadow transform.
Everything now mostly just works.
2014-09-10 15:59:00 -04:00
Nicolas Silva
8a0c258ce9
Bug 1013292 - Fix some using namespace + unified build issues in gfx code. r=kats
2014-05-22 12:11:45 +02:00
Andreas Pehrson
1cde164801
Bug 877115 - Remove GetTexImage from GLContext helper. r=nical
2014-01-08 09:37:58 +01:00
Benoit Jacob
221d75d7c4
Bug 949819 - Move remaining ReadPixels and GetTexImage helpers out of GLContext - r=jgilbert
2014-01-02 10:17:29 -05:00
Benoit Jacob
3427130d0c
Bug 900020 - fix compilation - no review, bustage
2013-09-24 08:21:55 -04:00
Benoit Jacob
f82c75d0cb
Bug 900020 - Renew the surface when we hit an incomplete default framebuffer in the compositor - r=nrc
2013-09-24 07:54:07 -04:00
Benoit Jacob
8b1ffe319e
Bug 912042 - Avoid including GLContext.h in headers that don't need it - r=jrmuizel
2013-09-04 08:14:52 -04:00