This patch does basically throttle animations on visibility:hidden element
and unthrottle it once the animating element became visible or a child of the
animating element became visible. But still there are some cases that we don't
throttle such animations perfectly. For example;
div.style.visibility = 'hidden'; // the 'div' has no children at this moment
div.animate(..);
// The animation is throttled
div.appendChild(visibleChild);
// The animation isn't throttled
visibleChild.style.visibility = 'hidden';
// Now the animation should be throttled again, but actually it's not.
To throttle this case properly, when the |visibleChild|'s visibility changed
to hidden, we would need to do either
1) Check all siblings of the |visibleChild| have no visible children
or
2) The parent element stores visible children count somewhere and decrease it
and check whether the count is zero
To achieve 1) we need to walk up ancestors and their siblings, actually it's
inefficient.
2) is somewhat similar to what we already do for animating images but it's hard
to reuse it for CSS animations since it does not take into account that
descendants' visibilities.
Another example that this patch does not optimize is the the case where
animating element has children whose visibility is inherited and the element
itself initially visible something like this;
let child = document.createElement('div'); // child visibility is 'inherit'
div.appendChild(child);
div.animate(..); // the 'div' is visible
// The animation isn't throttled since the animating element is visible
div.style.visiblily = 'hidden';
// Now the animation should be throttled, but it's not since this patch does
// not descend down all descendants to check they are invisible or not when the
// animating element visibility changed to hidden.
This patch adds a test case for this case introduced with todo_is().
Another test case added in this patch fails if we don't use
nsPlaceholderFrame::GetRealFrameFor() in HasNoVisibleDescendants().
MozReview-Commit-ID: BJwzQvP9Yc4
This patch does basically throttle animations on visibility:hidden element
and unthrottle it once the animating element became visible or a child of the
animating element became visible. But still there are some cases that we don't
throttle such animations perfectly. For example;
div.style.visibility = 'hidden'; // the 'div' has no children at this moment
div.animate(..);
// The animation is throttled
div.appendChild(visibleChild);
// The animation isn't throttled
visibleChild.style.visibility = 'hidden';
// Now the animation should be throttled again, but actually it's not.
To throttle this case properly, when the |visibleChild|'s visibility changed
to hidden, we would need to do either
1) Check all siblings of the |visibleChild| have no visible children
or
2) The parent element stores visible children count somewhere and decrease it
and check whether the count is zero
To achieve 1) we need to walk up ancestors and their siblings, actually it's
inefficient.
2) is somewhat similar to what we already do for animating images but it's hard
to reuse it for CSS animations since it does not take into account that
descendants' visibilities.
Another example that this patch does not optimize is the the case where
animating element has children whose visibility is inherited and the element
itself initially visible something like this;
let child = document.createElement('div'); // child visibility is 'inherit'
div.appendChild(child);
div.animate(..); // the 'div' is visible
// The animation isn't throttled since the animating element is visible
div.style.visiblily = 'hidden';
// Now the animation should be throttled, but it's not since this patch does
// not descend down all descendants to check they are invisible or not when the
// animating element visibility changed to hidden.
This patch adds a test case for this case introduced with todo_is().
Another test case added in this patch fails if we don't use
nsPlaceholderFrame::GetRealFrameFor() in HasNoVisibleDescendants().
MozReview-Commit-ID: BJwzQvP9Yc4
We do this by tracking them as a property on the root frame the same way we do for modified frames.
We also set the property in ProcessFrame but that is okay because we are guaranteed to finish the partial update at that point.
This matches Blink's behavior.
Just skipping table row groups from being containing blocks makes
layout/reftests/table-overflow/table-cell-block-overflow.html render differently
(and way more different than any other browser, actually...), so I avoided doing
that.
Though I'm not really proud of this one, better ideas welcome. Maybe I should
just fix table layout so that we agree with WebKit / Blink... But that seemed
harder, too.
MozReview-Commit-ID: AkUB4MFzwZK
This patch isn't changing semantics of this bit at all - it just renames it to
a more general name. In other words, this patch does not change behavior.
MozReview-Commit-ID: 4wb13X4YinJ
Perspective item indices (used to produce unique per-frame keys) were generated
by incrementing a counter in the builder when building a perspective display
item. This caused problems with retained display lists, because an unmodified
perspective could be skipped during a partial build, causing other perspectives
to be incorrectly numbered and then incorrectly merged with the previous
retained display list.
To fix this, we need to always increment the counter if there is likely to be
a perspective, before that item may be skipped.
MozReview-Commit-ID: Edn7lUOLuPw
Turns out that there's been a bug in the event regions code since it was
first written, where touch-action:manipulation is not properly expressed
in the event region structs. It's sort of a design bug that we can't fix
without adding another region. However, in bug 1389149 I accidentally
changed the behaviour of some of these cases because I wasn't aware of
this bug. This patch repairs the code so that it behaves the same as it
used to prior to bug 1389149, and documents the buggy scenario.
MozReview-Commit-ID: 9XhkH6ypZHi